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Uziel The New Vindicator Of Qp


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#21 LordNothing

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Posted 04 May 2018 - 02:10 PM

View PostMystere, on 04 May 2018 - 06:51 AM, said:


Agreed on the Wang. My Uziel is fine otherwise.


ylw has been in a low place on my hero get list for years. i think solaris has knocked it up a couple notches.

#22 RickySpanish

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Posted 04 May 2018 - 03:26 PM

View PostEl Bandito, on 04 May 2018 - 03:10 AM, said:

It is a good Solaris mech, nothing more.


No it's not.

#23 GrimRiver

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Posted 04 May 2018 - 03:55 PM

Uzi is where the Vindy was years ago, even worse than the Vindy actually.

It most definitely is not XL friendly due to it's Atlas sized ST's that can be hit from literally any angle, literally.

It's not a glass cannon as it is limited by weight and hardpoints.

It's strong suit isn't even mobility, the Assassin and Cicada has it beat there in spades.

It's role is niche within a niche within a niche.

Vast majority that plays MWO avoids the Uziel like the plague, only reason it's being seen so much now is because of the free Uzi.

It needs yuge buffs to the ST's, like +20 structure to LT/RT and +10 armor to LT/RT and then some decent offensive quirks.

Accel and Decel just isn't cutting it with this lightbulb.

#24 Cnaiur

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Posted 04 May 2018 - 04:21 PM

There are good reasons to shoot Uziels as a priority target in QP. It’s huge for a 50 ton mech, which makes it easy to hit. The side torsos are fragile and have massive hit boxes, which makes it easy to shear one off in a single big alpha. And lots of people run them with XL, so sometimes you can snag an easy, quick kill. And getting quick kills is valuable in QP where you’re often saddled with passive teams that would rather hide than fight. But get up a couple kills on the scoreboard and they often find their balls.

#25 El Bandito

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Posted 04 May 2018 - 06:20 PM

View PostRickySpanish, on 04 May 2018 - 03:26 PM, said:

No it's not.


Well, face me in Solaris then.

#26 Mystere

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Posted 04 May 2018 - 08:27 PM

View PostLordNothing, on 04 May 2018 - 02:10 PM, said:


ylw has been in a low place on my hero get list for years. i think solaris has knocked it up a couple notches.


I almost got one, emphasis on "almost".

I'm waiting for what PGI will do first with the divisions. Posted Image

Edited by Mystere, 04 May 2018 - 08:28 PM.


#27 BurningDesire

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Posted 04 May 2018 - 09:00 PM

View PostCnaiur, on 04 May 2018 - 04:21 PM, said:

There are good reasons to shoot Uziels as a priority target in QP. It’s huge for a 50 ton mech, which makes it easy to hit. The side torsos are fragile and have massive hit boxes, which makes it easy to shear one off in a single big alpha. And lots of people run them with XL, so sometimes you can snag an easy, quick kill. And getting quick kills is valuable in QP where you’re often saddled with passive teams that would rather hide than fight. But get up a couple kills on the scoreboard and they often find their balls.


see the problem with that is you just left the Madcat that just killed you and the 2 other assults wasting time on the Uziel, while that madcat has chewed you to death the slow Mauler or Fafnir has moved into position and heavy gaussed another mech to death so now your 2 maybe 2 heavies for 1 Uziel PUG logic is smrt

#28 Ace Selin

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Posted 04 May 2018 - 10:43 PM

Yo Uzi

#29 eminus

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Posted 04 May 2018 - 11:00 PM

I warned an Uziel not to face tank my bushwacker....well you all know how it went out

#30 Chados

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Posted 05 May 2018 - 07:17 AM

You’ve got to use the Uziel’s mobility if you want to have any chance, and play dirty. It needs all six jets, full survival tree, and speed tweak if you can get it. Top speed of at least 81kph. And no XL engines.

“But Chados,” you may say, “there’s no room left for guns!”

Not so. What there is, is no room left to run high end quasi-meta builds. Two SNPPC and an LB5X? Low rate of fire, good PPFLD, short mid-range, no jets. That gives up vertical mobility. An Uziel has to think in full six degrees of freedom, and UP or DOWN is a valid way to exfiltrate. I’ve legged three over-eager pursuers at the same time when they tried to follow me off a cliff in Rubellite Oasis. Then they’re light-bait for any hungry Piranha or Locust.

It’s made of tissue paper-it is in dire need of armor/structure quirks and always has been. It has the worst possible geometry for hitboxes, and its cockpit is in the middle of the CT. And everyone wants to shoot it because it goes down easy. So, hide behind the Fafnir or Atlas or Mad Cat II or Marauder IICs on your team and make them shoot at THEM while you poptart over them. They’ll be so busy trying to kill YOU by any means necessary that they’ll wholly ignore a whole lance of Marauder IICs...I’ve actually had this happen to me. It was a slaughter. For them. And I lived.

An Uziel isn’t for John Rambo. A lone Uziel is a DEAD Uziel. They only survive if they have friends. They are utterly incapable of self defense, for the most part, though I have amazed myself by dueling down Shadowcats...and even a poorly-handled Loki in one memorable moment under the platform in River City...so even a stopped clock is right twice a day.

