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Blood Asp Quirks Are Out.

BattleMechs

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#21 MechaBattler

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Posted 14 May 2018 - 11:45 AM

I assumed it was like one of the skill tree jump jet boosts. Perhaps it means total capacity of JJs you can equip?

Edited by MechaBattler, 14 May 2018 - 11:46 AM.


#22 Jay Leon Hart

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Posted 14 May 2018 - 12:28 PM

View PostMechaBattler, on 14 May 2018 - 11:45 AM, said:

I assumed it was like one of the skill tree jump jet boosts. Perhaps it means total capacity of JJs you can equip?

Quirk is on the BAS-A

BAS-A comes with 3 JJs stock

Pretty sure it just means "+3 JJs installed on equipped OmniPods"

#23 MechaBattler

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Posted 14 May 2018 - 12:33 PM

That seems strange to put that on the quirk list ;o

#24 Jay Leon Hart

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Posted 14 May 2018 - 12:39 PM

Aye, it is a bit odd. Maybe for better visibility of which variants come with JJs??

#25 MechaBattler

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Posted 14 May 2018 - 02:00 PM

Shame. JJ quirks seem like a different avenue to buff mechs.

#26 Internal Obedience XIII-omega

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Posted 14 May 2018 - 02:11 PM

MKII still superior. At least in my eyes.

#27 Grus

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Posted 14 May 2018 - 03:58 PM

... why do all of them have a exp quirk?

#28 Jay Leon Hart

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Posted 14 May 2018 - 03:59 PM

View PostGrus, on 14 May 2018 - 03:58 PM, said:

... why do all of them have a exp quirk?

Standard 8/8 quirk

#29 GrimReaper74

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Posted 14 May 2018 - 05:27 PM

The jump jet „quirks“ are not a boost. It just states that there are omnipods with jump jets installed on the mech. And these are fixed equipment on these pods.





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