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Texture Flickering On New Solaris Map Anyone?


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#1 Obiwayne

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Posted 21 May 2018 - 11:27 PM

Ive got flashlights which are not supposed to flash all over the place. Most of the skyscrapers windowlights are in a constant on and off state. There is a big red something texture on one of them which is broken [Redacted].
It's extremly distracting for the eye and looks ugly. Anyone else on AMD graphics card with this problem?
Im am really wondering how they can mess up a new map this much.

Edited by draiocht, 22 May 2018 - 07:30 AM.
inappropriate language


#2 Dr Cara Carcass

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Posted 21 May 2018 - 11:32 PM

Same problem - gtx 1080 - its not an amd problem.

#3 Obiwayne

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Posted 21 May 2018 - 11:45 PM

I see. And I assume there is no fix? o.O

#4 Brizna

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Posted 21 May 2018 - 11:54 PM

I have no problems with that map.

Win7 64, gtx 960, Intel I5.

#5 Luminis

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Posted 22 May 2018 - 12:09 AM

Can confirm, same issue on a 980. I can't for the life imagine why, but things got better when I increased my CPU's clock speed.

#6 El Bandito

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Posted 22 May 2018 - 04:30 AM

There is this one place in Solaris City where you can hear music playing.

#7 Nick Drezary

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Posted 22 May 2018 - 04:36 AM

Nvidia GTX1070, core i5 7600k CPU, same issues, i think this is problem on every PC, not dependant from manufacturer + you can see those broken red things on loading screen footage, so this is map itself, not graphics issue. And texture flickering is present on many other maps. Polar, for example, you can see texture flickering on mountains at map border etc.

Oh, and if you will take closer look at those windows, you will notice that most of them are terribly misplaced and\or floating in air in front of building.

Edited by Nick Drezary, 22 May 2018 - 04:38 AM.


#8 Juodas Varnas

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Posted 22 May 2018 - 06:58 AM

All maps have texture flickering problems, especially at a distance.

But Solaris City is especially grievous for me.

#9 Bud Crue

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Posted 22 May 2018 - 07:02 AM

Yes, I have flickering of the building windows, etc.
I don’t find it to be a big deal though, and given PGI’s warning about this map’s performance I just figured that this was something that I would just have to live with as a laptop player. Just not something I worry about.

Anyone know if dropping terrain details or other graphic settings to “low” helps minimize the flickering?

#10 Simbacca

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Posted 22 May 2018 - 10:01 AM

Have same issue. Running Win 7 Pro, nVivida GTX 780, 32 GB RAM, i7.

#11 The Amazing Atomic Spaniel

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Posted 22 May 2018 - 10:53 AM

Stone-age PC and it flickers like a flickery thing.

#12 Haipyng

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Posted 22 May 2018 - 11:04 AM

View PostThe Amazing Atomic Spaniel, on 22 May 2018 - 10:53 AM, said:

Stone-age PC and it flickers like a flickery thing.

Your zoetrope does not count as a PC. Posted Image

#13 Humpday

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Posted 22 May 2018 - 11:09 AM

Nah I get them too, but quickly ignore them since my eyeballs aren't staring up at the scapers for long.

i7-7700
GTX1070

#14 LordBraxton

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Posted 22 May 2018 - 02:20 PM

I get texture flickering on every map in MWO

#15 Colonel Presumptuous

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Posted 22 May 2018 - 02:36 PM

I have an Nvidia card and it happens to me, its because more than likely the windows emissive texture is a seperate mesh to the non-emisive wall of the building, and due to horrendous loding (which this game seems to have, hell the LOD in this game almost seems to be real time given the bizzare and horrible twisted nightmares it seems to pop up at long range like the crystal rocks in Tormalen Desert) or due to placing the mesh with the window texture in the same coords as the wall mesh and the engine is having a hard time figuring out which is on top of which since they both share the same space meaning it jumps between the two causing the flickering which is a common problem in things like that if the person who put the stuff together doesnt understand the issues that can arise from it (although this would mean it happens at close range as well which for me it doesnt only at long range which means its a LOD issue in my opinion, ie close range the lod has the window mesh above the wall mesh but at longer ranges when the wall or window mesh is lod'd it changes its position just enough to cause it to freak out about which to render on top of the other. (Another game with this issue is DayZ, at certain distance with a scope on you can basicly see 2 lod meshs one on top of the other competing for whos on top making a terrible flickering mess, while not the same as MWO its still a good example of bad LOD).

Its just poor work in general in my opinion, the map looks horrible, is lite horrible and just comes across like some amaturistic mess (it comes across to me like the old "look at my first qauke/unreal deathmatch map" you'd see back in the late 90's early 2000's on modding community forums where the maker went over board and didnt understand what makes a good map both from performance and game play), not to mention theres a couple of places that arent wide enough for assualts to move through even though from a symmetrical stand point its symmetrical opposite twin on the map DOES let you walk through... and dont get me started on the invis wall issues the corner of a wall should be the corner of the wall... NOT 5+ meters to the left or right of it.

The fact it made it live like that means someone didnt QA the map, or did so in only the most basic of ways, and you cant tell me their test PC's didnt have at least a few pop up with the issue? since so many of us with varying set ups all get the same problem.

Edited by Colonel Presumptuous, 22 May 2018 - 02:48 PM.


#16 Sunstruck

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Posted 22 May 2018 - 03:05 PM

Yes I have a GTX1080 and its bad, it could cause seisure for epileptic types for sure.

#17 o0cipher0o

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Posted 22 May 2018 - 03:15 PM

Yup, r5 1500x and r9 280 and i have the same issue.
It's more evident on solaris because it happens with light emitting textures, but the same issue is present on pretty much all the maps to various extents.

Just another one of the horrible ways this engine is (mis)used.

#18 Mechwarrior1441491

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Posted 22 May 2018 - 07:21 PM

I play mwo on vista ultimate x64 and 4 year old video card. It's fine. I don't play it on max level graphics. Usually run it on mid.

#19 Ghogiel

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Posted 23 May 2018 - 02:27 AM

It's zfighting. It's how the depth buffer works. They could mitigate a lot of it simply with a push modifier and setting it to 0.01 on those areas that clip when you are nearly right next to them, which shouldn't happen imo. I slightly excuse it happening at about 2km out, but it's happening all over the place on the city map at like 100m

#20 Ensaine

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Posted 23 May 2018 - 05:41 AM

Same issue here, nVidia GTX 960..... I do get some minor blinking on other maps, but Solaris City makes it look like I'm in a sea of paparazzi........





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