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Making Solaris 7 A Little Better (Suggestions)


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#21 Vellron2005

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Posted 14 May 2018 - 10:57 PM

View PostVellron2005, on 02 May 2018 - 11:36 PM, said:

Ok Guys, so here's a few ideas for making Solaris 7 better..

First off:

1) For StranaMechty's sake, make this:

Posted Image

look like this:

Posted Image



The player names are waaay to tiny, and you can't really see who you're fighting.. Also, they are awkwardly positioned..

ALSO

2) Remove Draw / Ties - Instead determine the winner by whoever did better, did more damage, removed more components or overall higher matchscore... No fight should ever have an undetermined outcome!

This way, people won't profit from avoiding the fight and hiding / running from a fight..

3) Assaults Vs Piranhas? Really? Come on.. Posted Image

4) Add more Duncan Fisher sounds.. lots more.. the ones currently in game become stale and repetitive after 10 matches..


Post your own ideas here!

P.S.

Have to commend the ELO system.. so far, most of my matches have been close and exciting.. very few were totally one-sided.. Good MatchMaking there..


Success!

Suggestions 1 and 4 are being implemented this patch!


Solaris Feature Improvement - VS screen should replace "Player 1" & "Player 2" with usernames
Solaris Feature Improvement - Add more voiceover lines to Solaris 1v1/2v2 Game Mode

Plus an additional request that's also been approved!

Solaris Feature Improvement - Add Solaris Maps to Testing Grounds

It's really nice to see some feedback and implementation from PGI.. good job Devs!

Edited by Vellron2005, 14 May 2018 - 10:59 PM.






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