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King Crab Nerfed To Cannon Fodder


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#1 SouthernCrossAu

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Posted 05 May 2018 - 03:33 PM

Hi All.. as a Newcomer to MWO and a huge fan of the game since about years ago.

The King Crab has become my favourite (for it's looks)
However there seems to be issues with the King Crab as it doesn't perform - in fact it seems to be so Nerfed it's Cannon Fodder for EVERYONE...

Let me bring up some Points :
Lights and Mediums carry more Hardpoints on their Mechs then the King Crab does.. Why is this?
I have tried to simulate builds from other Mechs and it's just not possible.

With Smaller Mechs having 6 - 8 Laser hardpoints, I have the Kaiju which is the energy Version - I'm Lucky to get 2 PPC, and 4 Medium Laser before I'm over-weight and Overheating.

Streak Missiles (Lock On and "Guaranteed Hit Missiles" Don't do what they say - at least not for my Mech)

Long Range Missiles Don't seem to accurate in this Mech, yet I get constantly hit from LRM systems, yet I can't hit anything significant.

My Next issue was more a game Play feature - If I load up my Mech light (say 70 Tonnes instead of 100T - I move at the same speed regardless) This seems disappointing in some ways - I'm sacrificing Armor or Weapons for More SPEED.

So the Next Question is this ... How can a Medium Mech carrying 6 medium laser, 2 Large laser, weight Less, have more hardpoints and Be faster?

My Biggest Issue - "Screen Shake" -52.5% What!?
So your telling me that a Light Mech can sit there and take Punishment, yet I get shot at 2 twice and I'm shaking all over??? 100 T Mech Shaking and a 20 T standing still perfect ??
Obviously This is huge No No, even in Basic Physics -

I Really Like this Mech, It has Style and it looks good. But why it is So Nerfed that it falls over with very few shots?
If your screen is shaking violently You Can't Aim, You Can't Maneuver , You Can't fight ... Game Over.

Core Needs better or Buffed Shielding, A commando can take me down in seconds - the torso is so nerfed, that ALL shots hit my Torso - arms rarely break off. Torso is too weak for a Mech of this size.

In the End the King Crab is BBQ and Roasted on the Battlefield and Smaller Mechs rule the day!

I looked up my Average Damage per Match - it's 111 - I'm not blaming the Mech, however it's survivability is Pretty Low compared to Lights/Mediums and Other Heaveys/Assaults.
I've only had 5 kills in this mech, since I started nearly 2 weeks ago.

So I challenge anyone to Take out the King Crab and see if you can get 1 kill per match, it's harder than you think.

#2 SouthernCrossAu

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Posted 05 May 2018 - 03:53 PM

It's a Good Day to Die

#3 DFM

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Posted 05 May 2018 - 04:19 PM

View PostSouthernCrossAu, on 05 May 2018 - 03:33 PM, said:

Hi All.. as a Newcomer to MWO and a huge fan of the game since about years ago.

The King Crab has become my favourite (for it's looks)
However there seems to be issues with the King Crab as it doesn't perform - in fact it seems to be so Nerfed it's Cannon Fodder for EVERYONE...

Let me bring up some Points :
Lights and Mediums carry more Hardpoints on their Mechs then the King Crab does.. Why is this?
I have tried to simulate builds from other Mechs and it's just not possible.

With Smaller Mechs having 6 - 8 Laser hardpoints, I have the Kaiju which is the energy Version - I'm Lucky to get 2 PPC, and 4 Medium Laser before I'm over-weight and Overheating.

Streak Missiles (Lock On and "Guaranteed Hit Missiles" Don't do what they say - at least not for my Mech)

Long Range Missiles Don't seem to accurate in this Mech, yet I get constantly hit from LRM systems, yet I can't hit anything significant.

My Next issue was more a game Play feature - If I load up my Mech light (say 70 Tonnes instead of 100T - I move at the same speed regardless) This seems disappointing in some ways - I'm sacrificing Armor or Weapons for More SPEED.

So the Next Question is this ... How can a Medium Mech carrying 6 medium laser, 2 Large laser, weight Less, have more hardpoints and Be faster?

My Biggest Issue - "Screen Shake" -52.5% What!?
So your telling me that a Light Mech can sit there and take Punishment, yet I get shot at 2 twice and I'm shaking all over??? 100 T Mech Shaking and a 20 T standing still perfect ??
Obviously This is huge No No, even in Basic Physics -

I Really Like this Mech, It has Style and it looks good. But why it is So Nerfed that it falls over with very few shots?
If your screen is shaking violently You Can't Aim, You Can't Maneuver , You Can't fight ... Game Over.

