Long Range Missiles should be used in nearly every game possible so we can have more variety and tactical play instead of direct-fire galore!
There's so many counters that can render them useless and to back that up i'll give a list.
Satan Box ECM
Close range under 190m
Cover
Direct fire weapons
Stealth Armor
Radar Dep
AMS
Required maintaining of the lockening
If lrms are considered bad by the majority of the community, then either a portion of the counters need a reduction/removal or lrms need a buff.
If we can't get buffed lrms then ECM and Radar dep have to receive changes!
ECM needs to not block enemy detection but rather reduce the targeting time by a percentage and Radar deprivation is an unhealthy hard counter for the already poor performing LRMS & Streaks and therefore needs to be removed or changed into something else, like, the enemy can't see your loadout or paper doll but can still target you.
Here are the buffs that lrms could use!
LRMs still deal damage under 190m but by -10-20% (I recall that LRMs shattered someone's cockpit when they were fired really close)
LRMs need Artemis IV changes that tighten the spread by 20%
LRMs do not require a maintained lock to go after the target (remote controlled missiles.)
Narced Targets automatically have LRMs home in on them or locking area is increased by a large percentage.
Edited by Armored Yokai, 14 May 2018 - 08:36 AM.