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Battletech Actually Good For Mwo


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#21 jss78

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Posted 08 May 2018 - 05:19 AM

Yeah I agree all these games are probably good for each other.

Some things unfortunately don't transfer well into MWO.

In HBS BT, I actually killed the main antagonist with a DFA using that SLDF Highlander. Nerd tears were shed.

Meanwhile in MWO:


Posted Image

#22 Dragonporn

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Posted 08 May 2018 - 05:38 AM

View PostEl Bandito, on 08 May 2018 - 04:10 AM, said:


Extra Credit did a couple of videos on it and they think in terms of monetary gain, Games Workshop's license spamming strategy had worked.



Of course, the WH universe is much more known than the BT universe, but many crap games of the IP is better than no games at all.


Interesting video, with decent depth, and a lot of what have been said is applicable to BT universe as well, but I disagree with one point raised there, namely GW quality control. They either don't care or give too much freedom even to triple A studios in game production. Because of this you can see minor, not very noticeable but crazy stuff nevertheless, like Khorne Sorcerers (DOW I), to absolutely mindless universe rule integrity breaking, like giant ******* Khorne daemon shooting fireballs (using magic!!!), FC in Artificer custom Terminator armor doing gravity defying jumps or lascannons shooting like some gatling laser and more ridiculous stuff (DOW III). TW:W has lots of inconsistencies in terms of lore breaking (some successfully fixed by mods) as well, so these dev studious often use GW as a scapegoat saying like "they approve", when I'm pretty sure they might not even be aware or care too much. And that's a bad thing for IP IMO.

#23 MeiSooHaityu

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Posted 08 May 2018 - 06:15 AM

View PostDovisKhan, on 08 May 2018 - 03:40 AM, said:


Likely, though more isn't always better, like say 40k universe has a myriad of crappy games and barely few good ones, I'm always excited to see there is a new 40k game, but upon closer inspections it's almost always a letdown


That's very true, however I have not been let down by BattleTech, and I have cautious optimism for MW5:Mercs. So far, things are going well.

#24 Koniving

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Posted 08 May 2018 - 07:05 AM

View PostEl Bandito, on 08 May 2018 - 12:03 AM, said:

I guess. I just hope BT players will not get the wrong idea on the actual effectiveness of LRMs in MWO. Cause in BT, LRMs are awesome to the level of cheesiness, while in MWO they are meh.

Oh, and some of them might try to look for the "melee" key.


This key?

Its an awesome key.

#25 Mystere

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Posted 08 May 2018 - 07:15 AM

View PostLordNothing, on 08 May 2018 - 12:21 AM, said:

memory leaks are good, that means they used a real programming language and not some virtual machine.


As someone who has worked on programming languages and VM development for ages, I 100% disapprove of your statement. <shrugs>

#26 LordBraxton

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Posted 08 May 2018 - 07:56 AM

View PostKoniving, on 08 May 2018 - 07:05 AM, said:

This key?

Its an awesome key.


Make MWO great again. It has never been as good as it was in CB.

#27 TLBFestus

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Posted 08 May 2018 - 08:33 AM

While I think there might be some degree of crossover from BT to MWO, most of that is already done. Many of the MWO community went the way of BT so any of those who go the other direction (BT to MWO) might initially inflate some numbers for new players to MWO, but I think they will still be a relatively small number and the retention will be low.

Why? Because the games are two different beasts. Curiosity might draw them to check out MWO but it won't be enough to keep them. The game already has notoriously low retention numbers due to the learning curve and the atrocious New Player experience. Factor in that one is a stand alone "pay once" game and the other is a Free to Play money sink and that will drive some of those players away.

Finally, when they see how different the games are, turn based versus FPS, and that the mechanics are so different, it will likely hurt retention even more.

As Bandito pointed out the new player is going to be shocked when he fires off a volley of LRMs only to find that that not a lot happened and his mech gets absolutely shredded in only a few short seconds of exposure and yet again, more will pack up and leave than stay.

At best PGI better hope that the net result is neutral on players leaving the game for BT compared to new players coming from BT to MWO. I'd say that it's still actually going to hurt MWO more than not, but this game has been gimping along despite all its flaws and mismanagement so I suppose it will keep doing so thanks to a die hard BT community.

#28 Shadilay

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Posted 08 May 2018 - 09:01 AM

View PostEl Bandito, on 08 May 2018 - 12:03 AM, said:

I guess. I just hope BT players will not get the wrong idea on the actual effectiveness of LRMs in MWO. Cause in BT, LRMs are awesome to the level of cheesiness, while in MWO they are meh.

Oh, and some of them might try to look for the "melee" key.

LRM is gud in MWO, they cannot kill or otherwise damage anyone per se, but if enough of them are spammed into walls and rooftops, opponents with laser AMS overheat and people with normal AMS run out of AMS ammo, leaving them vulnerable to companions with real weapons like ATM and SRM. Took me awhile to figure out what LRM is for, but I have it figured out.

Battletech is good for MWO yes, I just finished my first playthrough of Battletech and reinstalled MWO after a three year break.

#29 FireStoat

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Posted 08 May 2018 - 09:09 AM

I think I'm 140 hours into Battletech, and I've come back to MWO just to play classic Inner Sphere mechs like the OP mentioned. There's no Marauder 3R in HBS Battletech (yet), but I can play an outstanding version of it in MWO at least.

#30 MechaBattler

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Posted 08 May 2018 - 10:31 AM

Battletech being in the Top Selling on Steam with that Atlas head might as well be an ad for MWO and MW5.