Core Needs better or Buffed Shielding, A commando can take me down in seconds - the torso is so nerfed, that ALL shots hit my Torso - arms rarely break off. Torso is too weak for a Mech of this size.

In the End the King Crab is BBQ and Roasted on the Battlefield and Smaller Mechs rule the day!

I looked up my Average Damage per Match - it's 111 - I'm not blaming the Mech, however it's survivability is Pretty Low compared to Lights/Mediums and Other Heaveys/Assaults.
I've only had 5 kills in this mech, since I started nearly 2 weeks ago.

So I challenge anyone to Take out the King Crab and see if you can get 1 kill per match, it's harder than you think.



ok, long list. lets start at the top.

1. Most mechs which have historical TT versions, carry over the same hardpoints as those TT mechs. Sure, there is HP inflation later on, but not ever mech holds more HP. Spider 5D is a 3 energy hardpoint. Thats what makes the variants what they are(along with quirks).

2. Not every build will be possible on every mech. And there are situations where one mech can do a build clearly better because of tonnage, space, hitboxes, hardpoint location, etc.

3. This is subjective. Put 2 ppc and 4 mediums on a light/medium mech and it will have the same heat generation as your King crabs. Now, there are skill points which will mitigate this(Heat Gen in the firepower tree, Heat Containment in the Operations Tree, and Cool Run in the operations tree.) IF your overweight and overheating with 2ppc and 4ML, it's something else. My King crab is running 2 AC20's, and @14 tons each, they weigh almost as much(14T to 18T) and take up as much space.

4. Streaks, well they still require line of sight, and to be in range. They won't go through buildings, even though they will attempt to curve as long as the lock is maintained. Now, the targeting reticle has to be red.

5. Nothing in that mech has a penalty to using LRMS(actually, some mechs have bonus to LRM's in their Quirks, generally range/heat/spread, etc) It may come down to accurate use of them plain and simple. Can't stay 800M away and fling lrms at stuff and expect to win. Same with streaks, they won't do much if they don't have a target lock. Consistent lock as well. You fire them at a targeted mech, it breaks LOS and loses the lock, those missles are toast(unless someone else walks into them).

6. Not how that works. Not how that works in the tabletop, or any other battletech game either. Your mech is 100T, your engine rating is based upon that 100T. You run your king crab at 70 tons, well quite frankly thats not how it works, and is bad.

7. Those mechs use more tonnage available to increase engine size, at the sacrifice of power and armor. Compared to yours, they can't mount the same amount of weapons, heatsinks, AND armor and maintain that speed advantage. 100T mech's just aren't fast. Never have been, never will be. Even a XL400 atlas isn't that fast, and a colossally bad idea to boot.

8. This one I assume your looking at the skill nodes that show -52.5% screen shake. What this actually means is when those autocannon or missiles hit your mech, your taking 52.5% less screen shake from those impacts compared to if you didn't have those. Nothing wrong with it besides your understanding.

9. Assault mechs are large. They're easy to hit. It's like picking the fat kid out in dodgeball. Everyone knows they're gonna be the target and much easier to hit. They tend to get shafted pretty hard when they are alone by themselves and cornered by a light mech. or medium mech(some of them, not most).
ESPECIALLY IF YOU SKIMP ON THE ENGINE.

10. Overall, it's less of a problem in the mech, as it is a new guy barely knowing whats going on because the game academy doesn't really teach you how to play. sure it gets you walking around stompy robot style, but the rest is smack face first into the wall learning curve.

PS. Not trying to be a ****, but thats what it is.

#4 SouthernCrossAu

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Posted 05 May 2018 - 05:01 PM

View PostDFM, on 05 May 2018 - 04:19 PM, said:




10. Overall, it's less of a problem in the mech, as it is a new guy barely knowing whats going on because the game academy doesn't really teach you how to play. sure it gets you walking around stompy robot style, but the rest is smack face first into the wall learning curve.

PS. Not trying to be a ****, but thats what it is.


Yep all my fault Posted Image

I don't know, I just fired 4 Salvos of Alpha's and guess what, 20 total Damage ... But it's the New Guy! LuL
You make me laugh...


