Xetelian, on 06 May 2018 - 10:56 PM, said:
Maybe a game without a sense of progression is a bad idea? With all the focus testing and critical receptions and audience receptions to go off of, a game without 'vertical progression' can easily be stale and not worth investing in.
A worse idea is simply rehashing the same exact formula in every single game ever until the medium is worn out and boring. Something which has not been tried at least has the virtue of having the
potential to bring something new to the world of gaming- the same old thing may be financially successful, but it will do nothing to advance the setting or the medium.
Xetelian, on 06 May 2018 - 10:56 PM, said:
Besides you, who wants to field a lance of assault mechs, and lose them, then field some heavies, and lose them and then field some mediums, and lose them, then field some lights, and lose them, and then field some elementals and lose the armor and finally finish the game with fisticuffs?
Who said anything about starting with assault 'Mechs? I said that
resource scarcity would be a good substitute for tonnage creep in regulating endgame difficulty, not that players should be forced into lighter 'Mechs rather than advancing to heavies and assaults (which should be rare as hell in
any PC game based on BT). Having the enemy escalate into heavier and heavier 'Mechs to maintain difficulty when the player has assaults is silly, and it has always been silly in every game that has used that tired old trick. Using a different mechanic would bring something new and different to the genre, and it has the
potential to result in a masterpiece. Linear progression never will. It's already been done to death.
Xetelian, on 06 May 2018 - 10:56 PM, said:
Games that don't feature vertical progression of the player character? Fighting games like Street Fighter. Platformers like Super Meat Boy.It's possible to do with a Stealth game but not very likely. Survival Horror games like Amnesia Dark Descent. Very niche games is all I could think of. I think there are some tactical strategy games like Breach and Clear that don't progress the characters but it has been a long time since I played that game. Some puzzle games. Some beat'em ups. Some Shumps.
...and that's a reason why nobody else should try to break the mold? I repeat: doing the same old thing will not result in a truly memorable experience. It'll just be the next forgettable installment in a long-running series. Change the formula, change the genre. It's a risky move, but worth the payoff every time it works. Look at Half-Life (an entire game as one continuous experience with no loading screens or custcenes), or Homeworld (first fully 3D strategy game), or- hey, look!- Mechwarrior (first notable sim with 'Mechs, defining the whole Mechsim genre).
Xetelian, on 06 May 2018 - 10:56 PM, said:
I just don't think downward progression of things would be very popular. Even God of War now has leveling in it and its being hailed as amazing.
Not to be crass, but God of War would have had to trip over its own gonads and faceplant into a combine harvester to get bad reviews at this point. It's a staple series, like Halo, CoD, Assassin's Creed, or Super bloody Mario. I can't speak to the game's content, but total failure for a game with that kind of backing just isn't a thing. I'm sure it's great, but... is that really the best example? Kratos has literally slain gods.
Plural. As in,
more than one of them. An entire pantheon at this point, if I'm not mistaken. He started the first game out as a plain old mortal human with a grudge. Linear progression is kinda taken for granted with that character arc.
Xetelian, on 06 May 2018 - 10:56 PM, said:
A lot of gaming is a power fantasy and losing power isn't something most people fantasize about.
Another common gamer fantasy is playing the plucky underdog, fighting against long odds against seemingly-invulnerable foes, and succeeding anyway. Being skilled enough to overcome hardship plays into power fantasies just as strongly as a BFG 9000.
All I'm saying is that BT fans deserve to see what happens when a talented dev team does something really original with the raw material provided by the lore- instead of revisiting eras which we've seen time and time again, and rehashing gameplay mechanics which we've become so accustomed to that we could almost breathe them. Whether that takes the form of an RPG, or a squad-level turn-based strategy game, or a Mechsim, the next PC game to draw on BT lore should be something
new and different rather than tired and old.
Edited by WrathOfDeadguy, 07 May 2018 - 12:55 AM.