Champion of Khorne Lord of Blood, on 24 April 2018 - 03:36 PM, said:
There's a lot of synergy missing from that build, and synergy is what I love. A lone HLL negates any benefit of the MPLs, the ERSLs can't be fired with the MPLs and have longer durations than them, and in the end even the alpha strike through ghost heat only barely goes above the alpha of the generic laser builds all while having less range. Even going for the average laser alpha build you're faced with low mounts for the majority of your weaponry.
Then comes the whole issue of if its going to be a poking mech why not just bring a lighter and more agile mech so that you just take less damage in the first place since you don't have to expose as much to get shots off and you can get back to cover quicker. All the locked equipment positions and ferro instead of endo don't help it much either. With some agility quirks to make up for the massive weight of that 380xl maybe it could be a bit better.
Personally I don't see a problem with synergy myself then again, I go out of my way to find non-meta builds that work just as good as the stale, generic meta builds.
Here is how I see it. I mount the HLL up high in the left torso mount. It is my mid range poke weapon as well as a strong finish weapon. 18 damage on a single hard point is no joke any way you look at it. My MPL all reside on my right side. 3 up high in the RT and 3 down low in the RA. This gives me a strong Right Side Poke with the ability to Alpha 42 points of damage very rapidly. Further since 3 of the MPLs are up high in the RT, I can use them in conjunction with the HLL to hill hump. Combined Alpha on a hill hump is 39 Alpha as long as I am in the optimal range of my MPLs anyway. I mount the 3 ER SL in my left arm primarily just to give me a fair amount of back up firepower. Also I can use them, and the other arms MPLs to easily engage pesky, fast moving light mechs. Also it gives me another 15 damage for only a 1.5 ton investment. If I am out in the open and running cool enough to deal with the Ghost heat, I can alpha 75 points of damage or if I am running a bit too hot, just disregard the ER SLs all together and still dump 60 damage into my target.
So as you can see from my perspective, I feel there is an absolute ton of synergy to the build and in fact have a fairly powerful tool built in for just about every scenario that I might come across. It the terrain offers more beneficial positioning to take advantage of hill humping, I can hill hump. If the match is a fast Nascar with lots of right side poke, I can easily right side poke. If it goes to a in your face brawl, I can do this as well. If a light mech decided he wants screw around with me, I can effectively engage the light with near overwhelming firepower. This gives me a ton of flexibility that many more meta-friendly mech builds can't offer. About the only thing I can't easily deal with with my Build is the long range snipefest.