Go ahead and Watch someone, there is very little Screen Shake.. In the King Crab.. it's unusable. More Weight = more stable.

"Missiles don't Do much without consistent Target" Locks - LuL (No kidding Sherlock!) Even at 300 Meters over a snow peak with constant missile Locks = fail

I could go Toe to Toe with another Mech and I will lose.
The Mech Cores too easily .. I was destroyed by Mediums firing AC2 and LB-2 X AC ... yet my Alpha strikes created 20 damage ...

Edited by SouthernCrossAu, 05 May 2018 - 05:03 PM.


#5 Spheroid

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Posted 05 May 2018 - 06:27 PM

Stop playing mechs for looks. Play them because they kill well. Sitting inside your cockpit you are in no position to ponder the external appearance.

#6 Nean

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Posted 05 May 2018 - 06:46 PM

Please, those videos don't showcase how to load your mech. Find a good gun to build it around, such as the AC20, or dual UAC 10 or whatever. Balance your tonnage for guns, heat dissipation e.g. heatsinks, and ammo. Mechs will not and cannot run faster with lighter loads, as It's not the weight that is bogging the mech down, it's the amount of power supplied to its' actuators from the fusion plant that determines how quickly they can move.

Also, when people are legitimately trying to help you, don't go LuL and refer him to youtube videos. He is more experienced than you.

#7 SouthernCrossAu

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Posted 05 May 2018 - 07:22 PM

View PostNean, on 05 May 2018 - 06:46 PM, said:



Also, when people are legitimately trying to help you, don't go LuL and refer him to youtube videos. He is more experienced than you.


Well, Respect is earned not given ;)

#8 DFM

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Posted 05 May 2018 - 07:45 PM

View PostSouthernCrossAu, on 05 May 2018 - 07:22 PM, said:


Well, Respect is earned not given Posted Image


Sure, and Ignorance is Bliss.

IDC if you respect me or not. I'm at least willing to learn how things work before coming in half cocked and rambling. I can also admit and accept when I'm proven wrong.

#9 DFM

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Posted 05 May 2018 - 08:08 PM

View PostSouthernCrossAu, on 05 May 2018 - 05:01 PM, said:


Yep all my fault Posted Image

I don't know, I just fired 4 Salvos of Alpha's and guess what, 20 total Damage ... But it's the New Guy! LuL
You make me laugh...


Go ahead and Watch someone, there is very little Screen Shake.. In the King Crab.. it's unusable. More Weight = more stable.

"Missiles don't Do much without consistent Target" Locks - LuL (No kidding Sherlock!) Even at 300 Meters over a snow peak with constant missile Locks = fail

I could go Toe to Toe with another Mech and I will lose.
The Mech Cores too easily .. I was destroyed by Mediums firing AC2 and LB-2 X AC ... yet my Alpha strikes created 20 damage ...



Ok, I'll bite again. Yeah, it's all your fault.

Do you understand how weapon damage is handled in this game? laser burn vs projectile?

I'm lost on wtf you mean with the screen shake. are you talking on when your shooting at something and hitting it? when something is shooting at your and hitting you?

More weight != more stablility. More weight = More weight.

Again, assuming your using LRM's(as over 300M is just lulz for SRMS) I'm sorry your bad with them. cuz thats what that limited info situation

Quote

Even at 300 Meters over a snow peak with constant missile Locks = fail
means.

Yes, you could go toe to toe against another person and lose. Cuz from the limited number of posts you've made, you don't understand how to properly loadout a mech in the Mech-bay, and fully understand how the mechanics of the game work.
I'm willing to bet alot of people at this point are just flat out better than you.

Sadly, get the mindset of "assault=best" because that is not always true.

You got your crab handed to you by a medium using ac'2 and lb2x? congrats. He probably just outplayed you, not some super secret mech combination that gets +100% damage reduction against king crabs...

Nothing, I mean NOTHING will change the fact that the king crab is 3 giant frigging torso's. It's called bad hit-boxes. Alot of mechs have this issue, and are consequently generally inferior to the ones that have well designed proportions. These "sub-par" mechs also tend to get more help through quirks to bring their performance up, or mitigate some of these weaknesses.

Your Kaiju actually has bonus armor, and energy based weapon quirks. I'll tell you this, if you think the KC doesn't have enough armor, your going to be in for a rude awakening when you realise there are other assault mechs that DON'T have that level of armor.

TL:DR -Yes it's your fault, Git Gud.

