ShiverMeRivets, on 15 May 2018 - 05:00 AM, said:
Note that your gripe here mainly has to do with the high mounts of the roughneck and much less with IS lasers.
I dont play factions so I care little about IS-Clan balance. I do care that some mechs can reach alphas that strip the ST armor of a heavy mech in one burst, from a significant distance. The cases are almost exclusively clan mechs, for 2 reasons: 1. Clan mech can get a very high number of laser mounts. The RGH-3 example above has only 5 lasers. Very very few IS mechs get more than that. 2. IS heat sinks take 3 crit slots - they dont fit in the legs or CT, which means they compete for slots in the ST and arms where the weapons are. Clan laser boats can load many more smaller double heat sinks that fit into more components and can fit into components together with the smaller (in crit slots) clan weapons.
I am all for nerfing extreme alphas, clan or IS, lasers or missiles or ballistics.
I'm of the opinion that extreme alphas are actually pretty balanced. The Clan mech can rip the side torso armor off of a heavy in one shot but the IS mech can rip the side torso off before the Clan mech can fire a second shot to do the same. So it turns out the IS mech kills its enemy faster. Clan mech also is in a *much* worse situation if pushed than the IS mech. Infact the IS mech's duration is so low that it firing twice is still only about 86% of the duration of the Clan mech's.
People get confused with IS lasers compared to Clan lasers. Clan lasers are built for putting out high alphas at a cost to how fast they can shoot those alphas again while IS has smaller alphas (that remain viable due to shorter duration) and can shoot them multiple times before the clan mech can reload.
Clans also have a load more waste damage that gets spread, misses, or overkills a target which means a lot of waste heat, which matters a whole lot when your mech can't fire twice in a row without overheating. Meanwhile IS prospers in a target rich environment.
Without Clan having extremely high alphas they really serve no purpose. Its a basic example of Alpha vs DPS and Higher potential damage per shot vs higher precision rolled into one. Game balance 101.