Constant Mass Crashes
#21
Posted 19 May 2018 - 01:09 PM
#22
Posted 19 May 2018 - 02:41 PM
#23
Posted 19 May 2018 - 07:31 PM
#24
Posted 19 May 2018 - 08:51 PM
#25
Posted 19 May 2018 - 10:44 PM
cratermaker, on 19 May 2018 - 08:51 PM, said:
3 day long weekend in Canada... in most provinces Monday is Victoria day...so of course PGI staff have run off till tuesday. This is common with events... they put up something, then disappear before the bugs are found by the players.
#26
Posted 20 May 2018 - 03:49 AM
Edited by d00mchild, 20 May 2018 - 03:50 AM.
#27
Posted 20 May 2018 - 01:30 PM
#28
Posted 20 May 2018 - 07:17 PM
#29
Posted 20 May 2018 - 10:00 PM
#31
Posted 22 May 2018 - 04:37 AM
#32
Posted 22 May 2018 - 06:43 AM
#33
Posted 22 May 2018 - 10:16 AM
Edited by Boris Javorina, 22 May 2018 - 10:17 AM.
#34
Posted 22 May 2018 - 01:50 PM
Video is up:
You can see the elastic banding and my ping before the crash to the loading screen.
Omicron.Log file states:
<14:56:46> [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.DisableSpecCameraButtons
<14:57:46> Disconnect called: reason=29
<14:57:46> CGameRules::OnDisconnect: Client has disconnected: cause=eDC_EndOfRoundExpired, desc=User left the game << YEAH not so much as you see in the video.
<14:57:46> CGameClientChannel::Release
<14:57:47> could not free all buffers from CDevBufferMan!
<14:57:47> UnLoadLevel End: 0.6 sec
Edited by R5D4, 22 May 2018 - 03:03 PM.
#35
Posted 22 May 2018 - 04:04 PM
R5D4, on 22 May 2018 - 01:50 PM, said:
Video is up:
You can see the elastic banding and my ping before the crash to the loading screen.
Omicron.Log file states:
<14:56:46> [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.DisableSpecCameraButtons
<14:57:46> Disconnect called: reason=29
<14:57:46> CGameRules::OnDisconnect: Client has disconnected: cause=eDC_EndOfRoundExpired, desc=User left the game << YEAH not so much as you see in the video.
<14:57:46> CGameClientChannel::Release
<14:57:47> could not free all buffers from CDevBufferMan!
<14:57:47> UnLoadLevel End: 0.6 sec
Got the usual line about clean the shaders despite having said that I ran the repair tool prior to the crash (pretty sure it cleans the shaders for me). See if it makes any difference but doubt it when it wasn't just me and this is a clean updated build of OS and Mechwarrior.
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