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Patch Notes - 1.4.169 - 15-May-2018


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#301 Hydrocarbon

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Posted 12 May 2018 - 12:10 PM

UNFUNNING of MWO, V2

As if V1 wasn't bad enough...

#302 CK16

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Posted 12 May 2018 - 12:22 PM

Russ confirmed on twitter, nerfs not dropping Tuesday, they are removed for now. Hinted that they may run a test server in the near future to try them out and get feedback ect to figure it out.
Check out @russ_bullock’s Tweet: https://twitter.com/...3738375169?s=09

Edited by CK16, 12 May 2018 - 12:29 PM.


#303 Sniper09121986

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Posted 12 May 2018 - 12:44 PM

View PostJay Leon Hart, on 12 May 2018 - 09:50 AM, said:

Yes, because obvious bugs that never made it to Live are a clear indication of IS bias Posted Image Posted Image Posted Image


Was no bug, they just wanted to see what would happen, for the lulz. Same as they do now, I am sure.

#304 Lionheart2012

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Posted 12 May 2018 - 12:48 PM

AAAAHHHHH!!! My clan laser vomit got nerfed! Translation: Clan easy mode is gone. I need to put in some ballistics and missiles, which are still lighter, take up less space, and have better ranges than the IS counterparts. Clan XL engines still don't result in a kill with a shoulder destruction and they still take up less space than a IS XL. Clan double heat sinks take up less space, so more can be packed in. Clanners whining? Sounds like justice to me. And yes, I pre-ordered ultimate packs for the Blood Asp and the Hellfire, and I have no plans to ask for a refund.

Edit: Guess the whiners got their way..... https://twitter.com/...3738375169?s=09

Edited by Lionheart2012, 12 May 2018 - 12:52 PM.


#305 Jay Leon Hart

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Posted 12 May 2018 - 12:57 PM

View PostLionheart2012, on 12 May 2018 - 12:48 PM, said:

AAAAHHHHH!!! My clan laser vomit got nerfed! Translation: Clan easy mode is gone. I need to put in some ballistics and missiles

YEAH!

I mean, it's not like there are 'mechs that don't have the space, tonnage and/or hardpoints to actually run anything other than lasers, right?

...

RIGHT?

#306 Antares102

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Posted 12 May 2018 - 01:13 PM

View PostJay Leon Hart, on 12 May 2018 - 12:57 PM, said:

YEAH!

I mean, it's not like there are 'mechs that don't have the space, tonnage and/or hardpoints to actually run anything other than lasers, right?

...

RIGHT?


Sarcasm ON

Oh come on as if not every clan mech could fit some large ballistics and missiles. I mean look at this:
https://mwo.smurfy-n...e042cfdad87847f
Or this:
https://mwo.smurfy-n...6bee0fc4026979d
Totally viable builds

Sarcasm OFF

#307 Steel Raven

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Posted 12 May 2018 - 01:52 PM

View PostVonBruinwald, on 11 May 2018 - 05:03 PM, said:

All those Hellbringer pilots be mad as Blake now...


I won't lie, my HL Hellbringer is one of my best preforming mechs right now. Still, the Heavy Lasers already demanded trigger discipline to alpha and not kill yourself on hot maps so I'm not sure where this came from other than 'meta builds kills the game' mentality.

*shrug* at least my PPC builds will start look allot stronger after this. No meta last forever.

#308 SmokeGuar

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Posted 12 May 2018 - 02:02 PM

Considering FW balance has sat months on IS side, why exactly are these nerfs needed?

Major issue is that currently, on most builds, ghost heat triggers penalty. On suggested new GH, mis-click ( or lost packet ) would trigger massive overheat, possibly overheat explosion. Staggering 8 med pulse Ebon sound nice, but risk is just too great to use such build if new nerfs come to reality at some point.

Mad Cat 2 treatment is exactly like other Clan assaults: they may not be able to defend themselves against lighter targets. This PGI logic is infuriating.

#309 Roland09

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Posted 12 May 2018 - 02:03 PM

Apparently, both sides having to content with the 30-damage ghost heat limit equals 'Clans getting nerfed to the ground again'.

Well done, Clan CryWarriors™.

#310 Jay Leon Hart

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Posted 12 May 2018 - 02:05 PM

View PostRoland09, on 12 May 2018 - 02:03 PM, said:

Apparently, both sides having to content with the 30-damage ghost heat limit equals 'Clans getting nerfed to the ground again'.

Well done, Clan CryWarriors™.

36 for IS MPL, don't forget. We could have expected that nerf later on, no doubt.

If 30 damage is really their balance point for lasers, then decrease the damage and durations accordingly.

