#1
Posted 18 May 2018 - 09:13 PM
So why does the Blood Asp suck in MWO you ask? Poor armor specs, No 360" upper torso or True OMNI-Mech' Capability, Poor load-out options, Poorly designed and Poorly armed. I've been instantly cored from the front multiple times, these types of things have never happened in any other game except MWO. If I was PGI, I would stop changing the lore and start fixing a lot of the lore breaking things in this game if I wanted to stop hemorrhaging my player base and start adding to it. I'm not sorry but you messed with my Blood Asp, and this Mech' is important to me. Fix it please, I'm getting tired of switching games over stuff like this.
Who else agree's that the Blood Asp is not what it should be?
#2
Posted 18 May 2018 - 11:06 PM
DoommasterAM, on 18 May 2018 - 09:13 PM, said:
Instant coring happens to most Mechwarrior titles, from MW2-MW4. This game's TTK is far higher than most FPShooters. In fact, MWO is the most balanced Mechwarrior game of all time.
Edited by El Bandito, 18 May 2018 - 11:09 PM.
#3
Posted 18 May 2018 - 11:08 PM
#4
Posted 18 May 2018 - 11:29 PM
DoommasterAM, on 18 May 2018 - 09:13 PM, said:
Lots of Mechs aren't what they should be by the standards set by TT or previous MW titles. Wouldn't be quite right if a lance of Blood Asps solo'd the entire enemy team without fail, though.
DoommasterAM, on 18 May 2018 - 09:13 PM, said:
It sucks? What?
It's squishy and the Gauss Rifles have been more of an issue than I expected, true, and I also think PGI shouldn't increase the size of the ST hitboxes without compensation. But it doesn't suck. Plenty of Mechs that do and the BAS isn't one of them.
#5
Posted 19 May 2018 - 01:11 AM
#6
Posted 19 May 2018 - 01:49 AM
#7
Posted 19 May 2018 - 09:45 AM
#8
Posted 19 May 2018 - 10:00 AM
This isnt TT and never will be its a some what balanced Mechwarrior game.
#9
Posted 19 May 2018 - 10:23 AM
It has a 360 engine, maneuvering and sidestepping while shooting is more important with the blood asp than with other smaller engined assault mechs with a larger proportion of tonnage devoted to mobility. I've noticed many blood asp pilots stand flat footed & don't bother to twist which makes it easy to focus fire anywhere you want.
With high mounts blood asp works well on hills where only the very top of the mech is exposed and its able to shoot over obstacles. That gives a small profile to hit. Little things like that are where blood asp excels.
#10
Posted 19 May 2018 - 01:17 PM
While I will be the first to argue that PC is inevitable and unavoidable... I'm the last to agree with basing a mechs performance on lore and novel fluff.
Edited by DaZur, 19 May 2018 - 01:18 PM.
#11
Posted 19 May 2018 - 01:49 PM
Nightbird, on 19 May 2018 - 09:45 AM, said:
This, ++
One of the easiest mechs to routinely score high in without much effort or sobriety. Plus its omnipods give you a ton of fun to play but effective builds.
PGI sucks at a lot of things but the Blood Asp is doing fine right out of the gate.
#12
Posted 19 May 2018 - 03:33 PM
#13
Posted 19 May 2018 - 05:33 PM
Not going to lie, I focus the **** out of 'em, but I do that with any sorta mobile bird walker clan assault.
#14
Posted 19 May 2018 - 05:43 PM
#15
Posted 19 May 2018 - 06:08 PM
Also keep in mind, in lore the Clan Mechwarriors are usually far superior in their piloting then the usual Spheroid pilot.
#16
Posted 19 May 2018 - 06:25 PM
CK16, on 19 May 2018 - 06:08 PM, said:
Also keep in mind, in lore the Clan Mechwarriors are usually far superior in their piloting then the usual Spheroid pilot.
We don't have enough Clan mechwarriors IRL With that being said, despite the Dire Wolf seemingly underperforming compared to other 100 tonners in MWO, it's still going to bash you up pretty badly, especially long-ranged direct-fire builds like twin-Gauss-twin-ERPPC.
#17
Posted 19 May 2018 - 06:30 PM
#19
Posted 19 May 2018 - 07:28 PM
TELEFORCE, on 19 May 2018 - 06:25 PM, said:
We don't have enough Clan mechwarriors IRL With that being said, despite the Dire Wolf seemingly underperforming compared to other 100 tonners in MWO, it's still going to bash you up pretty badly, especially long-ranged direct-fire builds like twin-Gauss-twin-ERPPC.
That or this build....Can confirm you can alpha this and shut down (with out override on either).
Edited by CK16, 19 May 2018 - 07:34 PM.
#20
Posted 19 May 2018 - 11:53 PM
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