#31 Stridercal

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Posted 08 May 2018 - 11:22 AM

View PostDovisKhan, on 08 May 2018 - 03:40 AM, said:


Likely, though more isn't always better, like say 40k universe has a myriad of crappy games and barely few good ones, I'm always excited to see there is a new 40k game, but upon closer inspections it's almost always a letdown


That's all well and good to pre-emotively complain, except for the small problem: HBS Battletech is really, really good.

#32 HammerMaster

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Posted 08 May 2018 - 04:32 PM

View PostDovisKhan, on 07 May 2018 - 11:52 PM, said:

Doing my first play-through of Battletech as I got it on weekend and I'm kinda freshly hyped about MWO again even after having sunk well above 1000+ hours into it.

All those ****** default loadoats in Battletech make me want to play some crappy stock Blackjack here in MWO as well Posted Image

I also hope this will drive fresh new players into the game as well

Sorry for irrelevant topic, wanted to share this for some reason


It's not irrelevant. It just goes to show how far MWO has corrupted TRUE BattleTech.

#33 LordNothing

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Posted 08 May 2018 - 08:37 PM

View PostMystere, on 08 May 2018 - 07:15 AM, said:


As someone who has worked on programming languages and VM development for ages, I 100% disapprove of your statement. <shrugs>


i was kind of being sarcastic. im actually a big fan of lua. id rather use that than dot net or java. python might be worth picking up though. still i started programming with c and id rather have a good c programmer over a room full of java devs any day.

Edited by LordNothing, 08 May 2018 - 08:37 PM.


#34 El Bandito

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Posted 09 May 2018 - 03:02 AM

View PostHammerMaster, on 08 May 2018 - 04:32 PM, said:

It's not irrelevant. It just goes to show how far MWO has corrupted TRUE BattleTech.


Mostly thanks to their decision to include the Clans. The game woulda been far better quality if PGI kept the scope of the game smaller.

Edited by El Bandito, 09 May 2018 - 03:06 AM.


#35 Vellron2005

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Posted 09 May 2018 - 03:29 AM

View PostEl Bandito, on 08 May 2018 - 12:03 AM, said:

Cause in BT, LRMs are awesome to the level of cheesiness


... oh.. really?

Posted Image

Edited by Vellron2005, 09 May 2018 - 03:29 AM.


#36 Alexander of Macedon

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Posted 09 May 2018 - 03:29 AM

Yep. One good LRM20 is enough to nearly max out an enemy 'mech's instability.

View PostEl Bandito, on 08 May 2018 - 12:17 AM, said:


Not as atrocious as Battletech's glacial loading time. I think the game causes memory leak, also. Need a lot of patches before BT becomes wholly satisfactory. Posted Image

Delete your old saves. It's been found that increased # of save files induces slowdown in everything from loading saves to loading between UI elements in the Argo.

If you're on Steam you gotta do it all through the interface too, apparently deleting manually leads to them being restored from the cloud.

Edited by Alexander of Macedon, 09 May 2018 - 03:30 AM.


#37 STEF_

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Posted 09 May 2018 - 03:46 AM

View Postjss78, on 08 May 2018 - 05:19 AM, said:

Yeah I agree all these games are probably good for each other.

Some things unfortunately don't transfer well into MWO.

In HBS BT, I actually killed the main antagonist with a DFA using that SLDF Highlander. Nerd tears were shed.

Meanwhile in MWO:


Posted Image

Not only DFA.

JJ are super useful to go in and out of LOS.

Just like in BT TT.
And just like JJ SHOULD BE in mwo.

So many way to nerf poptarting, without screwing JJ...... but pgi always knows what to do.

#38 NimoStar

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Posted 09 May 2018 - 04:13 AM

Solaris is deserted because of the completely Awful idea of Solaris divisions being incompatible.

If you could fight other players based on win/loss rate and NOT on their mech's division, it would be a lot more equal.-

At the very least, ifg they want to keep divisions, they should make you fight another's division's mechs if nobody else is there. I bet 100% of players prefer unequal fight to no fight at all.


As for Battletech... it seems to be too buggy for me to consider yet.

#39 El Bandito

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Posted 09 May 2018 - 09:04 AM

View PostAlexander of Macedon, on 09 May 2018 - 03:29 AM, said:

If you're on Steam you gotta do it all through the interface too, apparently deleting manually leads to them being restored from the cloud.


Not if you disable Steam cloud service for BT. Then deleted saves wont get restored.

#40 RickySpanish

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Posted 09 May 2018 - 10:10 AM

View PostLordNothing, on 08 May 2018 - 12:21 AM, said:



memory leaks are good, that means they used a real programming language and not some virtual machine.


A few things in this thread triggered me, but I'm just going to bite down on this particular bait for now.

Memory leaks are not good, they are atrocious.

Furthermore, HBS used Unity of all things to develop this game which may have led to a faster development time, but is also the root cause of every major reported bug.

Long load times? You have Unity's craptacular asset management to thank for that - just check out the "Unity standard" file structure in your Bt install folder, and wheep.

Multitudes of loading screens, plus having to load the "mission start" screen before loading your actual saved battle, plus the main thread blocking when loading? That's Unity's amazing scene based game design system right there.

Bugs with not being able to hunt down all reinforcements / targets? I wonder if those units didn't fall out of the world?

Don't get me wrong, I love BT, but as a game developer who has had (and continues to have) the misfortune of using Unity, it's pretty clear that it was in many ways, a poor choice for engine.

FYi in case it hasn't been mentioned, dropping texture detail and turning of cloud saves speeds loading up a tad, as does removing old save games - I'd love to blame Unity for taking its time to populate the saved game list, but that's probably all on whatever muppet decided to parse every save file to validate it instead of just the header...

Edited by RickySpanish, 09 May 2018 - 10:13 AM.






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