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Is Lpl Nerfed Practically To Useless-Completely Fine, Mention Clan Laser Nerfs- Lol.


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#41 Champion of Khorne Lord of Blood

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Posted 14 May 2018 - 11:50 AM

View PostLordBraxton, on 14 May 2018 - 10:03 AM, said:

I only use Clan Tech cause it is way better in quickplay. Im hoping Clan gets nerfed in someway, someday, so I can use IS again and not feel like a gimp. The ghost heat nerf did seem kind of dumb, cause it was gonna hurt my linebacker more than my meta clan mechs.

They need to throw more crazy agility and armor quirks at IS mechs, especially the underperformers.


What IS builds were you thinking about using? Try out Roughneck 3A, pack some 3 LPL and 2 MPL, all in the high mounts ringing the cockpit, go out into quickplay and get free trades for days. Gauss mechs can't touch you, as your peek duration is shorter than their charge time. Dragon 1C is another good one, generally I run it with dual HPPC in the high mount next to the cockpit and use the other side as a deadside and you are generally peeking up and shooting and back behind cover by the time the projectiles hit, so its practically unkillable.

As for agility and durability quirks that you ask for. Roughneck gets LOADS of durability added on and is as agile as the Hellbringer. Dragon also gets loads of durability, though somewhat less than the Roughneck, and it has over double the agility of the Hellbringer. Would definitely recommend giving them a go.

#42 R Valentine

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Posted 14 May 2018 - 12:19 PM

Pretty much my thoughts on the subject. IS laser vomit has been dead since the SPL/LPL nerfs. Clan laser vomit got better with the civil war patch. But mention nerfing clan lasers once and the crocodile tears start flowing.

#43 ShiverMeRivets

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Posted 15 May 2018 - 05:00 AM

View PostChampion of Khorne Lord of Blood, on 14 May 2018 - 11:50 AM, said:


What IS builds were you thinking about using? Try out Roughneck 3A, pack some 3 LPL and 2 MPL, all in the high mounts ringing the cockpit, go out into quickplay and get free trades for days. Gauss mechs can't touch you, as your peek duration is shorter than their charge time. Dragon 1C is another good one, generally I run it with dual HPPC in the high mount next to the cockpit and use the other side as a deadside and you are generally peeking up and shooting and back behind cover by the time the projectiles hit, so its practically unkillable.

As for agility and durability quirks that you ask for. Roughneck gets LOADS of durability added on and is as agile as the Hellbringer. Dragon also gets loads of durability, though somewhat less than the Roughneck, and it has over double the agility of the Hellbringer. Would definitely recommend giving them a go.

Note that your gripe here mainly has to do with the high mounts of the roughneck and much less with IS lasers.

I dont play factions so I care little about IS-Clan balance. I do care that some mechs can reach alphas that strip the ST armor of a heavy mech in one burst, from a significant distance. The cases are almost exclusively clan mechs, for 2 reasons: 1. Clan mech can get a very high number of laser mounts. The RGH-3 example above has only 5 lasers. Very very few IS mechs get more than that. 2. IS heat sinks take 3 crit slots - they dont fit in the legs or CT, which means they compete for slots in the ST and arms where the weapons are. Clan laser boats can load many more smaller double heat sinks that fit into more components and can fit into components together with the smaller (in crit slots) clan weapons.

I am all for nerfing extreme alphas, clan or IS, lasers or missiles or ballistics.

#44 Champion of Khorne Lord of Blood

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Posted 15 May 2018 - 07:12 AM

View PostShiverMeRivets, on 15 May 2018 - 05:00 AM, said:

Note that your gripe here mainly has to do with the high mounts of the roughneck and much less with IS lasers.

I dont play factions so I care little about IS-Clan balance. I do care that some mechs can reach alphas that strip the ST armor of a heavy mech in one burst, from a significant distance. The cases are almost exclusively clan mechs, for 2 reasons: 1. Clan mech can get a very high number of laser mounts. The RGH-3 example above has only 5 lasers. Very very few IS mechs get more than that. 2. IS heat sinks take 3 crit slots - they dont fit in the legs or CT, which means they compete for slots in the ST and arms where the weapons are. Clan laser boats can load many more smaller double heat sinks that fit into more components and can fit into components together with the smaller (in crit slots) clan weapons.

I am all for nerfing extreme alphas, clan or IS, lasers or missiles or ballistics.


I'm of the opinion that extreme alphas are actually pretty balanced. The Clan mech can rip the side torso armor off of a heavy in one shot but the IS mech can rip the side torso off before the Clan mech can fire a second shot to do the same. So it turns out the IS mech kills its enemy faster. Clan mech also is in a *much* worse situation if pushed than the IS mech. Infact the IS mech's duration is so low that it firing twice is still only about 86% of the duration of the Clan mech's.

People get confused with IS lasers compared to Clan lasers. Clan lasers are built for putting out high alphas at a cost to how fast they can shoot those alphas again while IS has smaller alphas (that remain viable due to shorter duration) and can shoot them multiple times before the clan mech can reload.

Clans also have a load more waste damage that gets spread, misses, or overkills a target which means a lot of waste heat, which matters a whole lot when your mech can't fire twice in a row without overheating. Meanwhile IS prospers in a target rich environment.

Without Clan having extremely high alphas they really serve no purpose. Its a basic example of Alpha vs DPS and Higher potential damage per shot vs higher precision rolled into one. Game balance 101.

#45 justcallme A S H

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Posted 15 May 2018 - 07:17 AM

View PostSamial, on 13 May 2018 - 08:25 PM, said:

Bull **** this nerf was needed, you people just want to keep your insane advantage.. No way i'm playing or buying anymore **** until they nerf clan overpowered ****..


What insane advantage, exactly?

View PostJohnathan Tanner, on 13 May 2018 - 08:26 PM, said:

What do you mean, "YOU PEOPLE"?


- Those who can aim
- Those who can hold burns
- Those who play the game at or above the average


Pick from any of those you want. Mix and match even.

View PostChampion of Khorne Lord of Blood, on 14 May 2018 - 07:07 AM, said:


HBR-PRIME

Its the build everyone complains about when they talk about high alpha, other ones lose out to IS on their damage/tick pretty bad. Your 64 damage build having 41 damage per tick, while this one has 50, while IS standard issue 3LL+6ERML has 52 after rounding.


57pts, thanks :)

52pt is 3LL/5ERML.

Edited by justcallme A S H, 15 May 2018 - 07:16 AM.


#46 SFC174

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Posted 15 May 2018 - 07:19 AM

View Postjustcallme A S H, on 15 May 2018 - 07:17 AM, said:


57pts, thanks Posted Image

52pt is 3LL/5ERML.


He was quoting pts/tick rather than absolute dmg

#47 thievingmagpi

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Posted 15 May 2018 - 07:34 AM

So.... Roughneck 3a.. Lpl and ermed or LL and ermed?

#48 Champion of Khorne Lord of Blood

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Posted 15 May 2018 - 09:35 AM

View Postthievingmagpi, on 15 May 2018 - 07:34 AM, said:


So.... Roughneck 3a.. Lpl and ermed or LL and ermed?





I run my Roughneck with 3LPL and 2 MPL because I find myself not needing the range and love short durations and more damage, but you could also run LPL+ERMeds for a slightly longer duration and more range but then also longer cooldowns. You can optionally use the arm mounts to further increase your alpha at the cost them not being high mounts. There's also always the option of dual HPPC or dual PPC+dual LPL for a more PPFLD focused build.





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