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Machinegun Quirks Not Carrying Over To Light Or Heavy Versions?


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#1 mad kat

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Posted 01 May 2018 - 12:49 AM

I've been driving my Arrow a bit in S7 lately and a couple of other mechs with machinegun quirks but i've noticed something. Any machinegun quirks seems to ONLY apply to the original machinegun and not its light or heavy equivalent.

I've not tried to scientifically test it with ranges and what not yet but it seems that mechs with basic machinegun quirks equipped with the standard (vanilla) versions outperform its counterparts especially the heavy machinegun. Obviously standard machineguns have a range advantage over HMG's but even at point blank ranges the vanilla versions seem to both crit and destroy components faster?

#2 El Bandito

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Posted 01 May 2018 - 03:54 AM

HMG is theoretically stronger than regular versions at close range, unless the regular version is quirked.

#3 Magnus Santini

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Posted 01 May 2018 - 07:37 AM

If you want to catch more attention with this thread, you have to speculate that it might or might not apply equally to CMGs, CLMGs, CHMGs. Maybe with additional dropoff after boating 10+. And maybe # 9 and 11 don't even consume ammo!?!? That is something that people could get excited about like Posted Image .

#4 JediPanther

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Posted 01 May 2018 - 10:06 AM

Try using an Ember. Last time I looked mine still had 25% mg rof quirk. No testing to see if it works on all mg or just plain mg vs lmg or hmg. Lct-1v also has a rof mg quirk.

#5 mistlynx4life

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Posted 03 May 2018 - 05:32 AM

I know things have been adjusted since they dropped but I seriously never saw a reason to use either the HMGs or the LMGs over the regular MGs. Engagement range, crit chance, tonnage, etc. - I was very dissatisfied with the performance compared to what I already had. That said, I'm curious to see if anyone can confirm that theory. I don't have any mechs that have innate MG quirks, I don't think.





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