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The "ive Been Playing Since Closed Beta And Have Never Been Upset By Weapon Changes, [redacted]" Club

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#1 Toothless

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Posted 14 May 2018 - 01:51 PM

Post here if you've never once felt an emotion that could be considered passionate about any form of weapon 'balance' over the past ~6 years or so. Rather, you simply find eternal amusement. The Clan small pulse nerf? Didnt feel a thing. Heat values going up and down willy nilly? Nah, Ill adjust. Mech quirks that made Thunderbolts fire at will with next to no heat penalty in faction play's hayday? I just didnt play Faction play!

So come and join if you just kinda say 'meh' when PGI (snicker) "balances" weapons once in a while. Recount your favorite 'No care is the best care' moments!

Splat cats that had broken SRM's that dealt extra damage? LOL how'd they not test that?

Clans released with just blatantly unbalanced weapons? LOL no way they will accuse us of pay to win!

Do another one of hundreds of heavy handed, non incremental balance adjustments? *hands on hips, head tilted sassily to the side* Oh PGI, when will you learn? *canned applause and laughter*

Take ages to change weapon values in any fashion when it has been pointed out time and time again how easy it is to do so and waiting weeks/months for patches while ire grows out of control? Thats so PGI!

LBX ammo types? Clan Autocannons? This one is not technically weapon balance but wow how about those apples, just wow. They lost a sticky note? Cant figure out a way to switch weapons and its actually considered a more viable solution to invent a weapon type to fill the role, but still make it bad and not act like an LBX slug weapon does? Man. Just wow.

Ghost Heat? Actually no this one is still pretty bad, both from the standpoint that it is an intellectually insulting and obfuscated solution to the problem of boating and that it has been around for so long with so much vitriol towards it and no attempt to change besides Power Draw.

#2 Brain Cancer

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Posted 14 May 2018 - 03:33 PM

Most of my passion comes from the headache generated from facepalming at the easily considered side effects of various changes over the years.

#3 Alpha087

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Posted 14 May 2018 - 04:30 PM

I'm more saddened than amused. Once MW5 arrives, I'll likely drop this game and never look back. When I started playing during the beta, I longed for a new, proper MechWarrior title, after having played 4 for so many years. What we've been given here, to me, feels like nothing more than a less-than-popular esport game with the typical merry-go-round balance changes and extremely stale/uninteresting meta builds that accompany said changes. Despite taking breaks and coming back to MWO time and time again, I always found that it was just the same sh*t on a different day.

I'm ready for fighting something other than mechs in a universe that is suppose to have tons of combined arms combat going on. I'm ready to stomp around in my favorite mechs with builds that I put together myself to match the given mission, instead of meta mechs with meta builds only. I'm ready for PvE where the gameplay is balanced around fun instead of being balanced around the competitive nature of PvP. Lastly, if MW5 fails in any of these regards, I'm ready to change the game myself, given that it's suppose to have mod support.

#4 the huanglong

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Posted 14 May 2018 - 04:34 PM

Pretty much me but I took a break around Clans.

I'll always run poorly optimised lore builds so the balance changes don't really stir me up, just change the means of a 12/0 roll if that is the kind of matchup I get.

I like the new trees and nothing has rekindled my enthusiasm for the game more than not needing to buy and grind 3 variants of a mech I only like one variant of.

View PostToothless, on 14 May 2018 - 01:51 PM, said:

Splat cats


That takes me back. SHOOT THE EARS, SHOOT THE EARS!

Edited by the huanglong, 14 May 2018 - 04:35 PM.


#5 Splatshot

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Posted 15 May 2018 - 09:22 AM

View PostAlpha087, on 14 May 2018 - 04:30 PM, said:

I'm more saddened than amused. Once MW5 arrives, I'll likely drop this game and never look back. When I started playing during the beta, I longed for a new, proper MechWarrior title, after having played 4 for so many years. What we've been given here, to me, feels like nothing more than a less-than-popular esport game with the typical merry-go-round balance changes and extremely stale/uninteresting meta builds that accompany said changes. Despite taking breaks and coming back to MWO time and time again, I always found that it was just the same sh*t on a different day.

