Russ To Shelf Laser Nerfs. Vias Twitter.
#1
Posted 12 May 2018 - 12:24 PM
#3
Posted 12 May 2018 - 12:26 PM
#4
Posted 12 May 2018 - 12:27 PM
#5
Posted 12 May 2018 - 12:30 PM
Edited by Monkey Lover, 12 May 2018 - 12:31 PM.
#6
Posted 12 May 2018 - 12:34 PM
Assuming PGI decide hey absolutely have to nerf Clan laservomit, could they please either;
1. Reduce the damage of lasers, but reduce duration to compensate?
OR
2. Link Large & Medium class lasers, but un-link Medium & Small class lasers, restore LPL to 13 damage, restore MPL to 8 damage & increase SPL to 5 damage (not 6, not yet) to compensate?
PGIPLZ?!
#7
Posted 12 May 2018 - 12:36 PM
Jay Leon Hart, on 12 May 2018 - 12:34 PM, said:
Assuming PGI decide hey absolutely have to nerf Clan laservomit, could they please either;
1. Reduce the damage of lasers, but reduce duration to compensate?
OR
2. Link Large & Medium class lasers, but un-link Medium & Small class lasers, restore LPL to 13 damage, restore MPL to 8 damage & increase SPL to 5 damage (not 6, not yet) to compensate?
PGIPLZ?!
Problem really isn't with the laser but with a few laser boats. They just need to go after these few laser boats in my view.
Edited by Monkey Lover, 12 May 2018 - 12:37 PM.
#8
Posted 12 May 2018 - 12:37 PM
#9
Posted 12 May 2018 - 12:40 PM
Koniving, on 12 May 2018 - 12:37 PM, said:
#10
Posted 12 May 2018 - 12:41 PM
Koniving, on 12 May 2018 - 12:37 PM, said:
About anything you do would push one weapons system up over another this way.Even if you did say no weapons over 50 alpha, then this would push all pinpoint weapons up.
Then you have to do no pin points over 40 dmg or something.
Then you have lower duration lasers being pushed up over higher.
and so on.
#11
Posted 12 May 2018 - 12:44 PM
#13
Posted 12 May 2018 - 12:47 PM
But that's what test servers are for.
That said, am I the only one to whom Russ' posts on twitter make it sound like he had no idea about what Chris & Paul where up to until all of... this... happened?
#14
Posted 12 May 2018 - 12:53 PM
#17
Posted 12 May 2018 - 12:59 PM
Mortalcoil, on 12 May 2018 - 12:53 PM, said:
Maybe testing significant changes before they get rolled out is just a sensible choice to make. Maybe you lot just didn't cry hard enough (though it seems like you're attempting to make up for it now ).
Guess we'll never know.
Edited by Luminis, 12 May 2018 - 01:00 PM.
#18
Posted 12 May 2018 - 01:17 PM
Jay Leon Hart, on 12 May 2018 - 12:55 PM, said:
It doesn't say much that is complementary about the customer, though, does it? The next time a pro player here goes after potatoes, refusal to learn or safe spaces, this will serve as a exemplary rejoinder.
#19
Posted 12 May 2018 - 01:20 PM
#20
Posted 12 May 2018 - 01:24 PM
Mortalcoil, on 12 May 2018 - 12:53 PM, said:
Consumers complained and the product was changed (Or rather not changed). If only most gaming companies could be persuaded in this way.
Actually curious if financial reasons helped push this. I know several people who not only canceled preoders, but made it clear in their support emails exactly why.
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