#10 FLG 01

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Posted 05 May 2018 - 08:28 PM

View PostSouthernCrossAu, on 05 May 2018 - 05:01 PM, said:

Yep all my fault Posted Image

Mostly, yes.

Beginners never want to hear it, but that's exactly what is wrong. You are a beginner, assaults are hard mode. What makes you think you are ready for hard mode?

There is an arrogance in your posts that is not supported by your scores. You are blaming everything and everyone but yourself. You ignore good advice. That is why you fail.

With great power comes great responsibility.

#11 Imperialus

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Posted 05 May 2018 - 08:55 PM

Assaults are, along with lights probably the most difficult weight class to master. You are slow. At best, you are waltzing around at 55 KPH with a big "PLZ SHOOT HERE" sign on you. If you make a mistake, push the wrong angle, or at the wrong time and end up against an enemy firing line, you will get torn apart in seconds. In quickplay you will get abandoned by your team as they tear off doing their own thing. That's the life of an assault pilot.

On the flip side though, you have more armour than anything else, and while you might not have a whole lot more hardpoints than a light or medium mech, but you can put big stonking guns on that thing. Nothing short of an assault can field two autocannons, or two gauss rifles or two heavy PPC's. Getting focused by an assault is scary. A lot of players will panic when they come around a corner face to face with 100 tons of mean. You can use this to your advantage.

In order to have a hope of success in an assault you need to learn the maps like the back of your hand. You need to have your lines of advance figured out the second you drop. You need to know where you can find cover, and where you can push from. You need to follow the team and try to avoid getting caught out solo. A lone assault is a dead assault. You need to be able to read the minimap and the battlegrid. You need to be able to time your pushes in order to move with the team and at least try and co-ordinate with them. You need patience in order to sit back and wait until the lights and mediums have disrupted the enemy lines, recognize that and then commit.

You need to know your mech, and know your weapons. Aim for at least 60 KPH if at all possible at least until you are more confident in your ability. Figure out your ranges, and use them. It seems you are running LRM's. That's a trap in an assault mech. You don't have the speed to keep repositioning to maintain optimum range. Try MRM's and PPC's or SRM's and LPL's. Wait until the enemies are within about 400 meters for the former and 300 for the latter then come crashing into them. Pick your targets. Aim for other fatties if you can and call that out to your team. Always make sure you know where to find a bit of cover to duck into in order to cool down. Always pack a coolshot. It can be the thing that lets you pop out another alpha strike and CT the mech you've been facetankinging. Use your override. Assaults have a lot of internal structure, you can take a bit of overheat. Torso twist. For the love of all that is holy, torso twist. You're a barn door, and if you let the enemy focus down a single component you're dead.

#12 Horseman

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Posted 05 May 2018 - 11:33 PM

View PostSouthernCrossAu, on 05 May 2018 - 03:33 PM, said:

Lights and Mediums carry more Hardpoints on their Mechs then the King Crab does.. Why is this?
I have tried to simulate builds from other Mechs and it's just not possible.
They can boat multiple light weapons, but don't have the tonnage for much ammo or cooling and don't have much armor to stay alive.

Quote

With Smaller Mechs having 6 - 8 Laser hardpoints, I have the Kaiju which is the energy Version - I'm Lucky to get 2 PPC, and 4 Medium Laser before I'm over-weight and Overheating.
You're doing something very wrong with your build.

Quote

Streak Missiles (Lock On and "Guaranteed Hit Missiles" Don't do what they say - at least not for my Mech)
Pay atention to their range. They deal NO damage outside of the stated optimum range.You can fire them at ranges where they don't deal any damage.

Quote

Long Range Missiles Don't seem to accurate in this Mech, yet I get constantly hit from LRM systems, yet I can't hit anything significant.
That's a user error. LRMs require specific upgrades and some map experience. Without those, just take off the LRM launchers and use the tonnage for something else.

Quote

My Next issue was more a game Play feature - If I load up my Mech light (say 70 Tonnes instead of 100T - I move at the same speed regardless) This seems disappointing in some ways - I'm sacrificing Armor or Weapons for More SPEED.
This is a carry-over from tabletop.

Quote

So the Next Question is this ... How can a Medium Mech carrying 6 medium laser, 2 Large laser, weight Less, have more hardpoints and Be faster?
He installed some of the upgrades. Perhaps light engine and endo-steel structure.