I'm ready for fighting something other than mechs in a universe that is suppose to have tons of combined arms combat going on. I'm ready to stomp around in my favorite mechs with builds that I put together myself to match the given mission, instead of meta mechs with meta builds only.


Why would MW5 be better than MWO, same company?

Also last I heard no mechlab in MW5, Stock load outs only. You can upgrade the weapons, but not actually change them. Say get a better ML made by a different company that may have a better range or does more damage.

#6 Peter2k

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Posted 15 May 2018 - 11:38 AM

View PostSplatshot, on 15 May 2018 - 09:22 AM, said:


Why would MW5 be better than MWO, same company?



Has full mod support?

Took someone on the BT forum 2 days to mod in all the missing chassis variants (weapon hardpoints)
Not sure a more restrictive mechlab is the Achilles heel to MW5

Every mechwarrior has it's own iteration on restrictions in the mechlab (like sized hardpoints for instance)
But ehh, wait and see for anything PGI does

Also to the OP

Same

Edited by Peter2k, 15 May 2018 - 11:39 AM.


#7 Mortalcoil

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Posted 15 May 2018 - 12:14 PM

I enjoy laughing at the tears. They think I have tears, as I laugh my way to 1.2k damage in clan mechs. With 1 button set up for my weapons.

Edited by Mortalcoil, 15 May 2018 - 12:16 PM.


#8 Johnathan Tanner

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Posted 15 May 2018 - 12:18 PM

View PostMortalcoil, on 15 May 2018 - 12:14 PM, said:

I enjoy laughing at the tears. They think I have tears, as I laugh my way to 1.2k damage in clan mechs. With 1 button set up for my weapons.

Why are you talking about 1.2k damage as if thats impressive?

#9 MechaBattler

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Posted 15 May 2018 - 12:32 PM

I'm not really amused by people gloating.

#10 occusoj

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Posted 15 May 2018 - 12:36 PM

View PostToothless, on 14 May 2018 - 01:51 PM, said:

So come and join if you just kinda say 'meh' when PGI (snicker) "balances" weapons once in a while. Recount your favorite 'No care is the best care' moments!

Current IS LPL dmg nerf. Seriously wondering how they arrived at this one, seems totally random.

Torso mobility after engine decoupling for certain mechs. Those mechs have nice arms for shielding, lets make em slow so they can barely use them. What could go wrong....

Flamers in Solaris, top lol.

Then theres the whole classic stuff like "normalizing" weapon geometry, this ammo switching thing, cACs, cockpit screens, removal of IK, hitreg, the quirkening, GH, and so on,...
Such stuff is more entertaining than the game itself, every iteration is random and surprising, youre never really prepared for or would expect what they come up with next. Someone should bring that all together in a book called "Battletech: The MWO chronicles" or so.

MW5 without a mechlab would fit the general scheme of this perfectly well.

Quote

They think I have tears, as I laugh my way to 1.2k damage in clan mechs.

I see you switched some numbers by accident and it should read 2.1k damage, thats impressive. 1.2 would be nothing special, but you sure didn't mean that, did you?

#11 Mortalcoil

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Posted 15 May 2018 - 01:44 PM

View PostJohnathan Tanner, on 15 May 2018 - 12:18 PM, said:

Why are you talking about 1.2k damage as if thats impressive?


well, as happy as I am to have a stalker, I am rolling my eyes.

#12 Mortalcoil

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Posted 15 May 2018 - 02:03 PM

View Postoccusoj, on 15 May 2018 - 12:36 PM, said:

Current IS LPL dmg nerf. Seriously wondering how they arrived at this one, seems totally random.

Torso mobility after engine decoupling for certain mechs. Those mechs have nice arms for shielding, lets make em slow so they can barely use them. What could go wrong....

Flamers in Solaris, top lol.

Then theres the whole classic stuff like "normalizing" weapon geometry, this ammo switching thing, cACs, cockpit screens, removal of IK, hitreg, the quirkening, GH, and so on,...
Such stuff is more entertaining than the game itself, every iteration is random and surprising, youre never really prepared for or would expect what they come up with next. Someone should bring that all together in a book called "Battletech: The MWO chronicles" or so.

MW5 without a mechlab would fit the general scheme of this perfectly well.


