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Incorrect: Blood Asp

BattleMechs Gameplay Weapons

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#1 DoommasterAM

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Posted 18 May 2018 - 09:13 PM

From what part of the lore does the Blood Asp suck? As I remember the mech' could easily handle anything you could throw at it and then some. A star of Atlas'? PSSH, No problem! Sure you might take some heavy damage, but by the time you were done not one of those Atlas' were left standing. Mechwarrior 4 Mercs. for example, a lance of Blood Asps was the answer to everything! Scouting? Just march right in there in a tight group and focus fire anything in sight. Light mech's? 360" upper torso! Overwhelming forces? Rail-guns at maximum range!

So why does the Blood Asp suck in MWO you ask? Poor armor specs, No 360" upper torso or True OMNI-Mech' Capability, Poor load-out options, Poorly designed and Poorly armed. I've been instantly cored from the front multiple times, these types of things have never happened in any other game except MWO. If I was PGI, I would stop changing the lore and start fixing a lot of the lore breaking things in this game if I wanted to stop hemorrhaging my player base and start adding to it. I'm not sorry but you messed with my Blood Asp, and this Mech' is important to me. Fix it please, I'm getting tired of switching games over stuff like this.

Who else agree's that the Blood Asp is not what it should be?

#2 El Bandito

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Posted 18 May 2018 - 11:06 PM

So you wanna switch over from the only modern FPS Mechwarrior game, cause PGI did one mech wrong in your opinion? Go ahead. From what I have seen, Blasp is pretty deadly as is.


View PostDoommasterAM, on 18 May 2018 - 09:13 PM, said:

I've been instantly cored from the front multiple times, these types of things have never happened in any other game except MWO.


Instant coring happens to most Mechwarrior titles, from MW2-MW4. This game's TTK is far higher than most FPShooters. In fact, MWO is the most balanced Mechwarrior game of all time.

Edited by El Bandito, 18 May 2018 - 11:09 PM.


#3 ccrider

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Posted 18 May 2018 - 11:08 PM

I like my prime. 6 med pulse and 2 lb10x is hella good.

#4 Luminis

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Posted 18 May 2018 - 11:29 PM

View PostDoommasterAM, on 18 May 2018 - 09:13 PM, said:

Who else agree's that the Blood Asp is not what it should be?

Lots of Mechs aren't what they should be by the standards set by TT or previous MW titles. Wouldn't be quite right if a lance of Blood Asps solo'd the entire enemy team without fail, though.

View PostDoommasterAM, on 18 May 2018 - 09:13 PM, said:

[color=#959595]From what part of the lore does the Blood Asp suck?[/color]

It sucks? What?

It's squishy and the Gauss Rifles have been more of an issue than I expected, true, and I also think PGI shouldn't increase the size of the ST hitboxes without compensation. But it doesn't suck. Plenty of Mechs that do and the BAS isn't one of them.

#5 Obiwayne

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Posted 19 May 2018 - 01:11 AM

Cry me a river

#6 EthanisAwsome

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Posted 19 May 2018 - 01:49 AM

I want the big long gun pod and my weapons to be up inline with the gun pods on the multyple weapon ST. My favorite build for the Blood asp is the B varient pretty much stock with a few changes like switching the lrm 20s out for atm 9s and that is it really.

#7 Nightbird

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Posted 19 May 2018 - 09:45 AM

Replace the pilot and it does great.

#8 Revis Volek

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Posted 19 May 2018 - 10:00 AM

Op wants clams to be OP and thinks a BAS should be able to handle a Lance on its own.


This isnt TT and never will be its a some what balanced Mechwarrior game.

#9 IIXxXII

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Posted 19 May 2018 - 10:23 AM

Give it time for people to get their builds dialed and to learn to play it properly.

It has a 360 engine, maneuvering and sidestepping while shooting is more important with the blood asp than with other smaller engined assault mechs with a larger proportion of tonnage devoted to mobility. I've noticed many blood asp pilots stand flat footed & don't bother to twist which makes it easy to focus fire anywhere you want.

With high mounts blood asp works well on hills where only the very top of the mech is exposed and its able to shoot over obstacles. That gives a small profile to hit. Little things like that are where blood asp excels.

#10 DaZur

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Posted 19 May 2018 - 01:17 PM

Demanding insane power creep?!

While I will be the first to argue that PC is inevitable and unavoidable... I'm the last to agree with basing a mechs performance on lore and novel fluff.

Edited by DaZur, 19 May 2018 - 01:18 PM.


#11 Toothless

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Posted 19 May 2018 - 01:49 PM

View PostNightbird, on 19 May 2018 - 09:45 AM, said:

Replace the pilot and it does great.



This, ++

One of the easiest mechs to routinely score high in without much effort or sobriety. Plus its omnipods give you a ton of fun to play but effective builds.

PGI sucks at a lot of things but the Blood Asp is doing fine right out of the gate.

#12 DjPush

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Posted 19 May 2018 - 03:33 PM

I love this mech. I have been consistantly doing 600-1000 damage every match in it. If you think it sucks now, wait until the cry hards get their wish and the side torsos are resized.

#13 Prototelis

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Posted 19 May 2018 - 05:33 PM

Don't have one.. but it seems like they do just fine.

Not going to lie, I focus the **** out of 'em, but I do that with any sorta mobile bird walker clan assault.

#14 TELEFORCE

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Posted 19 May 2018 - 05:43 PM

I can't see how the 'mech can't do fine. It's the most optimized 90-ton Clan omnimech in canon with mostly great stock configurations.

#15 CK16

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Posted 19 May 2018 - 06:08 PM

The Dire Wolf is said to be the exact same...Daishi means great death after all, right?

Also keep in mind, in lore the Clan Mechwarriors are usually far superior in their piloting then the usual Spheroid pilot.

#16 TELEFORCE

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Posted 19 May 2018 - 06:25 PM

View PostCK16, on 19 May 2018 - 06:08 PM, said:

The Dire Wolf is said to be the exact same...Daishi means great death after all, right?

Also keep in mind, in lore the Clan Mechwarriors are usually far superior in their piloting then the usual Spheroid pilot.


We don't have enough Clan mechwarriors IRL Posted Image With that being said, despite the Dire Wolf seemingly underperforming compared to other 100 tonners in MWO, it's still going to bash you up pretty badly, especially long-ranged direct-fire builds like twin-Gauss-twin-ERPPC.

#17 MechaBattler

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Posted 19 May 2018 - 06:30 PM

To be fair in old games anything Clan was intentionally better. We can't have that lopsided BS in an online PVP game. This isn't APB or some other pay to win game. Outside of quirks and mobility stats. It's going to be good by the merit of it's hitboxes and hard point layouts. Followed by the skills and strategies of the mechwarrior.

#18 UnofficialOperator

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Posted 19 May 2018 - 06:48 PM

View PostCK16, on 19 May 2018 - 06:08 PM, said:

Daishi means great death after all, right?


It can also mean great poop :)

#19 CK16

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Posted 19 May 2018 - 07:28 PM

View PostTELEFORCE, on 19 May 2018 - 06:25 PM, said:


We don't have enough Clan mechwarriors IRL Posted Image With that being said, despite the Dire Wolf seemingly underperforming compared to other 100 tonners in MWO, it's still going to bash you up pretty badly, especially long-ranged direct-fire builds like twin-Gauss-twin-ERPPC.



That or this build....Can confirm you can alpha this and shut down (with out override on either).

Posted Image

Edited by CK16, 19 May 2018 - 07:34 PM.


#20 eminus

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Posted 19 May 2018 - 11:53 PM

All these complainers about ASP, wait till you get a Nightstar





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