

The Ultimate Fate Of 1-Click Alpha Warriors
#1
Posted 14 May 2018 - 02:00 PM
#2
Posted 14 May 2018 - 02:26 PM
Let's remove GH entirely and return to the glory days.
#3
Posted 14 May 2018 - 02:36 PM
Alexander of Macedon, on 14 May 2018 - 02:26 PM, said:
Let's remove GH entirely and return to the glory days.
Want to see it in it's glory days again? load up HBS' Battletech, my Stalker 3F there is just a brutal killer....
STK-3F
The LRM's there are all +stability damage, she puts something into unsteady every round... next hit knocks that target over!
#4
Posted 14 May 2018 - 04:39 PM
VonBruinwald, on 14 May 2018 - 02:00 PM, said:

Dude, Mechassault made it mechanically impossible to alpha strike. You could only fire one weapon group at a time and you had to manually switch to your next group before you could fire it rather than having each group on its own separate hotkey.
If you're gonna bash MA at least do it right.
EDIT: There is a little nitpick from MA2: Lone Wolf that I missed.
FupDup, on 14 May 2018 - 05:56 PM, said:
Edited by FupDup, 14 May 2018 - 05:57 PM.
#6
Posted 14 May 2018 - 05:56 PM
VonBruinwald, on 14 May 2018 - 05:54 PM, said:
You could Alpha Strike in Lone Wolf...
Eh, kinda sorta. I admit I forgot about that special ability you unlocked when you got a certain assault mech (i.e. Atlas, Blood Asp, etc.) equipped with full level 3 powerups on all weapon groups. However, that special attack isn't the same thing as firing all of your weapon groups simultaneously in the normal BT sense of the term "alpha strike." It's an entirely separate attack rather than a combination of all your normal stuff.
#7
Posted 14 May 2018 - 06:05 PM
FupDup, on 14 May 2018 - 05:56 PM, said:
Plus I believe it leave you with a max heat gauge making it immpossible to retailate if you miss, it was a trade off .
#8
Posted 14 May 2018 - 06:08 PM
Battlemaster56, on 14 May 2018 - 06:05 PM, said:
Yes, it did that too. Although in terms of "missing" the four big purple "pom poms" of death that fired out also had heat-seeking capabilities so if you didn't get to cover quick you were effed.
#9
Posted 14 May 2018 - 07:57 PM
FupDup, on 14 May 2018 - 06:08 PM, said:
Yea that's true but only mechs to take a hit is the atlas and ragnarok since they can take a mech explosion face first and only worry bout the guy finishing them off. But yea kinda eff to take that in the face but hey awesome explosions and environment destruction also destract me from my faolures in that game.
#10
Posted 15 May 2018 - 03:49 AM
#12
Posted 15 May 2018 - 07:28 AM
Battlemaster56, on 15 May 2018 - 06:48 AM, said:
I often consider MA being unspeakable a meme and like all memes it boils down to hive mentality, most people are too scared to admit it was actually a pretty good game because the hive is their life and they scared to be kicked out of the PC gaming master race.
MechAssault, Phantom Crash (SLAI for you PS2 fellows) and ChromeHounds are some of the best mech games out there.
#13
Posted 15 May 2018 - 07:44 AM
Battlemaster56, on 15 May 2018 - 06:48 AM, said:
To be fair, it kind of did... after the poor reception by the fan base for it, Microsoft wouldn't touch the IP again...
That being said, if it hadn't tried to be part of the IP but rather something entirely new, I think it would've been really well received.
I mean the only real failings it had were the writing and sound... the controls were good, the game play was good... just the ability to hijack mechs mid fight was odd not to mention a lot of things that just didn't make sense with in the IP (namely a lot of the boss fight mechs)...
#14
Posted 15 May 2018 - 07:52 AM
Metus regem, on 14 May 2018 - 02:36 PM, said:
Want to see it in it's glory days again? load up HBS' Battletech, my Stalker 3F there is just a brutal killer....
STK-3F
The LRM's there are all +stability damage, she puts something into unsteady every round... next hit knocks that target over!
LRM55 is better, you want three launchers to maximize efficiency with Multi-Target + Breaching Shot, and a missile TTS + more tubes + extra ammo + max frontal armor is more useful than backup lasers.
Besides, it's got nothing to do with the days when STKes were the gods of hillpeeking or laservom.
Edited by Alexander of Macedon, 15 May 2018 - 07:52 AM.
#15
Posted 15 May 2018 - 08:01 AM
Alexander of Macedon, on 15 May 2018 - 07:52 AM, said:
Besides, it's got nothing to do with the days when STKes were the gods of hillpeeking or laservom.
True, but my best LRM's in HBS BT are twin ++ 15's and twin ++10's... I've got the missile TTS++... I'm not worried too much about it getting stuck in as I uaualy keep it back behind my more front line Battlemaster and Highlander 732B and 733.
#16
Posted 15 May 2018 - 08:13 AM
VonBruinwald, on 15 May 2018 - 07:28 AM, said:
I often consider MA being unspeakable a meme and like all memes it boils down to hive mentality, most people are too scared to admit it was actually a pretty good game because the hive is their life and they scared to be kicked out of the PC gaming master race.
MechAssault, Phantom Crash (SLAI for you PS2 fellows) and ChromeHounds are some of the best mech games out there.
MechWarrior 3 is the 'Mech game by which all other FPS BattleTech titles should be judged. It actually felt like you were fighting a war with everything that entailed, and not a series of one-off arcade brawls with power ups and hyper combos for console gamers with tiny attention spans. Also, whilst I am a member of the PC gaming master race, I don't consider myself a gamer as such anymore, on account of most games being psychological carrot on a stick ploys to buy cosmetic items. So in that regard, I wouldn't care too much about being kicked out of gamer culture per se, which is funny, because I'm a game developer. Once you know what's in the special sauce...
#17
Posted 15 May 2018 - 08:47 AM
RickySpanish, on 15 May 2018 - 08:13 AM, said:
/shrug
I agree that MW3 was very good and decently written, with a great feel to the mechs.. I loved how using large AC/s on an arm would pull your mech to one side, I still think the gold standard for writing when it comes to the MW series is MW2 Mercs, that one felt like your mission choices had weight.
#18
Posted 15 May 2018 - 09:28 AM
Metus regem, on 15 May 2018 - 08:47 AM, said:
/shrug
I agree that MW3 was very good and decently written, with a great feel to the mechs.. I loved how using large AC/s on an arm would pull your mech to one side, I still think the gold standard for writing when it comes to the MW series is MW2 Mercs, that one felt like your mission choices had weight.
Mercs was solid, especially when it came out. I don't remember there being many open ended fps games like that where you managed a mercenary company, maybe Strike Commander? Mech 3 wins out for me because it added a certain level of class that had been absent from the game before then; the cool menus with their blur effect, the music, the intro where everything that conceivably could go wrong, does, and the opening missions where your sole objective is to salvage the absolute **** show your operation has become. It did for 'Mech games what Saving Private Ryan did for war films.
Edited by RickySpanish, 15 May 2018 - 09:31 AM.
#20
Posted 15 May 2018 - 09:41 AM
RickySpanish, on 15 May 2018 - 09:28 AM, said:
I totally get that, as I said MW3 had better feel, but I felt the writing for MW2 Mercs was better. Also I love the intro vid for MW2 Mercs more than MW3...
That being said, MW3 had a very good BT feel, you were trapped behind Clan lines and you had to figure out how to meet up with the rest of your task force to accomplish the task you had been assigned.
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