Oh well, just had to say it. One Hellfire gets 1 ballistic slot, the Hero gets 2 ballistic slots. Then the prime Hellfire gets 7 energy and 2 missile and the first alt gets 6 energy and 2 missile, etc., etc. It's like your choice is #1 or something less?
Not important, it just set off my Mechlab-o-meter.
1
Why Are Hellfire Variants Almost Indentical?
Started by Lightfoot, Apr 28 2018 10:59 PM
3 replies to this topic
#1
Posted 28 April 2018 - 10:59 PM
#2
Posted 28 April 2018 - 11:28 PM
Cause by lore Hellfire variants are very identical. http://www.sarna.net/wiki/Hellfire
Also by lore it is designed to be a laser platform.
Finally, PGI has limitations in their imagination department, in regards to making actually interesting custom variants. They could have made a lot of money if they put a ballistic boat in the reinforcement pack.
Also by lore it is designed to be a laser platform.
Finally, PGI has limitations in their imagination department, in regards to making actually interesting custom variants. They could have made a lot of money if they put a ballistic boat in the reinforcement pack.
Edited by El Bandito, 29 April 2018 - 02:20 AM.
#3
Posted 29 April 2018 - 10:01 AM
Also some might scream bloody murd... erm P2W or pay to optimize if there were more varied variants in reinforcement pack/ hero pack.
#4
Posted 29 April 2018 - 06:31 PM
the shear alpha you can put on this mech will be worth it.
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