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Time For Introducing The Marauder 2 (Is) ?


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#21 Alexander of Macedon

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Posted 07 May 2018 - 11:49 AM

View PostTheArisen, on 07 May 2018 - 09:18 AM, said:

Well even 6M & 4E on a 100t would be interesting but I do agree.

It'd be like a STK-5M that can actually get good use out of all its hardpoints.

#22 Jay Leon Hart

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Posted 07 May 2018 - 11:51 AM

View PostYeonne Greene, on 07 May 2018 - 11:46 AM, said:

IS Omnis add unique, new-to-them capabilities...notably laser nukes.

Mostly this Posted Image

#23 NimoStar

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Posted 07 May 2018 - 05:59 PM

Quote

Just be prepared for the ginormous gun to be in the one of the STs, rather than magically suspended above the CT with space wizardry.


No. We already have missile racks which are put above CTs for a number of mechs, ballistic guns woudn't be any different as this is per original design.

* * *
As for the payload, the likely PPC related quirks will make up for the lack of many weapon hardpoints as different PPCs are the main guns, including Heavy ones (not to mention the one with lots of missiles; if PGI wants to nerf it they could put them all in the same torso, but even then it will be useful for SRM and Streaks),
PLUS it already has JJs in all configurations, which no other IS 100-tonner has significantly (I think a single Atlas Variant has 3 or 4? Still pretty lame - Marauder II would probably have up to six, and still not jump as high as the original specs - There's even a variant than jumps 150 meters.)

A slim front profile and elongated torso and big arms perfect for spreading damage also make it pretty different from the wardrobe shape of other IS assaults.

Also this is a Battlemech, not an Omnimech, so no locked engine, XL or otherwise (several variants use different engines too, including but not limited to the canon original Clan one).

Edited by NimoStar, 07 May 2018 - 06:11 PM.


#24 Y E O N N E

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Posted 07 May 2018 - 08:47 PM

View PostNimoStar, on 07 May 2018 - 05:59 PM, said:

A slim front profile and elongated torso and big arms perfect for spreading damage also make it pretty different from the wardrobe shape of other IS assaults.


It won't be slim. The 75 ton MAD scaled up to 100 tons would be quite T H I C C and easy to peel apart. It will end up as bad as the Nightstar.

#25 NimoStar

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Posted 07 May 2018 - 10:41 PM

It won't be thicc if viewed from the front. The design is different.

Also, the center torso would be hard to distinguish from the side torsos, so by controlling in the model how big the hitboxes for each are, it can be easily made to be a very durable 'mech by just making the CT relatively smaller (Anyways, opponents will have a hard time guessing!)

#26 Pain G0D

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Posted 07 May 2018 - 10:55 PM

I very much doubt we gonna see a 3rd marauder for MWO . There are a bunch of other wacky looking mechs that need some 5 minutes of fame .

#27 Vellron2005

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Posted 07 May 2018 - 11:15 PM

Personally, I'm just fine with two Marauder chassis.. There are other mechs that need their second iteration.. like Urbanmech IIC, Warhammer IIC, Atlas 2 and others..

But maps first!

#28 El Bandito

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Posted 07 May 2018 - 11:52 PM

View PostVellron2005, on 07 May 2018 - 11:15 PM, said:

Personally, I'm just fine with two Marauder chassis.. There are other mechs that need their second iteration.. like Urbanmech IIC, Warhammer IIC, Atlas 2 and others..

But maps first!



Agree with the Warhammer-IIC. Clanners need a good 80 tonner.

#29 Seranov

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Posted 08 May 2018 - 03:33 AM

View PostNimoStar, on 07 May 2018 - 05:59 PM, said:


No. We already have missile racks which are put above CTs for a number of mechs, ballistic guns woudn't be any different as this is per original design.


You are aware that you wouldn't be able to put anything bigger than an AC2 in that CT, right? The MAD and MAD-IIC have their big ballistics in the right ST for a reason. It's better in every way to do that, actually, because it means you can use your left side to shield your precious ballistics, and they can't be shot from every angle, even when behind cover.

The missiles that go above the CT are a single SRM6 or one of the smaller LRM/MRM/ATM launchers, at best.

#30 Metus regem

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Posted 08 May 2018 - 07:39 AM

View PostEl Bandito, on 07 May 2018 - 11:52 PM, said:



Agree with the Warhammer-IIC. Clanners need a good 80 tonner.



As much as I love the Warhammer IIC (specifically the 4), I think the Phoenix Hawk IIC would be the better choice...

This is due to higher engine cap, high mounted ballistics (cockpit level) on the basic version...

MWO viable versions include:

Phoenix Hawk IIC
Phoenix Hawk IIC 2
Phoenix Hawk IIC 3
Phoenix Hawk IIC 4


With a little tweaking (like just using standard JJ's over improved):

Phoenix Hawk IIC 7

#31 Jay Leon Hart

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Posted 08 May 2018 - 10:06 AM

View PostVellron2005, on 07 May 2018 - 11:15 PM, said:

Personally, I'm just fine with two Marauder chassis.. There are other mechs that need their second iteration.. like Urbanmech IIC, Warhammer IIC, Atlas 2 and others..

Alternatively, pull a reverse IIC and give the IS their copycat OmniMechs.

Although that does miss out two that I really would like first in their weight class (Raptor & Templar).

View PostEl Bandito, on 07 May 2018 - 11:52 PM, said:

Agree with the Warhammer-IIC. Clanners need a good 80 tonner.

