Huggins Question
#1
Posted 21 May 2018 - 12:09 AM
My question being simple.
What would be the best course of action?
XL255 with 2 SRM 4 + artemis 4t ammo and 4 LMG with 1.5t ammo
or
XL280 with 2 SRM 4 + 4 LMG with the same ammo values as above
Is artemis worth the 2 extra tonnes for a reduced speed? (wich could be improved ofcourse with skill nodes)
#2
Posted 21 May 2018 - 12:13 AM
#4
Posted 21 May 2018 - 12:32 AM
Otoh, MGs are fun too.
Edited by Averen, 21 May 2018 - 12:44 AM.
#6
Posted 21 May 2018 - 03:35 AM
#7
Posted 21 May 2018 - 09:38 AM
#8
Posted 21 May 2018 - 10:02 AM
Endo and Lt ferro
10 DHS
2 Jumpjets
-1 armor from head
4 MGs or LMGs with 1 ton ammo
2 MRM10s with 2 tons ammo
And for the record Huginn is more correctly pronounced Hue-in and not Hug-in
Edited by Lykaon, 21 May 2018 - 12:35 PM.
#9
Posted 21 May 2018 - 10:14 AM
#13
Posted 21 May 2018 - 01:33 PM
#14
Posted 21 May 2018 - 02:35 PM
suffocater, on 21 May 2018 - 03:35 AM, said:
#BOOMCHICKENORRIOT
[smurfy]https://mwo.smurfy-n...5b4a59e338f9b0b[/smurfy]
#15
Posted 21 May 2018 - 03:06 PM
but success depends on which bucket you are in
I know you my see them on the battle field moving slow with some type of armor shield
but don't count on it happening
#16
Posted 21 May 2018 - 03:15 PM
I dunno about anyone else, but I'd love to see Huginn and Muninn duos working together and hunting people down.
#17
Posted 21 May 2018 - 03:34 PM
Erronius, on 21 May 2018 - 03:15 PM, said:
I dunno about anyone else, but I'd love to see Huginn and Muninn duos working together and hunting people down.
Muninn would be better with 2LT, 2RT energy, 2JJ and two of shield arms from the 2X variant. It would make it a mirror to the Huginn's loadout but keep the JJ flavour for "team synergy".
#18
Posted 21 May 2018 - 05:48 PM
#19
Posted 21 May 2018 - 06:45 PM
theta123, on 21 May 2018 - 12:09 AM, said:
To not own it, in the famous words of Sader "it's sh*t plated iron pyrite" and frankly hasn't changed much. But if i were to touch mine again, i'd try out MRM10+20 with 3 tons ammo (XL280) to support Meds/Heavies (and make use of the missile cooldown/heat gen/range adding on every missile related node).
#20
Posted 21 May 2018 - 07:20 PM
theta123, on 21 May 2018 - 12:09 AM, said:
My question being simple.
What would be the best course of action?
XL255 with 2 SRM 4 + artemis 4t ammo and 4 LMG with 1.5t ammo
or
XL280 with 2 SRM 4 + 4 LMG with the same ammo values as above
Is artemis worth the 2 extra tonnes for a reduced speed? (wich could be improved ofcourse with skill nodes)
I run mine with an XL280, 2 SRM 4 with 3.5 tons of ammo, 4x MG's with 2 tons of ammo, two jump jets, FF with all armor maxed except the head box (6 points stripped), Endo and Double heatsinks.
I highly recommend investing into max skeletal density as part of your spec but, once you work out the playstyle, it can be a satisfying mech to play.
Edited by Foxfire, 21 May 2018 - 07:22 PM.
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