Alexander of Macedon, on 29 April 2018 - 09:18 PM, said:
Welcome to Battletech. It wouldn't be right if you didn't get an utter ******* of a roll now and then.
Some of the RNG-screws aren't just now and then at the moment. Like, for example, the headshots. Played another four hours... multiple headshot injuries in every mission again. Using cover, evasive bonus (up to +5 FFS!), bracing, bulwark skill...
or all of the above... the only thing that reliably prevents headshots is facing, and unless you've specced all the way up the piloting branch you can't move after shooting. Behemoth, my bad luck pilot, is still getting smacked in the noggin on a regular basis and then sitting on the bench for ~3 weeks at a time because of itty-bitty love taps as minuscule as 1 damage. Not in the same 'Mech or build archetype, either- she started out in a long-range Shad, then moved into a mid-range Cent, then a bracket build Dragon, and now an Orion, and it's only since getting the Onion that she's been running a brawler and getting in peoples' faces. She even dropped in my Jenner at one point, and the only hit she took that whole mission was-you guessed it-
a headshot.
Everybody else getting injured feels like RNG doing its job to make things interesting. Behemoth taking a bump on the braincase feels like fate. She is now sitting at 15 injuries-
all headshots. All six other pilots on the roster, as of this moment (including Invictus, my Commander, who just suffered a freak knockdown because of an LRM carrier I didn't see coming), have exactly that many injuries
combined. The next most injury-prone pilot in my barracks is Shortstop, with 6. Nobody else has more than 3. I'm completely stumped as to why the game has it out for Behemoth, but... it sure seems that way. It's not as if she's ever been in any danger of dying, either- she has the most health of any of my pilots (currently 5), and has never suffered an actual armor breach to the head- or a knockdown, or a ST destruction. Every single injury on her medical record was a headshot, and
always from an idiotically low-damage hit that did nothing consequential to the 'Mech.
It's passed beyond annoying and into laughable now. I don't think I could have managed to get one pilot hurt so often, and so consistently, if I'd been
trying to do it. I'm kinda curious to see how many times she'll suffer major trauma before the end of the story... if this were a PnP Shadowrun campaign, she'd be bouncing off the essence limit with chrome up to the gills.