Quote

My Biggest Issue - "Screen Shake" -52.5% What!?
So your telling me that a Light Mech can sit there and take Punishment, yet I get shot at 2 twice and I'm shaking all over??? 100 T Mech Shaking and a 20 T standing still perfect ??
Obviously This is huge No No, even in Basic Physics -
No. Many weapons induce brief cockpit/reticle shake when you're hit. The improved gyro nodes reduce that shake by a percentage. They do not affect the damage you take.
Also, a light standing still is suicidal.

Quote

But why it is So Nerfed that it falls over with very few shots?
It's not. You're using it wrong.

Quote

If your screen is shaking violently You Can't Aim, You Can't Maneuver , You Can't fight ...
You absolutely can do all of these things. It's down to experience.

Quote

I looked up my Average Damage per Match - it's 111 - I'm not blaming the Mech,
I ran King Crabs for some years now, and my average damage per match in them is around 400. With the Kaiju I can guess at least one very powerful build you can run.

Quote

however it's survivability is Pretty Low compared to Lights/Mediums and Other Heaveys/Assaults.
No, it's one of the most durable mechs in the game. And yes, it HAS substantial buffs to torso armor.

Edited by Horseman, 05 May 2018 - 11:47 PM.


#13 BTGbullseye

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Posted 06 May 2018 - 12:50 AM

View PostHorseman, on 05 May 2018 - 11:33 PM, said:

With the Kaiju I can guess at least one very powerful build you can run.

6x LLas comes to mind...

#14 Horseman

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Posted 06 May 2018 - 01:36 AM

View PostBTGbullseye, on 06 May 2018 - 12:50 AM, said:

6x LLas comes to mind...

Or 6xMlas + UAC20.

#15 Chryckan

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Posted 06 May 2018 - 01:56 AM

View PostSouthernCrossAu, on 05 May 2018 - 05:01 PM, said:


Yep all my fault Posted Image

I don't know, I just fired 4 Salvos of Alpha's and guess what, 20 total Damage ... But it's the New Guy! LuL
You make me laugh...


Go ahead and Watch someone, there is very little Screen Shake.. In the King Crab.. it's unusable. More Weight = more stable.

"Missiles don't Do much without consistent Target" Locks - LuL (No kidding Sherlock!) Even at 300 Meters over a snow peak with constant missile Locks = fail

I could go Toe to Toe with another Mech and I will lose.
The Mech Cores too easily .. I was destroyed by Mediums firing AC2 and LB-2 X AC ... yet my Alpha strikes created 20 damage ...


Based on the single build you've described, 2 PPC and 4 MLs that Alpha sounds right if, as I suspect, you either used it at long ranges or close ranges. First of your total alpha is 40 points of damage.
Now PPCs doesn't do damage below 90m which means that in a brawl only the MLs will be effective, doing 5 points of damage. 5x4 is 20 so that's your alpha in a brawl.

On the other hand, MLs have an optimal range of around 300meters give or take quirks and skills and an effective range about 400. That means that as soon as you fire them beyond 300 their damage decreases and beyond 400 their damage is low enough that it really isn't worth using. Not to mention that after 600 meters they stop doing damage. So if you joined the current sniper fest that is the QP firing at targets around 700-800 meters only your long range PPCs, which do 10 damage each, will actually do damage. Giving you an alpha of again 20 points of damage.

In other words, your damage potential works as intended. Not to sound like a broken record, you're probably just using your weapons wrong.

On the other hand the AC2 and LBX2 has an effective range from 0 to around 800 meters meing that they will do full damage on your mech both sniping and in a brawl.

View PostImperialus, on 05 May 2018 - 08:55 PM, said:



O Getting focused by an assault is scary. A lot of players will panic when they come around a corner face to face with 100 tons of mean.


The rest just shield and twist like crazy. Posted Image

View PostBTGbullseye, on 06 May 2018 - 12:50 AM, said:

6x LLas comes to mind...


Doubt he has the heat management skills to handle that if he can't handle 2 PPCs and 4 MLs, which for a skilled player using a decent build, isn't particular hot.

#16 Horseman

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Posted 06 May 2018 - 03:34 AM

View PostSouthernCrossAu, on 05 May 2018 - 05:01 PM, said:

I don't know, I just fired 4 Salvos of Alpha's and guess what, 20 total Damage ... But it's the New Guy! LuL
Given that your stated alpha should be much larger, either you were firing your weapons outside of their range or under their minimum range... or, quite possibly, just not aiming them properly.