I see you switched some numbers by accident and it should read 2.1k damage, thats impressive. 1.2 would be nothing special, but you sure didn't mean that, did you?


Never said 1.2k was my best score ever, just an average good score, and if you're pulling 2.1k damage all the time, I recommend dropping with better team mates.

Edited by Mortalcoil, 15 May 2018 - 02:04 PM.


#13 Deathlike

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Posted 15 May 2018 - 03:22 PM

Honestly, it's the best drinking game that doesn't involve a Town Hall.

Lowering the bar consistently is an achievement worth mentioning. After all, what is RNGesus if you don't use it/him for "balance"?

#14 Yosharian

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Posted 15 May 2018 - 05:29 PM

Claiming that 1200 damage is nothing special is almost as dumb as claiming 1200 damage in one match is a meaningful contribution to a balance discussion

Not that that's what this topic is, if we're just flaming PGI then I'm happy to jump on board that particular bandwagon

#15 Reported for Inappropriate Name

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Posted 15 May 2018 - 06:19 PM

View PostAlpha087, on 14 May 2018 - 04:30 PM, said:

I'm more saddened than amused. Once MW5 arrives, I'll likely drop this game and never look back. When I started playing during the beta, I longed for a new, proper MechWarrior title, after having played 4 for so many years. What we've been given here, to me, feels like nothing more than a less-than-popular esport game with the typical merry-go-round balance changes and extremely stale/uninteresting meta builds that accompany said changes. Despite taking breaks and coming back to MWO time and time again, I always found that it was just the same sh*t on a different day.

I'm ready for fighting something other than mechs in a universe that is suppose to have tons of combined arms combat going on. I'm ready to stomp around in my favorite mechs with builds that I put together myself to match the given mission, instead of meta mechs with meta builds only. I'm ready for PvE where the gameplay is balanced around fun instead of being balanced around the competitive nature of PvP. Lastly, if MW5 fails in any of these regards, I'm ready to change the game myself, given that it's suppose to have mod support.

pgi is making mw5, so you're going to leave mwo out of disappointment to play another pgi game and expect something different? Do you have stockholm syndrome or are you just insane?


Anyway, in regards to damage, if you don't make 800+ damage consider yourself dead weight who can only win with luck.

The exception is if you play a "drill alpha" kind of mech. you know the one. entry level for this is 60 damage pinpoint but sometimes you can get by in the 30's and it doesn't matter if you disagree with me the outcome will be the same.

Edited by Battlecruiser, 15 May 2018 - 06:23 PM.


#16 Samantha Rbnsn1990

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Posted 15 May 2018 - 06:35 PM

The best part about any update is the complaining.

#17 DONTOR

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Posted 15 May 2018 - 08:37 PM

View PostToothless, on 14 May 2018 - 01:51 PM, said:

LBX ammo types? Clan Autocannons? This one is not technically weapon balance but wow how about those apples, just wow. They lost a sticky note? Cant figure out a way to switch weapons and its actually considered a more viable solution to invent a weapon type to fill the role, but still make it bad and not act like an LBX slug weapon does? Man. Just wow.

I try very hard to forget about this, thanks for making me almost care again about weapon balance ;)

#18 Vellron2005

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Posted 15 May 2018 - 10:46 PM

Sadly, I cannot join this club, since I am quite passionate and emotional about my lock-on arc being nerfed from 45% to 20%.. which effectively made it impossible to bend LRMs..

Naturally, I did adjust.. but LRM bending was a hallmark of an experienced LRM user, and I am sad to see it die..

#19 Pain G0D

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Posted 15 May 2018 - 11:08 PM

So dispassionate that you bothered to take time and make a troll thread .

You want dispassion ?

I dont care for balance or meta .I probably wont even notice . I play MWO for fun and in my fave mechs . I know about a laser nerf but thats it . I play dakka and missiles myself .

I wont join your club , your fake dispassion comes from your perception that PGI somehow failed you .

I trust PGI cause well.........they invented this game and they are paid professionals and have stats and numbers to make whatever adjustments are necessary so we can all have fun . Its in their financial best interest to do these things to keep the game alive and kicking as long as possible .

And the game is still kicking . Take that fact to your next troll club meeting.

Edited by Pain G0D, 15 May 2018 - 11:14 PM.






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