Superheavy Class Battlemechs
#21
Posted 25 April 2018 - 04:55 PM
http://www.sarna.net...res_(BattleMech)
http://www.sarna.net...don_(BattleMech)
http://www.sarna.net/wiki/Triskelion
No need to look at superheavies solely. Triskelion is a 75t heavy tripod. Timeline-wise it's a dead letter, though.
#22
Posted 25 April 2018 - 05:26 PM
#23
Posted 25 April 2018 - 06:14 PM
#24
Posted 25 April 2018 - 10:12 PM
Spare Parts Bin, on 25 April 2018 - 05:26 PM, said:
Tripods didn't show up until WizKid's did their whole Dark Ages clicky-tech thing, and were only statted back into tabletop afterwards. These are designs that don't show up until the next century from where MWO is now- we still have a good chunk of the FedCom Civil War era, then the Jihad, and finally after everything settles down into a relative peace, the HPG Blackout happens and we're watching people fighting with converted Industrial and AgroMechs while a badly disjointed military-industrial complex tries to get back in shape. The Republic (Terra-centered new state) basically has all the technical spoils from the Word of Blake, plus a period of peace and quiet while everyone else is fighting thanks to some kind of freaky FTL-drive disrupting tech that effectively seals off anyone coming in.
#25
Posted 25 April 2018 - 10:23 PM
Brain Cancer, on 25 April 2018 - 10:12 PM, said:
Tripods didn't show up until WizKid's did their whole Dark Ages clicky-tech thing, and were only statted back into tabletop afterwards. These are designs that don't show up until the next century from where MWO is now- we still have a good chunk of the FedCom Civil War era, then the Jihad, and finally after everything settles down into a relative peace, the HPG Blackout happens and we're watching people fighting with converted Industrial and AgroMechs while a badly disjointed military-industrial complex tries to get back in shape. The Republic (Terra-centered new state) basically has all the technical spoils from the Word of Blake, plus a period of peace and quiet while everyone else is fighting thanks to some kind of freaky FTL-drive disrupting tech that effectively seals off anyone coming in.
You explained very well why, after Civil war, BT became a very thrash thing.
From which, I happily flied away.
#26
Posted 25 April 2018 - 10:25 PM
Prototelis, on 24 April 2018 - 05:47 PM, said:
I would give that role to the Rattler. Why not make the VIP a rolling fortress with no less than three Long Toms......
#27
Posted 26 April 2018 - 02:40 AM
Got a few of these from the Dark Age kits in still unopened boxes. Beautiful models, they look better on the flesh than on the photo. Keeping them and hoping their collectible value goes up over time.
If I remember the story goes, the besieged Fortress Republic turned on monsters like these and mechs like the Peacemaker to get back at rebellious militias, encrouching Clans restarting their crusade and Houses looking to regain their lost territory.
Edited by Anjian, 26 April 2018 - 02:45 AM.
#29
Posted 26 April 2018 - 05:31 AM
Karl Streiger, on 26 April 2018 - 04:19 AM, said:
your opinion, man.
Pretty happy HBS will continue to publish expansions for BT to cover what for you is trash.... and for me it's honey.
#30
Posted 26 April 2018 - 07:30 AM
Karl Streiger, on 26 April 2018 - 04:19 AM, said:
Let's just all agree, that the universe needs a good solid re-boot, with things that actually make some sense.... preferably with less factions going full potato...
I always thought it was funny how the AFFS went from one of the best standing fighting forces in the BT universe (through training, equipment and numbers) to being a laughing stock 'cause plot.... I mean for frack sakes, the Taurian Concordat started beating on them like the AFFS forgot how to fight....
#31
Posted 26 April 2018 - 07:47 AM
#32
Posted 26 April 2018 - 08:37 AM
Karl Streiger, on 25 April 2018 - 07:03 AM, said:
The assaults are already huge targets - even bigger targets with punny TT based hitbox armor - well no no no no.
However some of the 100t Mechs like Fafnir or Archangel would behave much better with additional 5tons. (4 Heavy Gauss Rifles... for the win ...ok the maximum of Heavy GaussRifles would be 6 (because they are so big they can have HGRs in the arm - and 2 in each torso....
I think this shows very very clearly why TT construction rules should never ever have been considered for a computer game.
(GIve the Fafnir 105t- and you can have a XL and a HGR and you don't die with 1 torso shot of.
Eh, in TT rules you can't have HG crit slots in the arm. The 'lore' being it would shear off the arm when the gun fires because of the recoil.
Samantha Rbnsn1990, on 25 April 2018 - 04:04 PM, said:
Yes. There are several of them in BT/MW. 2 superheavies, 1 heavy, and 1 light. Though that light mech is 35 tons and only has 1 energy hardpoint... so...
#33
Posted 26 April 2018 - 10:49 AM
Athom83, on 26 April 2018 - 08:37 AM, said:
The Hera Version of the Ares want to speak with you
Metus regem, on 26 April 2018 - 07:30 AM, said:
Let's just all agree, that the universe needs a good solid re-boot, with things that actually make some sense.... preferably with less factions going full potato...
I always thought it was funny how the AFFS went from one of the best standing fighting forces in the BT universe (through training, equipment and numbers) to being a laughing stock 'cause plot.... I mean for frack sakes, the Taurian Concordat started beating on them like the AFFS forgot how to fight....
Yeah for sure.
Let the coward Kerensky and his stupid followers die at influence or eaten by Aliens.
Edited by Karl Streiger, 26 April 2018 - 10:50 AM.
#34
Posted 26 April 2018 - 11:04 AM
Athom83, on 26 April 2018 - 08:37 AM, said:
That's true for the standard weight classes, but not superheavies.
Interstellar Operations, p163 said:
#35
Posted 26 April 2018 - 11:30 AM
Stefka Kerensky, on 25 April 2018 - 10:23 PM, said:
From which, I happily flied away.
To their credit, once the tabletop folks got their hands on things, they've been doing their best to kill off the most ridiculous stuff while getting the rest properly statted out. It's why the post-DA stuff has been on hold for so long, fixing the tremendous mess left behind is a big effort in terms of writing properly.
#36
Posted 26 April 2018 - 11:49 AM
Obviously new weapons for them as well. Although i think it would best to increase pvp to 15v15 if they are going to be introduced maybe 15v15 only for that class and limit them too three per side or something so they get a large escort group.
#37
Posted 26 April 2018 - 11:53 AM
Storming Angel, on 26 April 2018 - 11:49 AM, said:
Obviously new weapons for them as well. Although i think it would best to increase pvp to 15v15 if they are going to be introduced maybe 15v15 only for that class and limit them too three per side or something so they get a large escort group.
Getting a superheavy up to 62 kph is going to be pretty hard due to the engine formulas (i.e. impossible). Keep in mind you can't use any engine over 400 even on supers.
To get a regular 100-ton mech up to 64 you need the full 400 rated engine. If you go up to even 105 tons you're going to only just barely make that mark (61.7 kph with 400 engine), but that would be a very inefficient use of a superheavy. I haven't done the exact maths but my first inkling is that a 125-tonner with a 375 engine would be the most optimal.
#38
Posted 26 April 2018 - 12:38 PM
I don't expect superheavies getting up to heavy speeds even at the most extreme engine loads.
#39
Posted 26 April 2018 - 05:03 PM
#40
Posted 26 April 2018 - 06:26 PM
Prototelis, on 24 April 2018 - 05:47 PM, said:
One on each team.
Stomp towards each other and blow each other up.
Both teams on escort and can give their super heavy an advantage by dealing out damage to the enemy super heavy.
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