In the mechbay, the menu on the left side has an option labeled "training grounds". Pick it and test your aim, heat management and effective ranges against practice targets there.

Quote

Go ahead and Watch someone, there is very little Screen Shake.. In the King Crab.. it's unusable. More Weight = more stable.
The amount of shake depends on the weapons you're being hit with.

Quote

"Missiles don't Do much without consistent Target" Locks - LuL (No kidding Sherlock!) Even at 300 Meters over a snow peak with constant missile Locks = fail
If you don't see the target, you have no idea where the missiles were hitting. Missiles do not ignore terrain, and if there's hard cover between you and the target then you're just wasting ammo and heat.

If you were firing streaks at 300, you were firing them out of range (max range on IS streaks is 270, although you can increase it using Skill Tree or chassis quirks). If you were firing LRMs at 300, at that range they don't ascend high enough to clear cover.

Quote

The Mech Cores too easily .. I was destroyed by Mediums firing AC2 and LB-2 X AC ...
You're not supposed to stare the enemy in the face.
Turning your torso changes where the enemy shots hit. This is known as "rolling damage". Learn to do it and you'll live longer. Learn to not expose your mech needlessly and you'll live even longer.

Edited by Horseman, 06 May 2018 - 03:36 AM.


#17 ExoForce

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Posted 06 May 2018 - 04:21 AM

View PostImperialus, on 05 May 2018 - 08:55 PM, said:

Assaults are, along with lights probably the most difficult weight class to master. You are slow. At best, you are waltzing around at 55 KPH with a big "PLZ SHOOT HERE" sign on you. If you make a mistake, push the wrong angle, or at the wrong time and end up against an enemy firing line, you will get torn apart in seconds. In quickplay you will get abandoned by your team as they tear off doing their own thing. That's the life of an assault pilot.


This. You will be priority 1 target in a quickplay. Welcome to the club.

But, when if You lead a push others teammates will follow You (mostly) - increased chance for winning.

Edited by ExoForce, 06 May 2018 - 04:25 AM.


#18 Dragonporn

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Posted 06 May 2018 - 04:33 AM

I wonder if OP is serious... Yeah, mech isn't completely OP as author seem to be expecting, but with right loadout it's a killing machine nevertheless. I can murder anything 1v1 in my King Crab in regular QP, I can facetank tons of damage. I can twist and spread damage (with right skill nodes) plus use my arms as shields. King Crab has insane quirks for survivability, good hardpoints and is pretty flexible depending on variant and what you want. Mech definitely doesn't feel weak in any possible way. requires some getting used to, sure, but overall is absolutely fantastic.

#19 BTGbullseye

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Posted 06 May 2018 - 04:33 AM

View PostHorseman, on 06 May 2018 - 01:36 AM, said:

Or 6xMlas + UAC20.

True. Though I keep seeing new people with that shooting where I was, not where I'm going to be.

View PostChryckan, on 06 May 2018 - 01:56 AM, said:

Doubt he has the heat management skills to handle that if he can't handle 2 PPCs and 4 MLs, which for a skilled player using a decent build, isn't particular hot.

Honestly, that should be the first thing people are told to focus on learning. My hot builds I end up having WAY more fun with, especially on hot maps. (I had the good sense to focus on heat management skills early on so I could drop in really hot builds sooner)

#20 Koniving

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Posted 06 May 2018 - 04:43 AM

View PostSouthernCrossAu, on 05 May 2018 - 03:33 PM, said:

Hi All.. as a Newcomer to MWO and a huge fan of the game since about years ago.

Hi. Welcome to heck.

Quote

The King Crab has become my favourite (for it's looks)
However there seems to be issues with the King Crab as it doesn't perform - in fact it seems to be so Nerfed it's Cannon Fodder for EVERYONE...

Let me bring up some Points :
Lights and Mediums carry more Hardpoints on their Mechs then the King Crab does.. Why is this?
I have tried to simulate builds from other Mechs and it's just not possible.

With Smaller Mechs having 6 - 8 Laser hardpoints, I have the Kaiju which is the energy Version - I'm Lucky to get 2 PPC, and 4 Medium Laser before I'm over-weight and Overheating.


Try changing your engine.
Though I wonder if you've got the issue of you already did... as the STOCK build has 4 PPCs, a UAC/5, and LRM-15... which is 52 tons of equipment aside from the engine. You've only mentioned 16 tons of equipment...

