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Crying Works! Clan Laser Nerfs Removed! Good Job.


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#81 Vonbach

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Posted 13 May 2018 - 06:43 AM

Fine remove ghost heat then you might as well remove IS because no one would bother to play them.
Clan lasers weigh less do more damage and at longer range. People shrieked about energy draw so
ghost heat stayed. Ghost heat is pretty much the only way to balance clan lasers.

#82 oldradagast

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Posted 13 May 2018 - 06:46 AM

View PostVonbach, on 13 May 2018 - 06:43 AM, said:

Fine remove ghost heat then you might as well remove IS because no one would bother to play them.
Clan lasers weigh less do more damage and at longer range. People shrieked about energy draw so
ghost heat stayed. Ghost heat is pretty much the only way to balance clan lasers.


And it is STILL a trashy, illogical, poorly explained mechanic that should NOT be a "go-to" fix for anything.

Is Clan laser alpha too strong? Probably. So, then adjust the laser stats accordingly. Don't add more crazy ghost heat into the game that kills entire playstyles and wrecks any energy-heavy or energy-only mechs.

Also, maybe they should consider TESTING things first instead of just throwing darts at the balance dartboard, as usual.

#83 Imperius

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Posted 13 May 2018 - 06:50 AM

I’m still trying to figure out why they don’t just make all weapons equal on clan and is side. I mean just make all is stuff clan and we will go from there.

=/=
Weapon tonnage difference
XL engine
Heat sinks
Remove ghost heat
Lower damage numbers or increase armor and ammo

Again fun to me is playing a big mech with lots of guns or a few big guns. Shooting in a FPS is a must. When either of those gets nerfed so does the feeling of supporting a not fun game.

Recently I bought the Blood Asp that I may or may not play. I bought it because MW5 is important to me. Sadly I can’t funnel revenue strait to it though.


#84 Y E O N N E

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Posted 13 May 2018 - 06:53 AM

Eh, I get some out of putting the 'Mech together and, because IS stuff is harder to make work together, it is therefore more engaging to build with. I'd be pretty disappointed if the IS gear was identical to the Clan gear.

#85 Vonbach

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Posted 13 May 2018 - 06:56 AM

View Postoldradagast, on 13 May 2018 - 06:46 AM, said:


And it is STILL a trashy, illogical, poorly explained mechanic that should NOT be a "go-to" fix for anything.

Is Clan laser alpha too strong? Probably. So, then adjust the laser stats accordingly. Don't add more crazy ghost heat into the game that kills entire playstyles and wrecks any energy-heavy or energy-only mechs.

Also, maybe they should consider TESTING things first instead of just throwing darts at the balance dartboard, as usual.


Its either ghost heat or power draw pick one. Clan h lasers shouldn't even be in the game at all.
The whole poke snipe routine is the results of years of overpowered clan laser vomit and it should've been fixed ages ago.

#86 Luminis

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Posted 13 May 2018 - 07:03 AM

I'd love to know how many people around here play IS Mechs exclusively, get rolled a lot and attribute that to "Clan OP'ness" rather than anything else.

Posted Image

#87 Azure Kit

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Posted 13 May 2018 - 07:05 AM

View PostVonbach, on 13 May 2018 - 06:56 AM, said:

Clan h lasers shouldn't even be in the game at all.

Why not? Its part of the civil war era and was one of the few weapons clans got in the update.

#88 Khobai

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Posted 13 May 2018 - 07:09 AM

View PostVonbach, on 13 May 2018 - 06:56 AM, said:

Clan h lasers shouldn't even be in the game at all.


disagree. heavy large lasers are fine. you dont see dual heavy large laser shadowcats dominating the meta.

the problem isnt HLLs. The problem is the fact you can fire upto 6 CERML and 2 CHLL simultaneously without ghost heat.

the solution to that is just link them for ghost heat. that way you only punish the combination of those weapons specifically rather than punishing the individual weapons.

View PostVonbach, on 13 May 2018 - 06:56 AM, said:

Because they are stupidly overpowered.


there is zero evidence that HLL are overpowered on their own. HLL itself is not the problem.

HLL are only overpowered when used in combination with other lasers. Its those combinations that need to be prevented.

just like PGI, you are targeting the wrong thing.

Edited by Khobai, 13 May 2018 - 07:17 AM.


#89 Vonbach

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Posted 13 May 2018 - 07:12 AM

View PostAzure Kit, on 13 May 2018 - 07:05 AM, said:

Why not? Its part of the civil war era and was one of the few weapons clans got in the update.

Because they are stupidly overpowered. I have an idea Clans can have HLL un nerfed if
IS gets RACs that do full damage as in 2 or 5 per hit. Oh and Mrms that don't liquefy your mech
and don't streamer fire.

#90 Azure Kit

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Posted 13 May 2018 - 07:16 AM

View PostVonbach, on 13 May 2018 - 07:12 AM, said:

Because they are stupidly overpowered. I have an idea Clans can have HLL un nerfed if
IS gets RACs that do full damage as in 2 or 5 per hit. Oh and Mrms that don't liquefy your mech
and don't streamer fire.

