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Huggins Question


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#1 theta123

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Posted 21 May 2018 - 12:09 AM

Even at the day of the founders, the raven never caught my eye. All these years later, i wanna change that.

My question being simple.

What would be the best course of action?

XL255 with 2 SRM 4 + artemis 4t ammo and 4 LMG with 1.5t ammo
or
XL280 with 2 SRM 4 + 4 LMG with the same ammo values as above

Is artemis worth the 2 extra tonnes for a reduced speed? (wich could be improved ofcourse with skill nodes)

#2 El Bandito

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Posted 21 May 2018 - 12:13 AM

Artemis is not worth it on the IS 4s.

#3 theta123

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Posted 21 May 2018 - 12:18 AM

View PostEl Bandito, on 21 May 2018 - 12:13 AM, said:

Artemis is not worth it on the IS 4s.

XL 280 it is. Thanks alot El bandito

#4 Averen

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Posted 21 May 2018 - 12:32 AM

You can do both, Artemis Huginn was quite popular in the past. Huginn has 20% faster SRM4, which is a lot of firepower.

Otoh, MGs are fun too.

Edited by Averen, 21 May 2018 - 12:44 AM.


#5 El Bandito

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Posted 21 May 2018 - 12:40 AM

View Posttheta123, on 21 May 2018 - 12:18 AM, said:

XL 280 it is. Thanks alot El bandito


Yep, speed is life.

#6 suffocater

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Posted 21 May 2018 - 03:35 AM

Huginn? AC20/xl195! Posted Image

#7 VonBruinwald

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Posted 21 May 2018 - 09:38 AM

Have you tried a Dakka-Bird?

Edited by VonBruinwald, 21 May 2018 - 09:38 AM.


#8 Lykaon

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Posted 21 May 2018 - 10:02 AM

280Xl
Endo and Lt ferro
10 DHS
2 Jumpjets
-1 armor from head

4 MGs or LMGs with 1 ton ammo
2 MRM10s with 2 tons ammo

And for the record Huginn is more correctly pronounced Hue-in and not Hug-in

Edited by Lykaon, 21 May 2018 - 12:35 PM.


#9 Nightbird

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Posted 21 May 2018 - 10:14 AM

Bad mix of wide side torsos and weapons that require face tanking. A 40 ton assassin is 200% better, and you can also get the new vulcan hero if you have to have MGs. Pass on the Huggin unless it gets more survival quirks, it is not worth its tonnage right now.

#10 Koniving

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Posted 21 May 2018 - 10:19 AM

View PostLykaon, on 21 May 2018 - 10:02 AM, said:

280Xl
And for the record Huginn is more correctly pronounced Hue-Nin and not Hug-in

A sadly often forgotten fact.

#11 VonBruinwald

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Posted 21 May 2018 - 12:58 PM

View PostLykaon, on 21 May 2018 - 10:02 AM, said:

And for the record Huginn is more correctly pronounced Hue-in and not Hug-in


I'm more of a Hue-giin guy myself.

#12 DrxAbstract

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Posted 21 May 2018 - 01:23 PM

Battle Bird

#13 Weeny Machine

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Posted 21 May 2018 - 01:33 PM

The Huginn was repeatedly nerfed either directly or indirectly. The mech is now trash tier. Sorry. I still miss my old Huggster

#14 stealthraccoon

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Posted 21 May 2018 - 02:35 PM

View Postsuffocater, on 21 May 2018 - 03:35 AM, said:

Huginn? AC20/xl195! Posted Image


#BOOMCHICKENORRIOT

[smurfy]https://mwo.smurfy-n...5b4a59e338f9b0b[/smurfy]

#15 Davegt27

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Posted 21 May 2018 - 03:06 PM

OP you will end up trying all the different load-outs

but success depends on which bucket you are in

I know you my see them on the battle field moving slow with some type of armor shield

but don't count on it happening

#16 Erronius

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Posted 21 May 2018 - 03:15 PM

PGI should add a Muninn variant. 2xJJ so you can have similar maneuverability, ECM and maybe either 3-4 energy hardpoints or 2-4 energy with some ballistic for MG. And similar quirks.

I dunno about anyone else, but I'd love to see Huginn and Muninn duos working together and hunting people down.

#17 VonBruinwald

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Posted 21 May 2018 - 03:34 PM

View PostErronius, on 21 May 2018 - 03:15 PM, said:

PGI should add a Muninn variant. 2xJJ so you can have similar maneuverability, ECM and maybe either 3-4 energy hardpoints or 2-4 energy with some ballistic for MG. And similar quirks.

I dunno about anyone else, but I'd love to see Huginn and Muninn duos working together and hunting people down.


Muninn would be better with 2LT, 2RT energy, 2JJ and two of shield arms from the 2X variant. It would make it a mirror to the Huginn's loadout but keep the JJ flavour for "team synergy".

#18 ZippySpeedMonkey

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Posted 21 May 2018 - 05:48 PM

Doesn't really matter what you choose. It's just changes how much I have to chase you for the kill.

#19 N0ni

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Posted 21 May 2018 - 06:45 PM

View Posttheta123, on 21 May 2018 - 12:09 AM, said:

What would be the best course of action?

To not own it, in the famous words of Sader "it's sh*t plated iron pyrite" and frankly hasn't changed much. But if i were to touch mine again, i'd try out MRM10+20 with 3 tons ammo (XL280) to support Meds/Heavies (and make use of the missile cooldown/heat gen/range adding on every missile related node).

#20 Foxfire

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Posted 21 May 2018 - 07:20 PM

View Posttheta123, on 21 May 2018 - 12:09 AM, said:

Even at the day of the founders, the raven never caught my eye. All these years later, i wanna change that.

My question being simple.

What would be the best course of action?

XL255 with 2 SRM 4 + artemis 4t ammo and 4 LMG with 1.5t ammo
or
XL280 with 2 SRM 4 + 4 LMG with the same ammo values as above

Is artemis worth the 2 extra tonnes for a reduced speed? (wich could be improved ofcourse with skill nodes)



I run mine with an XL280, 2 SRM 4 with 3.5 tons of ammo, 4x MG's with 2 tons of ammo, two jump jets, FF with all armor maxed except the head box (6 points stripped), Endo and Double heatsinks.

I highly recommend investing into max skeletal density as part of your spec but, once you work out the playstyle, it can be a satisfying mech to play.

Edited by Foxfire, 21 May 2018 - 07:22 PM.






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