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Streak Missiles (Lock On and "Guaranteed Hit Missiles" Don't do what they say - at least not for my Mech)

They never miss.
Never, so long as they don't hit walls.

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Long Range Missiles Don't seem to accurate in this Mech, yet I get constantly hit from LRM systems, yet I can't hit anything significant.

Hold your target. If you don't hold them, they won't home in. The home so long as you have a target that you are tracking. The missiles themselves do not track the target; you do. (Also if ECM gets close to you, your missiles become stupid.)

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My Next issue was more a game Play feature - If I load up my Mech light (say 70 Tonnes instead of 100T - I move at the same speed regardless) This seems disappointing in some ways - I'm sacrificing Armor or Weapons for More SPEED.

This has been an issue for every BT and MW game ever made. There is of course no reason to build your mech light. If you do, technically its not the same mech...should be reclassified, and that means the structure would weaken, the armor max would shrink, etc.... You would then be faster, but then again you wouldn't actually be using the same engine in the source rules as it'd be the 70 ton version of said engine, which isn't compatible with the 100 ton mech...Basically you'd screw yourself.
Which you're doing anyway. Don't build light.

For fun, this is what a 70 ton King Crab might look like built the way you described.
I'm able to get it to go 64 kph with a 280 engine.
Posted ImageHowever I could only get 27 tons of equipment even with a smaller engine.
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The Default Kaiju has 52 tons of equipment added....
So like I said, no matter what, you basically screw yourself by trying to go down in weight.

This isn't even counting the drop of what's only 100 points of armor on Battletech, but is 200+ points of armor on MWO. So you lose 200+ points of armor ON TOP of everything else lost by going down to 70 tons.

I did mess up, I forgot to take out the lower arms and hands, the default King Crabs on here all have lower arm actuators and hands. But it doesn't affect weight.

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So the Next Question is this ... How can a Medium Mech carrying 6 medium laser, 2 Large laser, weight Less, have more hardpoints and Be faster?

Hardpoints, ask PGI. Beyond that, they sacrifice a lot. Armor. Structure. Etc...

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My Biggest Issue - "Screen Shake" -52.5% What!?

There's a skill to reduce screenshake from impact if you need it. Believe its called Improve Gyros or some such.

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So your telling me that a Light Mech can sit there and take Punishment, yet I get shot at 2 twice and I'm shaking all over??? 100 T Mech Shaking and a 20 T standing still perfect ??
Obviously This is huge No No, even in Basic Physics -

They shake as much as you do.
Btw its 1 shake per shot. If you're shaking all over its a lot more than two shots.

Edit: Imagine the old shake.

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I Really Like this Mech, It has Style and it looks good. But why it is So Nerfed that it falls over with very few shots?
If your screen is shaking violently You Can't Aim, You Can't Maneuver , You Can't fight ... Game Over.

When peopel shoot a light, they shoot with whatever they might have for a stray shot because lights are fragile, easy to kill, etc and not much threat.
You on the other hand will wreck someone's day, so if anyone can, you have 5 to 6 mechs trying to kill you at the same time regardless of how many you can actually see.

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Core Needs better or Buffed Shielding, A commando can take me down in seconds - the torso is so nerfed, that ALL shots hit my Torso - arms rarely break off. Torso is too weak for a Mech of this size.

Increase forward armor. Reduce rear. Most players are running 100 to 122 points of armor on the front center torso.

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In the End the King Crab is BBQ and Roasted on the Battlefield and Smaller Mechs rule the day!

Learn to torso twist? Protect your body. You have a shell, they have big knives.
If you think the shell is enough to defend against a bunch of knives designed to cut your shell, well you should be cooked. Put those CLAWS and their 20% damage reductiont to USE! Block those shots! (Btw don't keep them open, the 20% damage reduction is while they are closed).

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I looked up my Average Damage per Match - it's 111 - I'm not blaming the Mech, however it's survivability is Pretty Low compared to Lights/Mediums and Other Heaveys/Assaults.
I've only had 5 kills in this mech, since I started nearly 2 weeks ago.


Sounds like you need practice.

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So I challenge anyone to Take out the King Crab and see if you can get 1 kill per match, it's harder than you think.

Challenge accepted. I'll take a break from HBS Battletech to hit the field.
I don't have a Kaiju, but I have two 000Bs and a 0000.

Edited by Koniving, 06 May 2018 - 04:47 AM.






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