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Spotting And Map


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#1 Acersecomic

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Posted 17 May 2018 - 02:12 PM

Now, I gotta ask... because coming from nearly 90k matches in World of Tanks...
DO THEY NOT HAVE RADIOS IN MECHS? No mech-to-mech technology to relay enemy mech positions on the map?

I mean, dear god, enemy mech can be on the other side of a small building fighting a friendly mech in a fistfight and you wouldn't see it on the map.
Why?

Wouldn't the game end up being a bit more tactical if enemy positions could be seen if someone has an enemy spotted? Not for lock-on or something, just so they're seen on the map?

What year is this in the game? I'm pretty sure they had better comms in WWI :/
What's the reason behind this game mechanic? I really want to know.

#2 BattleUnitX

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Posted 17 May 2018 - 03:36 PM

What are you talking about? Enemy mechs only show up on the map if you or your teammates have that mech within radar range. Light mechs have the longest radar range.
If someone has line of sight to a mech but it won't show up on the map it is either too far away and out of the mech's radar range, has ecm cover or is stealthing.

Afaik in WOT you also have a limited range on spotting enemies.

Edited by BattleUnitX, 17 May 2018 - 03:53 PM.


#3 VonBruinwald

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Posted 17 May 2018 - 03:44 PM

Use the Command Wheel -> Enemy Spotted

He'll appear on the minimap with a little square highlighting him for all to see.

#4 Stridercal

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Posted 17 May 2018 - 03:45 PM

Two things.

One, if you're playing with a bunch of idiots that doesn't use R to lock up targets, than no, you're not going to get that info.

Two, the lore behind Battletech is that much of the technology we take for granted IRL has been bombed back to the pre-industrial age, so things like even moderately advanced electronics are beyond many planets' manufacturing capability. As far as basics like radar and the like, even the most basic mechs utilize wide-scale ECM systems to scramble the battlefield with noise, so without specialized systems like the Beagle or Guardian, your infotech will suffer.

Of course, but the current MWO year of 3060-something, most of the tech decay has been reversed... but, in any case, Battletech is very much a low-tech universe by design/rule-of-cool.

#5 Acersecomic

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Posted 17 May 2018 - 04:17 PM

View PostStridercal, on 17 May 2018 - 03:45 PM, said:

Two things.

One, if you're playing with a bunch of idiots that doesn't use R to lock up targets, than no, you're not going to get that info.

Two, the lore behind Battletech is that much of the technology we take for granted IRL has been bombed back to the pre-industrial age, so things like even moderately advanced electronics are beyond many planets' manufacturing capability. As far as basics like radar and the like, even the most basic mechs utilize wide-scale ECM systems to scramble the battlefield with noise, so without specialized systems like the Beagle or Guardian, your infotech will suffer.

Of course, but the current MWO year of 3060-something, most of the tech decay has been reversed... but, in any case, Battletech is very much a low-tech universe by design/rule-of-cool.


Satisfactory, but very gameplay disruptive.

View PostBattleUnitX, on 17 May 2018 - 03:36 PM, said:

What are you talking about? Enemy mechs only show up on the map if you or your teammates have that mech within radar range. Light mechs have the longest radar range.
If someone has line of sight to a mech but it won't show up on the map it is either too far away and out of the mech's radar range, has ecm cover or is stealthing.

Afaik in WOT you also have a limited range on spotting enemies.


In WoT while spotting range is limited, as long as an enemy is spotted by someone, their location is relayed through the radio to others, so I could be on the "other end of the map" and know where he is cuzz information got relayed.
However, in MWO I have experienced instances where we're be fighting on Solaris City, and just around the corner, like.. 50m max, I could only see my ally, but I could not see enemies there until I turned corner myself. As in, I could not know how many enemies he was seeing. That's quite annoying gameplay wise.
As for EMC and such, that's perfectly fine.

Edited by Acersecomic, 17 May 2018 - 04:17 PM.


#6 Stridercal

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Posted 17 May 2018 - 04:21 PM

Sadly, UAVs are the only way to lock more than one target at a time. But, considering how cancertastic some LRM-friendly maps can be, that's probably a good thing!

#7 Alexander of Macedon

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Posted 17 May 2018 - 08:17 PM

View PostAcersecomic, on 17 May 2018 - 04:17 PM, said:

In WoT while spotting range is limited, as long as an enemy is spotted by someone, their location is relayed through the radio to others, so I could be on the "other end of the map" and know where he is cuzz information got relayed.
However, in MWO I have experienced instances where we're be fighting on Solaris City, and just around the corner, like.. 50m max, I could only see my ally, but I could not see enemies there until I turned corner myself. As in, I could not know how many enemies he was seeing. That's quite annoying gameplay wise.
As for EMC and such, that's perfectly fine.


That's because in MechWarrior sensor locks are active rather than passive. If nobody locks a target, you don't get that information relayed to you. You still get map markers for every enemy you have visual contact with. There's also a pair of skill tree nodes which give you a seismic sensor that (while you're stationary) gives you passive sensor pings on enemy movement within 100/200m.

A lot of this is good for the same reason that not having 360 degree sensor coverage is good: it promotes communication (there's inbuilt VOIP) and situational awareness.

View PostStridercal, on 17 May 2018 - 03:45 PM, said:

Two things.

One, if you're playing with a bunch of idiots that doesn't use R to lock up targets, than no, you're not going to get that info.

