Patch Notes - 1.4.169 - 15-May-2018
#301
Posted 12 May 2018 - 12:10 PM
As if V1 wasn't bad enough...
#302
Posted 12 May 2018 - 12:22 PM
Check out @russ_bullock’s Tweet: https://twitter.com/...3738375169?s=09
Edited by CK16, 12 May 2018 - 12:29 PM.
#304
Posted 12 May 2018 - 12:48 PM
Edit: Guess the whiners got their way..... https://twitter.com/...3738375169?s=09
Edited by Lionheart2012, 12 May 2018 - 12:52 PM.
#305
Posted 12 May 2018 - 12:57 PM
Lionheart2012, on 12 May 2018 - 12:48 PM, said:
YEAH!
I mean, it's not like there are 'mechs that don't have the space, tonnage and/or hardpoints to actually run anything other than lasers, right?
...
RIGHT?
#306
Posted 12 May 2018 - 01:13 PM
Jay Leon Hart, on 12 May 2018 - 12:57 PM, said:
I mean, it's not like there are 'mechs that don't have the space, tonnage and/or hardpoints to actually run anything other than lasers, right?
...
RIGHT?
Sarcasm ON
Oh come on as if not every clan mech could fit some large ballistics and missiles. I mean look at this:
https://mwo.smurfy-n...e042cfdad87847f
Or this:
https://mwo.smurfy-n...6bee0fc4026979d
Totally viable builds
Sarcasm OFF
#307
Posted 12 May 2018 - 01:52 PM
VonBruinwald, on 11 May 2018 - 05:03 PM, said:
I won't lie, my HL Hellbringer is one of my best preforming mechs right now. Still, the Heavy Lasers already demanded trigger discipline to alpha and not kill yourself on hot maps so I'm not sure where this came from other than 'meta builds kills the game' mentality.
*shrug* at least my PPC builds will start look allot stronger after this. No meta last forever.
#308
Posted 12 May 2018 - 02:02 PM
Major issue is that currently, on most builds, ghost heat triggers penalty. On suggested new GH, mis-click ( or lost packet ) would trigger massive overheat, possibly overheat explosion. Staggering 8 med pulse Ebon sound nice, but risk is just too great to use such build if new nerfs come to reality at some point.
Mad Cat 2 treatment is exactly like other Clan assaults: they may not be able to defend themselves against lighter targets. This PGI logic is infuriating.
#309
Posted 12 May 2018 - 02:03 PM
Well done, Clan CryWarriors.
#310
Posted 12 May 2018 - 02:05 PM
Roland09, on 12 May 2018 - 02:03 PM, said:
Well done, Clan CryWarriors™.
36 for IS MPL, don't forget. We could have expected that nerf later on, no doubt.
If 30 damage is really their balance point for lasers, then decrease the damage and durations accordingly.
#311
Posted 12 May 2018 - 02:52 PM
InnerSphereNews, on 11 May 2018 - 03:26 PM, said:
- MCII-1, MCII-2, MCII-4, and MCII-A Base Torso Yaw reduced to 80 (from 85)
- MCII-B and MCII-DS Base Torso Yaw reduced to 75 (from 85)
With most MK II's having lower arm actuators and high mounted weapons, we feel that the previous tuning on the torso yaw left their threat range to be a bit too wide compared to many other Assault 'Mechs, which made it difficult for lighter, more venerable mechs to make the most out of flanking against them. We have brought the Torso yaw angles into line with other assault 'Mechs to provide it with a bit more counter-play opportunities for lighter targets to stay out of their threat arc.
C´mon!! First the Kodiak, now the MCII ...stop nerfing my Favorite assault mechs
-10
#312
#313
Posted 12 May 2018 - 02:58 PM
PGI and forumwarriors: F(damage) = combat efficiency
This is why balance decisions are so screwy.
#314
Posted 12 May 2018 - 03:16 PM
#315
Posted 12 May 2018 - 03:20 PM
Ok, so maybe you're lucky not many figured that one out before you nerfed it out of existence.
#317
Posted 12 May 2018 - 03:30 PM
At least the Black Lanner, Ice Ferret, Linebacker, and Marauder IIC could still use energy freely as an efficient choice without being beaten into the ground with the ghost heat alternative.
Edited by FireStoat, 12 May 2018 - 03:30 PM.
#318
Posted 12 May 2018 - 03:37 PM
lolbbq, on 12 May 2018 - 06:11 AM, said:
[...]
Well, only myself to blame here because I bought it on this sale before reading the patch notes (ended up wondering why I was heating up so much in my first drop).
Anyone who is reading this and considering buying a supernova 1, don't you'll just end up with a white elephant.
Thats too bad, imagine how much worse it would have gone if the changes actually went live. Geez, this takes the crown, sorry.
#319
Posted 12 May 2018 - 03:45 PM
Lionheart2012, on 12 May 2018 - 12:48 PM, said:
Edit: Guess the whiners got their way..... https://twitter.com/...3738375169?s=09
How much comp or faction play do you do again?
#320
Posted 12 May 2018 - 03:46 PM
FireStoat, on 12 May 2018 - 03:30 PM, said:
At least the Black Lanner, Ice Ferret, Linebacker, and Marauder IIC could still use energy freely as an efficient choice without being beaten into the ground with the ghost heat alternative.
agreed. lower ER medium laser damage by .5-1 and improve their cooldown, heat, or duration (or some combination of the three). medium pulse don't even need to be changed, their weight and shorter range are already sufficient in keeping them from being overly powerful.
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