Since it's an Omnimech, we can mix and match.. (I'm only taking Standard pack into account)
What I see so far are possible slot combinations:
1) 10 x Energy + 1 x Ballistic slots with ECM, JJs and AMS
2) 3 x Missile + 4 x Energy + 1 x Ballistic slots with AMS.
These two seem the most optimal..
And with them, many really powerful builds are possible..
if we deconstruct the BAS Prime, which has 2 gauss riffles and 2 heavy medium lasers and 4 medium pulse, along with Streak SRM6.. we get 12+12+8+2+3 tons, for a grand total of 37 tons available, just from weapons..
Taking into account available weapon slots, we can make:
1) 10 x Medium lasers with as much DHS as can fit.. (probably hot)
2) 6 x Medium pulse + 2 ERLL + as much DHS as can fit (probably heat efficient)
3) LRM55 (not 3x20 but 2x20+15 cause CT missile slots usually have only 2 spaces) + 4 ER medium + how much ever is enough DHS to keep it cool, and the rest into LRM ammo
4) 2 x Gauss riffle + 6 ER Medium + Gauss ammo and as much DHS as can fit
5) Gauss Riffle + 6 ER Medium + AMS (or alternatively Gauss riffle + 10 Heavy small lasers)
These are just off the top of my head..
Will be fun to see what else we can come up with..
What are your builds you're hoping to make?
Possible issues:
1) All missile mounts are low, so it will be harder to clear terrain.
2) All torso energy slots are high, so if used with low missile slots, it will be difficult to hit a light mech rushing you, making build 3) somewhat pro-level.
3) Lots of potential available tonnage, and lots of weapon hardpoints but not enough DHS space, could make builds hot and space-starved.
Edited by Vellron2005, 11 May 2018 - 01:43 AM.























