

The New Mechbay Fov Is Awful.
#1
Posted 03 May 2018 - 02:59 AM
#2
Posted 03 May 2018 - 03:06 AM
The new Mechbay camera is great.
Edited by Juodas Varnas, 03 May 2018 - 03:06 AM.
#4
Posted 03 May 2018 - 04:42 AM

#5
Posted 03 May 2018 - 05:01 AM
#6
Posted 03 May 2018 - 06:05 AM
#7
Posted 03 May 2018 - 07:17 AM
#8
Posted 03 May 2018 - 09:17 AM
Features like this are why I no longer spend money on MWO and why I yell at my buddy when he gifts me things, because I know that money is being invested in frivolous features instead of optimization or any number of actually requested features. PGI is of course free to spend their time and resources on whatever they choose, however it is for a fact costing them money when players such as myself don't agree with said choices and keep our wallets shut. Is what it is.
Edited by Kodyn, 03 May 2018 - 09:18 AM.
#9
Posted 03 May 2018 - 09:26 AM
Koniving, on 03 May 2018 - 07:17 AM, said:
I’ll play around with the settings. But on my screen if I click on say, a Kodiak or Sunspider they both are so apparently close to the “lens” as to fill the screen, where as if I click on a Mist Lynx, it is seemingly much further away to the point where I can hardly make out decals or other features. In any case I like the view over all.
#10
Posted 03 May 2018 - 09:57 AM
With that said, we can finally look at the $#%%#$ mechs.
#11
Posted 03 May 2018 - 11:46 AM
#12
Posted 03 May 2018 - 11:57 AM

~D. V. "One more thing for me to check out, I guess?" Devnull
#13
Posted 03 May 2018 - 01:43 PM
Vxheous, on 03 May 2018 - 11:46 AM, said:
Try between 60 and 75, that's what is on most FPS games where you're human scale. On Alien: Isolation you get the fisheye effect from 78 up to 120. Here its debatable as on mechs you can get up to 90 before starting to fisheye but on the ground you get that effect on the ground even at 80.
#14
Posted 03 May 2018 - 02:05 PM
#15
Posted 03 May 2018 - 05:47 PM
#16
Posted 03 May 2018 - 05:57 PM
#17
Posted 03 May 2018 - 08:15 PM
#18
Posted 03 May 2018 - 08:49 PM
Koniving, on 03 May 2018 - 01:43 PM, said:
My fov is 60. Here's an example, look at my annhilator's arms from the front, they bow outwards:

Now look from top down view, they're supposed to be straight:

#19
Posted 03 May 2018 - 09:43 PM
#20
Posted 03 May 2018 - 09:52 PM
Old MW4 Ranger, on 03 May 2018 - 09:43 PM, said:
they did it because it was easy. lowest hanging fruit, done in the most minimally viable way possible. its what i come to expect from pgi.
things like bugfixes and balance, those are hard. at least for pgi. but you can tell your art team to model a room and do the bare minimum fps camera possible and call it a major feature. people shouldnt waste time asking for small stuff like this. it just gives pgi more low hanging fruit. id rather they work out crushing some of the thus far crippling limitations of their engine.
Edited by LordNothing, 03 May 2018 - 09:57 PM.
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