Uziel’s aren’t hard mode. Hard mode is for cowards. Uziels are *insane* mode. Uziels are for people that think Vindicators are legitimate threats if properly handled. Every kill is a screaming triumph in an Uziel. Scoring over 300 points damage? And living? That’s a good match. I have managed three and four kill matches in an Uziel 3S...nearly lore built, too. The stars lined up. Every dog...and the Uziel is such a total barking dog of a mech...has its day.

It’s currently the worst mech, by FAR, in the game. But I loved it in MW4 and I still like it, and yes, I do run it. Far more often than I should, frankly. Maybe one day PGI will bestow some armor/structure on it so it can be the “trooper” mech of lore. One can dream, even if it is the impossible dream.

Edited by Chados, 05 May 2018 - 07:21 AM.


#31 Nightbird

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Posted 05 May 2018 - 08:09 AM

View PostChados, on 05 May 2018 - 07:17 AM, said:

Uziels are *insane* mode.


No need to exaggerate. Just play it like the summoner, stick with the team and keep pop-tarting. It's niche is mobile fire support, don't skirmish, flank, or 1vs1 with it. You should be able to get 500-700 damage per match, it's just a boring play style after 10 matches.

https://mwo.smurfy-n...7a39886923facfc

P.S. all pop-tarters need full radar deprivation, don't skimp on it.

#32 LowSubmarino

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Posted 05 May 2018 - 10:51 AM

Chados, thats not true.

Brain Cancer mentioned it.

The 6p is a very solid medium mech.

And you easily do 600 - 800 dmg. And thats pin point dmg if your aim is even a little good with 6 mpls. Mine runs at 104 kph, xl engine naturally, 80 % survival tree, rest heat nodes and mobility. Its very strong. Its really good.

Sure, you cant miss that big ball of a mech, but its fast, you can land your entire alpha on single components if your aim is decent and you have no face time weapons. And for a medium with XL it is astonishingly sturdy. Take 2 cool shots, one uav or arty, either 3 or 5 jjs. It has pretty high hardpoints. You will be able to poptart and strave jump all the time while only exposing the top of that sphere.

Landing full alphas with basically zero face time.

That alone is huge. Yeah...theres mediums with much better hit boxes, but to land full alphas on single components is a formidable tradeoff.
Not only that...you can actually shoot up and down in close quarter fights when youre emgaging from different elevations. Most mechs completly suck at that.

The Uziel shines at that. And that too is a major strength.

Its anything but weak.

Quite frankly....its one of the best mediums im the game right now.

#33 Davegt27

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Posted 05 May 2018 - 01:36 PM

what's a good load out for the ugliest Mech in the game the Uziel

not talking Solaris 7 that would be a different ball game

#34 Brain Cancer

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Posted 05 May 2018 - 05:12 PM

Depends on the variant. Most of them are better off stripped and sold, but the -6P only manages to make it due to it's respectable number of energy hardpoints so it can laserboat.

Anything else should focus on the torso mounts for anything you intend to fire most of the time, generally forgo using the CT missile hardpoint for significant firepower, and leave the arms for backup guns, if that. The -5P can do a weak lurmboat or MRM50/60, but has no missile quirks to go with it- only the Hero does. As a whole, it's poorly quirked for almost anything, which really does make it like the old Vindicators pre-revamp and CW update.

#35 BurningDesire

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Posted 05 May 2018 - 09:43 PM

Dont use the CT missile hard point with anything other than a srm2 (so whats the point) or a narc as it will turn into a giant round CT target. I find loading up on the arms is fine as nobody aims for them anyway, you cant see them from the giant side torso's anyway

#36 Davegt27

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Posted 05 May 2018 - 09:54 PM

I remember when some players where determined to take a bad chassis and make it work (something I was never able to do)

on the free Uziel I am using 2 ERLLs and a LB10-X
the xp boost is cool

edit: I was just thinking the Uziel is a better Mech then the BLK knight hero Mech bought lol

Edited by Davegt27, 05 May 2018 - 10:09 PM.


#37 jjm1

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Posted 06 May 2018 - 02:00 AM

Put speed above raw firepower, and work hard on not getting shot. The Uziel needs to constantly flank and re-position, a Crab would be better suited for adding some tankyness to the front line.

#38 Red Shrike

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Posted 06 May 2018 - 03:19 AM

I turned my regular 3P into the Jacob. It has pretty decent damage output.

(3P(C) Jacob II, not so much)

#39 El Bandito

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Posted 06 May 2018 - 05:23 AM

View PostDavegt27, on 05 May 2018 - 09:54 PM, said:

I remember when some players where determined to take a bad chassis and make it work (something I was never able to do)


I suppose people can mount dual RAC5s on the 3P and attempt to rack up the damage. :P

#40 LowSubmarino

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Posted 06 May 2018 - 07:55 AM

If tested a number of builds on various Uziels.

The only one that really does very well and destroys other mechs is the 6p with 6mpls.

Uziel is not good for long burn lasers. Its way too easy to hit. I wouldnt stop running at all unless poptarting. Stand still with that big sphere of a mech and you get hit way too easily.





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