Shooting 2 Big Guns Is Fun.
#1
Posted 13 May 2018 - 02:48 PM
This has nothing to do with balance or damage numbers for me personally, but when big guns are limited to being shot 1 at a time it's not all that enjoyable. Make of it what you will.
#2
Posted 13 May 2018 - 02:57 PM
#3
Posted 13 May 2018 - 03:09 PM
Azure Kit, on 13 May 2018 - 02:57 PM, said:
It might add a little immersion if the recoil from large ballistics slowed or staggered you a tiny bit.
#4
Posted 13 May 2018 - 03:14 PM
I'm fine with giving it a screen shake.
In fact whenever I use regular gauss now I feel like its so puny and not satisfying like slamming Hgauss into someone.
Most mechs except Assaults cannot carry dual ac20s + auxiliary armaments anyway. Plus, there is already AC20+dual snub. And that causes no problems, its actually kinda inferior TBH.
Edited by Humpday, 13 May 2018 - 03:15 PM.
#5
Posted 13 May 2018 - 03:17 PM
I think accuracy should be a thing like it is in tabletop. ie. numbers under the hood.
#6
Posted 13 May 2018 - 03:19 PM
neofightr, on 13 May 2018 - 03:17 PM, said:
I think accuracy should be a thing like it is in tabletop. ie. numbers under the hood.
Its already been overcome long time ago, stagger fire is the only way to play heavy gauss.
#7
Posted 13 May 2018 - 04:12 PM
#8
Posted 13 May 2018 - 04:20 PM
Azure Kit, on 13 May 2018 - 02:57 PM, said:
il take recoil mechanics over ghost heat any day. that includes ghost spread, screen shake, and hgauss style torso deflection.
Edited by LordNothing, 13 May 2018 - 04:21 PM.
#9
Posted 13 May 2018 - 05:58 PM
Azure Kit, on 13 May 2018 - 02:57 PM, said:
Most heavy mechs won't need follow ups, if they can fire 2 AC20s at once. Cause 2xIS AC20s are not only deadly, but so damn heavy and bulky.
Edited by El Bandito, 13 May 2018 - 06:10 PM.
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