View PostMetus regem, on 08 May 2018 - 07:39 AM, said:

As much as I love the Warhammer IIC (specifically the 4), I think the Phoenix Hawk IIC would be the better choice...

Canis please, as much as I like the Warhammer, the next re-hash I want to see should be an IS OmniMech, liek the Black Hawk-KU

#32 Nightbird

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Posted 08 May 2018 - 10:18 AM

Warhammer IIC is an energy missile boat. You won't see any of the ballistic variants since they run HAGs, and even if you do they're arm ballistics, which defeats the purpose of the Warhammer in MWO (it's lack of convergence problems with ballistics)

#33 NimoStar

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Posted 09 May 2018 - 05:39 AM

Quote

You are aware that you wouldn't be able to put anything bigger than an AC2 in that CT, right?


It doens't need to be in the CT. You could make the gun appear centered up even if it is on a Side Torso technically. And in the redesigned concept art of MWO this is what happened to the Marauder actually, they off-centered the upside gun which was centered on the original design.
* * *

Clans on 80 ton have the Gargoyle, sure it is a meme omni but ...
85 T, Marauder IIC is already there.

Maybe they are not doing another IS 100-tonner this close to the Fafnir release,
But they have already announced the Stone Rhino for the clans and after that the Marauder 2 is the eternal IS rival to it (They were this way in mechwarrior 4 mercs, the only two 'mechs that could mount the Railgun for example)

#34 Hauptmann Keg Steiner

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Posted 09 May 2018 - 06:19 AM

View PostVellron2005, on 07 May 2018 - 11:15 PM, said:

Atlas 2


This might actually be a blip on the horizon if BT's any indication.

#35 Nightstorm

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Posted 09 May 2018 - 09:15 AM

As a big fan of the Marauder I would certainly love to see this version in game!

#36 Jay Leon Hart

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Posted 09 May 2018 - 10:15 AM

View PostNimoStar, on 09 May 2018 - 05:39 AM, said:

But they have already announced the Stone Rhino for the clans

Except they haven't. Someone from another company mentioned it would be included in their game if they ever added a Clan expansion. That's a far cry from PGI announcing it is coming to MWO.

#37 FLG 01

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Posted 09 May 2018 - 12:08 PM

View PostViktor Drake, on 07 May 2018 - 08:13 AM, said:

Also as a Marauder fan, even if the payload was a bit stale, I would likely still buy it just to complete my Marauder collection

As a huge Marauder fan, I am not overly interested in this merc mary-sue bloated Marauder.
I'd certainly prefer members of the Marauder family like the Dragon Fire or the Maelstrom.


View PostNimoStar, on 07 May 2018 - 04:40 AM, said:

Really, people have been asking about this for years. It even was the most voted option when PGI itself did an opinion pool on what mech to introduce.

So were the Uziel, the Thanatos and a number of others. Nobody actually likes them in game.
Also, the Hollander leads the light poll by a huge margin, and it is utter trash.

If the past months have demonstrated anything it's that PGI would be wise to ignore polls.

The Marauder II would not be Hollander-levels of bad, but I doubt it will be the IS assault to end all IS assaults.
What works great in TT - i.e. sustained fire with the original Marauder weaponry thanks to loads of SHS - really is not a thing in MWO. And the Marauder heritage also means a limited variety of hardpoint configurations:

Posted Image


View PostNimoStar, on 07 May 2018 - 05:59 PM, said:

A slim front profile and elongated torso and big arms perfect for spreading damage also make it pretty different from the wardrobe shape of other IS assaults.

Considering PGI's history you cannot be sure of that. The Nightstar in BattleTech has a slim frontal profile and an elongated torso (moreso than the Marauder II; see especially the minis). In MWO it is none of that. The small bulges were turned into huge vents, the torso was squeezed and turned into a stubby one.
The treatment of the Marauder was less extreme but still along those lines. Small bulges were made big vents, the torso was widened.
PGI has a history of making Mechs's torsos extra wide.

If one is lucky, the Marauder II ends like a bigger Marauder IIC but that is not only a big 'if', it is also not perfect in any way.

#38 Metus regem

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Posted 09 May 2018 - 12:15 PM

View PostFLG 01, on 09 May 2018 - 12:08 PM, said:


The Marauder II would not be Hollander-levels of bad, but I doubt it will be the IS assault to end all IS assaults.
What works great in TT - i.e. sustained fire with the original Marauder weaponry thanks to loads of SHS - really is not a thing in MWO. And the Marauder heritage also means a limited variety of hardpoint configurations:

Posted Image




Why no MAD-4X FLG?

I mean know that it would be very similar to the 4H.... But still the 4X is a unique unit.

#39 Jay Leon Hart

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Posted 09 May 2018 - 12:28 PM

View PostMetus regem, on 09 May 2018 - 12:15 PM, said:

Why no MAD-4X FLG?

I mean know that it would be very similar to the 4H.... But still the 4X is a unique unit.

That was a list of Marauder II variants, so does not include the Marauder variant MAD-4X

Odd that the Marauder & Marauder II both simply use MAD as their designating characters, but there we go.

#40 Fox the Apprentice

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Posted 09 May 2018 - 12:38 PM

View PostJay Leon Hart, on 09 May 2018 - 12:28 PM, said:

That was a list of Marauder II variants, so does not include the Marauder variant MAD-4X

Odd that the Marauder & Marauder II both simply use MAD as their designating characters, but there we go.

Threw me for a loop when I was getting started in BT. That, and the whole MAD II C vs MAD IIC thing.

Edited by Fox the Apprentice, 09 May 2018 - 12:38 PM.






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