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Supply Cache Progress Bugged + Research Data


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#1 Dionnsai

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Posted 25 April 2018 - 12:40 PM

So I collected all the data on my supply cache progress today. I have confirmed once again that once the bar is filled, progress does stall in faction play and you have to switch to quickplay (not sure if scouting would work or not).

Other things i've noted:
• Progress seems to scale based on WIN/LOSS combined with Match Score.
• Max progress seems to be 60 points.
• From a supply cache farming perspective, quick play is significantly faster than faction play.

Posted Image

obviously this data is limited and further results could be explored/collected.

#2 Dionnsai

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Posted 25 April 2018 - 01:10 PM

reference previous thread: https://mwomercs.com...cache-progress/
others had noted that this had happened to them as well.

#3 Angel of Annihilation

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Posted 26 April 2018 - 07:27 AM

View PostDionnsai, on 25 April 2018 - 12:40 PM, said:

So I collected all the data on my supply cache progress today. I have confirmed once again that once the bar is filled, progress does stall in faction play and you have to switch to quickplay (not sure if scouting would work or not).

Other things i've noted:
• Progress seems to scale based on WIN/LOSS combined with Match Score.
• Max progress seems to be 60 points.
• From a supply cache farming perspective, quick play is significantly faster than faction play.

Posted Image

obviously this data is limited and further results could be explored/collected.


FYI. I have actually received an award of both 75 and 90 points. Don't have a friggen clue what I did to earn that many points and I think the 90 pointer was in a loss of all things but that is what popped up on the screen after the match.

#4 Koniving

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Posted 26 April 2018 - 07:30 AM

THROTTLING!

<.<
To elaborate
Your choice:
One
Two

Edited by Koniving, 26 April 2018 - 07:35 AM.


#5 Ghogiel

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Posted 26 April 2018 - 11:30 PM

Yeah probably there is some bug with FP (I was just thinking that PGI were dickheads and made it so only solaris earned the acc for caches kek), mine was stuck at 960 for over 5 FP games. Haven't done a QP game to see if that resets it to working again.

#6 justcallme A S H

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Posted 27 April 2018 - 12:01 AM

View PostViktor Drake, on 26 April 2018 - 07:27 AM, said:


FYI. I have actually received an award of both 75 and 90 points. Don't have a friggen clue what I did to earn that many points and I think the 90 pointer was in a loss of all things but that is what popped up on the screen after the match.


First win of the day bonus perhaps?

I too notice I get more than 60 sometimes but didn't think much of it as I don't really care lol.

#7 Angel of Annihilation

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Posted 27 April 2018 - 05:26 AM

One thing I have noticed or at least think I have noticed is that if you say, die and leave the game early, sometime you don't get the rewards from the match. I say think I noticed because I haven't tested the theory, rather there are times when it didn't seem my XP or C-bills were awarded and the same with the Supply Crate XP or whatever it is called. Since I usually spectate the entire match for various reasons ranging from checking out other builds and trying to learn things to just wanting to see my performance breakdown at the end of the match, I don't leave a match early often enough to say for sure. However if someone wanted to test it I guess it would rather easy just to write down what amount of C-bills, XP and Supply Crate progression you had before a battle and to always leave the match after death every time and see if you end up missing anything.

#8 AaronWolf

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Posted 27 April 2018 - 05:51 AM

View PostDionnsai, on 25 April 2018 - 12:40 PM, said:

So I collected all the data on my supply cache progress today. I have confirmed once again that once the bar is filled, progress does stall in faction play and you have to switch to quickplay (not sure if scouting would work or not).

Other things i've noted:
• Progress seems to scale based on WIN/LOSS combined with Match Score.
• Max progress seems to be 60 points.
• From a supply cache farming perspective, quick play is significantly faster than faction play.

Posted Image

obviously this data is limited and further results could be explored/collected.


Thanks Dion, this is awesomely useful info, appreciate the hard work. :)





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