Yes, because not neutering a huge number of clan energy builds because one or two mechs stand above the rest when boating energy is akin to giving the IS weapons that just eat people alive. I get a strong feeling that you've never piloted a clan mech and you're one of the people Luminis is talking about in his above post. Posted Image

#91 Y E O N N E

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Posted 13 May 2018 - 07:18 AM

View PostVonbach, on 13 May 2018 - 07:12 AM, said:

Because they are stupidly overpowered. I have an idea Clans can have HLL un nerfed if
IS gets RACs that do full damage as in 2 or 5 per hit. Oh and Mrms that don't liquefy your mech
and don't streamer fire.


Instant-salvo MRMs would be OP like nothing you've ever seen in this game before.

#92 oldradagast

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Posted 13 May 2018 - 07:21 AM

View PostAzure Kit, on 13 May 2018 - 07:16 AM, said:

Yes, because not neutering a huge number of clan energy builds because one or two mechs stand above the rest when boating energy is akin to giving the IS weapons that just eat people alive. I get a strong feeling that you've never piloted a clan mech and you're one of the people Luminis is talking about in his above post. Posted Image


Exactly. The people supporting this change have no idea of either the actual problem or even why people are opposed to it. They just default back to "U R all Clammers and suck!" lines of reasoning.

#93 Luminis

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Posted 13 May 2018 - 07:21 AM

View PostVonbach, on 13 May 2018 - 07:12 AM, said:

Because they are stupidly overpowered.

Yeah dude, all those Mechs running Heavy Micros, Heavy Smalls and Heavy Mediums are totally OP.

The Heavy Large being 18 damage as opposed to TT's 16? Yeah, that ought to be addressed.

#94 Jay Leon Hart

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Posted 13 May 2018 - 07:23 AM

View PostVonbach, on 13 May 2018 - 07:12 AM, said:

Because they are stupidly overpowered. I have an idea Clans can have HLL un nerfed if
IS gets RACs that do full damage as in 2 or 5 per hit. Oh and Mrms that don't liquefy your mech
and don't streamer fire.

Heavy lasers are only OP if you're stood out in the open, just like RACs. So don't do that, it's silly.

They're great when matched with other lasers, but seldom used on their own. I think I run just Heavy lasers on 3 'mechs - one ACH, one SHC and my remaining IFR.

View PostLuminis, on 13 May 2018 - 07:21 AM, said:

Heavy Micros

Pretty sure we don't have those Posted Image

#95 Dogstar

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Posted 13 May 2018 - 12:09 PM

View PostChampion of Khorne Lord of Blood, on 12 May 2018 - 07:51 PM, said:

If the changes had gone through Clans would have no chance against IS laser vomit at all.


Wow, hyperbole much? Really this is an example of why you shouldn't be taken seriously at any time. Your 'maths' sucks and ignores the simple fact that a lot of IS mechs can't mount those builds thanks to a very limited supply of energy hardpoints and a dearth of slots to fit heat sinks in.

#96 Seranov

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Posted 13 May 2018 - 12:22 PM

View PostDogstar, on 13 May 2018 - 12:09 PM, said:


Wow, hyperbole much? Really this is an example of why you shouldn't be taken seriously at any time. Your 'maths' sucks and ignores the simple fact that a lot of IS mechs can't mount those builds thanks to a very limited supply of energy hardpoints and a dearth of slots to fit heat sinks in.


>Much longer burn times
>More heat
>Longer cooldowns
>Less damage

How is this not across the board worse? Oh, right, because you don't like it. Gotcha. Sorry to have offended you, Dame.

#97 Mortalcoil

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Posted 13 May 2018 - 08:07 PM

View PostSeranov, on 13 May 2018 - 12:22 PM, said:


>Much longer burn times
>More heat
>Longer cooldowns
>Less damage

How is this not across the board worse? Oh, right, because you don't like it. Gotcha. Sorry to have offended you, Dame.



Less damage? ahahahaaaa. Less damage? ahahaahaaaaaaa? Wait, I gotta say it again. Less damage. Stop, you're killing me.

#98 Champion of Khorne Lord of Blood

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Posted 13 May 2018 - 08:20 PM

View PostMortalcoil, on 13 May 2018 - 08:07 PM, said:



Less damage? ahahahaaaa. Less damage? ahahaahaaaaaaa? Wait, I gotta say it again. Less damage. Stop, you're killing me.


He is talking about under the proposed changes Clan alphas would be lower than IS alphas (52 vs 60).

#99 Mortalcoil

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Posted 13 May 2018 - 09:19 PM

View PostChampion of Khorne Lord of Blood, on 13 May 2018 - 08:20 PM, said:


He is talking about under the proposed changes Clan alphas would be lower than IS alphas (52 vs 60).


Maybe, maybe not. I never overestimate the intelligence of these forums.

#100 Novakaine

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Posted 13 May 2018 - 09:26 PM

Hmm looks like hiatus is still on then.



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