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Sun Spider Ct - Anyone Map Out The Hitboxes Yet
#1
Posted 23 April 2018 - 02:39 PM
#2
Posted 23 April 2018 - 02:46 PM
Go into the Acadamy with the sunspider, swap it out for the Firestarter.
While in the firestater, step on the little pad thing so that the prompt to switch mechs again shows up...this will cause your sunspider to power up and show up on radar.
Then simply shoot your mgs at where you think the hitboxes are till you find where one stops and the other begins.
#3
Posted 23 April 2018 - 03:51 PM
Also noticed one strange thing, The area right next to the hip joint where it connects to the pelvis of the mech actually counts as a ST hit which seems odd.
#4
Posted 23 April 2018 - 04:02 PM
Viktor Drake, on 23 April 2018 - 03:51 PM, said:
Also noticed one strange thing, The area right next to the hip joint where it connects to the pelvis of the mech actually counts as a ST hit which seems odd.
There's actually a number of mechs like that. I didn't get to check if it works the same way on the rear torsos, but if it does, it could help spread damage a bit to the STs if you get shot in the back.
I haven't played the SNS since the patch, does its STs still feel like they're made of paper?
#5
Posted 23 April 2018 - 04:21 PM
Seranov, on 23 April 2018 - 04:02 PM, said:
There's actually a number of mechs like that. I didn't get to check if it works the same way on the rear torsos, but if it does, it could help spread damage a bit to the STs if you get shot in the back.
I haven't played the SNS since the patch, does its STs still feel like they're made of paper?
Only played a couple matches but so far I am just getting cored. The 2nd match I played I barely lost any ST armor at all which is why I posted about the CT. I felt like they went to far adjusting the CT boxes and so far anyway, it looks like they did. Going to have to play more than a few matches to be sure though but I saw enough to be really worried cause the Sun Spider WAS one of my favorite mechs and was pretty happy with is ability to survive previously as long as I invested in heavily suitability.
I only wanted them to add about 10 armor to the STs as a quirk and I would have felt it was perfect. Now with the bigger CT, I just don't know, especially with the amount of face time you have to spend when using Clan UACs and Lasers. Previously I could just stare at the enemy and do a tiny wiggle to spread damage away from CT to my STs. Now I am thinking maybe not so much.
#6
Posted 23 April 2018 - 07:09 PM
#7
Posted 26 April 2018 - 10:48 PM
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#8
Posted 27 April 2018 - 06:08 AM
#9
Posted 27 April 2018 - 08:55 AM
#10
Posted 27 April 2018 - 08:56 AM
Good hunting,
CFC Conky
#11
Posted 27 April 2018 - 12:42 PM
DGTLDaemon, on 26 April 2018 - 10:48 PM, said:
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Yeah that technique doesn't work well with quad AC2s where you need to keep up the pressure on the enemy mech.
#12
Posted 27 April 2018 - 02:19 PM
#13
Posted 27 April 2018 - 02:44 PM
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#14
Posted 27 April 2018 - 04:09 PM
#15
Posted 27 April 2018 - 04:30 PM
Dragonporn, on 27 April 2018 - 04:09 PM, said:
It's not a huge improvement from the side, but it's a pretty big difference from the front. Just eyeballing it, it looks like a 100% increase in CT size, while the STs have lost about 33% of their area (A piece).
#16
Posted 28 April 2018 - 12:14 AM
Doesn't look as bad as I was imagining fortunately
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