After watching bear_cl4w pklay the Blood Asp with a Gauss Vomit build that isn't going to be affected by it, I'm convinced it's okay to go ahead and set the GH limit for the cERML to 4.
Us "filthy Clanners" tried to explain time and time again that the issue we had with that proposed nerf isn't Clan lasers getting nerfed, but the nerfed at hand hitting the wrong targets, but explaining won't do: Push that "nerf" out and let people realise what's going to happen:
Every Deathstrike that doesn't do so already is gonna move from 6 ERML 2 Gauss to 4 ERML 2 ERLL 2 Gauss and sling an even bigger alpha strike around, the BAS is gonna run somthing like 2 LPL 4 ERML 1 Gauss and instead of HBRs vomitting just lasers, we'll have EBJs mixing Gauss and lasers for a little less damage and better heat efficiency (not like the HBR is gonna go away, 2 ERLL 4 ERML is plenty playable).
The Mechs that gonna take a real hit? OP stuff like the Ice Ferret! That's gonna stick it to them filthy Clanners, mang!
Seriously, I don't care that this is a change for the worse overall but at this point, I just want to be able to write a "told you so" post once the changes go through.
Peace!
Edited by Luminis, 15 May 2018 - 09:59 PM.