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Russ To Shelf Laser Nerfs. Vias Twitter.


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#1 CK16

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Posted 12 May 2018 - 12:24 PM

Says they likely will need to run a test server for such a change and gather feedback & data there before going live.

#2 Johnathan Tanner

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Posted 12 May 2018 - 12:25 PM

View PostCK16, on 12 May 2018 - 12:24 PM, said:

Says they likely will need to run a test server for such a change and gather feedback & data there before going live.

Is this confirmed?

#3 CK16

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Posted 12 May 2018 - 12:26 PM

Check out @russ_bullock’s Tweet: https://twitter.com/...3738375169?s=09

#4 Khobai

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Posted 12 May 2018 - 12:27 PM

good riddance

#5 Monkey Lover

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Posted 12 May 2018 - 12:30 PM

Im happy he is going to remove all the nerds around here.

Edited by Monkey Lover, 12 May 2018 - 12:31 PM.


#6 Jay Leon Hart

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Posted 12 May 2018 - 12:34 PM

At the risk of repeating myself...

Assuming PGI decide hey absolutely have to nerf Clan laservomit, could they please either;

1. Reduce the damage of lasers, but reduce duration to compensate?

OR

2. Link Large & Medium class lasers, but un-link Medium & Small class lasers, restore LPL to 13 damage, restore MPL to 8 damage & increase SPL to 5 damage (not 6, not yet) to compensate?

PGIPLZ?! Posted Image

#7 Monkey Lover

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Posted 12 May 2018 - 12:36 PM

View PostJay Leon Hart, on 12 May 2018 - 12:34 PM, said:

At the risk of repeating myself...

Assuming PGI decide hey absolutely have to nerf Clan laservomit, could they please either;

1. Reduce the damage of lasers, but reduce duration to compensate?

OR

2. Link Large & Medium class lasers, but un-link Medium & Small class lasers, restore LPL to 13 damage, restore MPL to 8 damage & increase SPL to 5 damage (not 6, not yet) to compensate?

PGIPLZ?! Posted Image


Problem really isn't with the laser but with a few laser boats. They just need to go after these few laser boats in my view.

Edited by Monkey Lover, 12 May 2018 - 12:37 PM.


#8 Koniving

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Posted 12 May 2018 - 12:37 PM

How about linking all weapon systems in a singular penalty system instead of this absolutely ridiculous said of cookie cutter rules? You can fire X worth of weapon systems at once.

#9 Flutterguy

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Posted 12 May 2018 - 12:40 PM

View PostKoniving, on 12 May 2018 - 12:37 PM, said:

How about linking all weapon systems in a singular penalty system instead of this absolutely ridiculous said of cookie cutter rules? You can fire X worth of weapon systems at once.
Let's do that. We can call it something like "energy draw". I'm sure everyone will love it.

#10 Monkey Lover

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Posted 12 May 2018 - 12:41 PM

View PostKoniving, on 12 May 2018 - 12:37 PM, said:

How about linking all weapon systems in a singular penalty system instead of this absolutely ridiculous said of cookie cutter rules? You can fire X worth of weapon systems at once.



About anything you do would push one weapons system up over another this way.Even if you did say no weapons over 50 alpha, then this would push all pinpoint weapons up.
Then you have to do no pin points over 40 dmg or something.
Then you have lower duration lasers being pushed up over higher.
and so on.

#11 0Jiggs0

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Posted 12 May 2018 - 12:44 PM

They tried to do too much too fast. Focusing on only the worst offenders and offering some compensating buffs would have gone over better.

#12 Monkey Lover

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Posted 12 May 2018 - 12:46 PM

View Post0Jiggs0, on 12 May 2018 - 12:44 PM, said:

They tried to do too much too fast. Focusing on only the worst offenders and offering some compensating buffs would have gone over better.


Agreed if this was really an issue they should have gone slower.

#13 Luminis

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Posted 12 May 2018 - 12:47 PM

If the C-ERML is such an issue, drop the damage and reduce the heat, maybe even the duration. Might give Clan Mediums and Lights something to use, assuming they can't boat a gazillion MGs.

But that's what test servers are for.

That said, am I the only one to whom Russ' posts on twitter make it sound like he had no idea about what Chris & Paul where up to until all of... this... happened?

#14 Mortalcoil

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Posted 12 May 2018 - 12:53 PM

Good job guys. We cried until we got our way. This is an important life lesson.

#15 Jay Leon Hart

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Posted 12 May 2018 - 12:55 PM

View PostMortalcoil, on 12 May 2018 - 12:53 PM, said:

Good job guys. We cried until we got our way. This is an important life lesson.

The customer is always right? Yeah, pretty important.

#16 Azure Kit

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Posted 12 May 2018 - 12:56 PM

View PostMortalcoil, on 12 May 2018 - 12:53 PM, said:

Good job guys. We cried until we got our way. This is an important life lesson.

I learned that at uni Posted Image

#17 Luminis

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Posted 12 May 2018 - 12:59 PM

View PostMortalcoil, on 12 May 2018 - 12:53 PM, said:

Good job guys. We cried until we got our way. This is an important life lesson.

Maybe testing significant changes before they get rolled out is just a sensible choice to make. Maybe you lot just didn't cry hard enough (though it seems like you're attempting to make up for it now :P).

Guess we'll never know.

Edited by Luminis, 12 May 2018 - 01:00 PM.


#18 Rakshasa

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Posted 12 May 2018 - 01:17 PM

View PostJay Leon Hart, on 12 May 2018 - 12:55 PM, said:

The customer is always right? Yeah, pretty important.

It doesn't say much that is complementary about the customer, though, does it? Posted Image The next time a pro player here goes after potatoes, refusal to learn or safe spaces, this will serve as a exemplary rejoinder.

#19 Vonbach

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Posted 12 May 2018 - 01:20 PM

Great IS back to being target practice again. Clans need their training wheels.

#20 Bombast

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Posted 12 May 2018 - 01:24 PM

View PostMortalcoil, on 12 May 2018 - 12:53 PM, said:

Good job guys. We cried until we got our way. This is an important life lesson.


Consumers complained and the product was changed (Or rather not changed). If only most gaming companies could be persuaded in this way.

Actually curious if financial reasons helped push this. I know several people who not only canceled preoders, but made it clear in their support emails exactly why.





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