#311 BMKA

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Posted 12 May 2018 - 02:52 PM

View PostInnerSphereNews, on 11 May 2018 - 03:26 PM, said:

Madcat Mk. II:
  • MCII-1, MCII-2, MCII-4, and MCII-A Base Torso Yaw reduced to 80 (from 85)
  • MCII-B and MCII-DS Base Torso Yaw reduced to 75 (from 85)
Madcat Mk. II Design Notes:

With most MK II's having lower arm actuators and high mounted weapons, we feel that the previous tuning on the torso yaw left their threat range to be a bit too wide compared to many other Assault 'Mechs, which made it difficult for lighter, more venerable mechs to make the most out of flanking against them. We have brought the Torso yaw angles into line with other assault 'Mechs to provide it with a bit more counter-play opportunities for lighter targets to stay out of their threat arc.



C´mon!! First the Kodiak, now the MCII ...stop nerfing my Favorite assault mechs

-10

#312 Grus

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Posted 12 May 2018 - 02:53 PM

View PostJep Jorgensson, on 12 May 2018 - 11:26 AM, said:



Omg I'm crying!

#313 SmokeGuar

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Posted 12 May 2018 - 02:58 PM

Most of player base: F(damage, burntime, cooldown, spread, quirks, mobility, hitboxes, ..etc) = combat efficiency

PGI and forumwarriors: F(damage) = combat efficiency

This is why balance decisions are so screwy.

#314 Dracol

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Posted 12 May 2018 - 03:16 PM

....dang it, out of popcorn. Brb.

#315 ShooteyMcShooterson

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Posted 12 May 2018 - 03:20 PM

Also, I hate you for killing one of my fav HBR builds... 8 HML


Ok, so maybe you're lucky not many figured that one out before you nerfed it out of existence. :D

#316 Sniper09121986

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Posted 12 May 2018 - 03:23 PM

View PostSmokeGuar, on 12 May 2018 - 02:58 PM, said:

This is why balance decisions are so screwy.


Nope, this is why:



I mean they do play their own game, right? Right?

#317 FireStoat

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Posted 12 May 2018 - 03:30 PM

Reduce the damage of poor clan medium er and pulse lasers yet again, reduce the damage of heavy medium and large, and grant a reduction to either cooldown to heat for those lasers and call it a day. Right now the major issue people are having with the Hellbringer and other offensive mechs is the ability to do a rolling poke from cover for 70+ damage and then fade back into cover to cool with marginal risk. Well, fine. Reduce the alpha damage and keep the lasers efficient in their other areas.

At least the Black Lanner, Ice Ferret, Linebacker, and Marauder IIC could still use energy freely as an efficient choice without being beaten into the ground with the ghost heat alternative.

Edited by FireStoat, 12 May 2018 - 03:30 PM.


#318 G 4 R R E T

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Posted 12 May 2018 - 03:37 PM

View Postlolbbq, on 12 May 2018 - 06:11 AM, said:

This is stupid, what else can I mount on the supernova 1 with only 4 laser hardpoints in each arm (only other hardpoint on the mech is AMS), limited slots and a cap on engine size.
[...]
Well, only myself to blame here because I bought it on this sale before reading the patch notes (ended up wondering why I was heating up so much in my first drop).

Anyone who is reading this and considering buying a supernova 1, don't you'll just end up with a white elephant.


Thats too bad, imagine how much worse it would have gone if the changes actually went live. Geez, this takes the crown, sorry.

#319 Natural Predator

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Posted 12 May 2018 - 03:45 PM

View PostLionheart2012, on 12 May 2018 - 12:48 PM, said:

AAAAHHHHH!!! My clan laser vomit got nerfed! Translation: Clan easy mode is gone. I need to put in some ballistics and missiles, which are still lighter, take up less space, and have better ranges than the IS counterparts. Clan XL engines still don't result in a kill with a shoulder destruction and they still take up less space than a IS XL. Clan double heat sinks take up less space, so more can be packed in. Clanners whining? Sounds like justice to me. And yes, I pre-ordered ultimate packs for the Blood Asp and the Hellfire, and I have no plans to ask for a refund.

Edit: Guess the whiners got their way..... https://twitter.com/...3738375169?s=09


How much comp or faction play do you do again?

#320 cougurt

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Posted 12 May 2018 - 03:46 PM

View PostFireStoat, on 12 May 2018 - 03:30 PM, said:

Reduce the damage of poor clan medium er and pulse lasers yet again, reduce the damage of heavy medium and large, and grant a reduction to either cooldown to heat for those lasers and call it a day. Right now the major issue people are having with the Hellbringer and other offensive mechs is the ability to do a rolling poke from cover for 70+ damage and then fade back into cover to cool with marginal risk. Well, fine. Reduce the alpha damage and keep the lasers efficient in their other areas.

At least the Black Lanner, Ice Ferret, Linebacker, and Marauder IIC could still use energy freely as an efficient choice without being beaten into the ground with the ghost heat alternative.

agreed. lower ER medium laser damage by .5-1 and improve their cooldown, heat, or duration (or some combination of the three). medium pulse don't even need to be changed, their weight and shorter range are already sufficient in keeping them from being overly powerful.





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