An under-represented version of the Shadow Cat packs 4x ASRM6 and 2 ERSlas, dumping ECM entirely for additional (and much needed) firepower. A smidgen too hot for Solaris (just drop the lasers entirely, or exchange them for MicroER), but a nasty little knife fighter in Scouting mode. People still think the mech is a bad brawler, but considering it is low, can jump to unexpected angles, moves pretty quickly, provides a smallish target, and has the mobility steroid called MASC, it is actually a nasty little beast if given even half a chance. Decent firepower, too, with that sort of configuration.
Just don't try and take anyone in a stand up fight. You're still only 45 tons. Leverage your insane mobility and spectacular capability to pop-splat with the all in cockpit line SRM salvos. Stay airborn, but jump at difficult angles, between hard cover. You'd be astounded what you can bring down. 1v1, I've got about a 10:1 ratio between King Crab Kills vs times I have been killed by them. It's a bit silly. XD
Heavy lasers work well with the SHC, however. Leveraging the low energy hardpoint count with the high output heavy lasers lets you mitigate the first issue with a return on firepower. Heat might be a concern, however, so the very front line is not a place for a HLL SHC.
Edited by Pariah Devalis, 01 May 2018 - 05:22 PM.