Two, the lore behind Battletech is that much of the technology we take for granted IRL has been bombed back to the pre-industrial age, so things like even moderately advanced electronics are beyond many planets' manufacturing capability. As far as basics like radar and the like, even the most basic mechs utilize wide-scale ECM systems to scramble the battlefield with noise, so without specialized systems like the Beagle or Guardian, your infotech will suffer.

Of course, but the current MWO year of 3060-something, most of the tech decay has been reversed... but, in any case, Battletech is very much a low-tech universe by design/rule-of-cool.


I mean, it's more like BTech lore was written in the '80s, which is the underlying reason behind a lot of things like (what appear to us today to be) incredibly primitive computer tech. A modern tablet or laptop would be an absurdly valuable piece of tech in BTech, to the point of being nearly unimaginable, for much the same reason that stuff like PADDs and tricorders being ultra high-tech computers in their original appearances on Star Trek despite looking quaint and primitive to us today.

Remember, BTech was born in a time closer to the days where visions of future supercomputers in SF were city-sized mainframes than to today where we can fit that much processing power in a shirt pocket.

#8 Acersecomic

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Posted 18 May 2018 - 02:28 AM

View PostAlexander of Macedon, on 17 May 2018 - 08:17 PM, said:

That's because in MechWarrior sensor locks are active rather than passive. If nobody locks a target, you don't get that information relayed to you. You still get map markers for every enemy you have visual contact with. There's also a pair of skill tree nodes which give you a seismic sensor that (while you're stationary) gives you passive sensor pings on enemy movement within 100/200m. A lot of this is good for the same reason that not having 360 degree sensor coverage is good: it promotes communication (there's inbuilt VOIP) and situational awareness. I mean, it's more like BTech lore was written in the '80s, which is the underlying reason behind a lot of things like (what appear to us today to be) incredibly primitive computer tech. A modern tablet or laptop would be an absurdly valuable piece of tech in BTech, to the point of being nearly unimaginable, for much the same reason that stuff like PADDs and tricorders being ultra high-tech computers in their original appearances on Star Trek despite looking quaint and primitive to us today. Remember, BTech was born in a time closer to the days where visions of future supercomputers in SF were city-sized mainframes than to today where we can fit that much processing power in a shirt pocket.


So, you're saying the game was made to lean on a lot more towards the source material faithfulness than towards gameplay.

#9 Cloves

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Posted 18 May 2018 - 03:13 AM

View PostAcersecomic, on 18 May 2018 - 02:28 AM, said:


So, you're saying the game was made to lean on a lot more towards the source material faithfulness than towards gameplay.


In some cases yes, but they have shown willing to change that if found to be true. In this case no, it’s just not that sort of game, it was never meant to be robotech with mechs flying around at hundreds of miles an hour spewing infinite firepower at infinite targets. Sorry, if you want twitch gameplay, you will likely be disappointed.

In regards to your first post, they did not have that technology in World War Two either, it’s a game choice a different developer made. You have ability to talk to your teammates via “radio”, same or better as any ww2 tank did.

Edited by Cloves, 18 May 2018 - 03:42 AM.


#10 MW Waldorf Statler

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Posted 18 May 2018 - 06:08 AM

View PostStridercal, on 17 May 2018 - 03:45 PM, said:

Two things.

One, if you're playing with a bunch of idiots that doesn't use R to lock up targets, than no, you're not going to get that info.

Two, the lore behind Battletech is that much of the technology we take for granted IRL has been bombed back to the pre-industrial age, so things like even moderately advanced electronics are beyond many planets' manufacturing capability. As far as basics like radar and the like, even the most basic mechs utilize wide-scale ECM systems to scramble the battlefield with noise, so without specialized systems like the Beagle or Guardian, your infotech will suffer.

Of course, but the current MWO year of 3060-something, most of the tech decay has been reversed... but, in any case, Battletech is very much a low-tech universe by design/rule-of-cool.

all others MW Games have 360° Radar ...now PGi Going a other way to make Lights better and give it a chance to come in the back

thats the Supidity in MWO...nor ext.Radar and Navigation in Interstellar Ranges...in BT not guided Missles Tech over 1000m and flying with Aerospacefighters ...its like drive with a Coach and forget to build Wheels.

its like the rangelimited Heat/nightsight ,..the first maps so small thats you can perfect snipering in both Views from one Drop to the other ,for example in River City Old..than the Hillclimb Idea, thats now bring the Nonsense thats a pebble in Way bring a Assault to zero Movement...Collision and IK take PGI away while the Team not experience to bring it with no Problems in Game

Edited by Old MW4 Ranger, 18 May 2018 - 06:14 AM.


#11 Alexander of Macedon

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Posted 18 May 2018 - 06:30 AM

View PostAcersecomic, on 18 May 2018 - 02:28 AM, said:


So, you're saying the game was made to lean on a lot more towards the source material faithfulness than towards gameplay.

A little bit? More that it's meant to be a game where you have to pay attention to what's going on around you.

The idea is that if you can't piece together things like "my teammate is taking heavy fire but there's only one target locked in the place that fire is coming from" = "there are a lot of dudes there", or "I just saw someone run behind that piece of terrain a few seconds ago" = "they're probably still somewhere around there", you deserve to eat shots.

There's very little handholding of that sort. It's even better with Stealth Armor, people will often walk right past you because they've gotten so used to automatic doritos on sight/thermal imaging that they can't even recognize a 'mech at <200m with their Mk1. Eyeball.





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