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Now That We Have The Blood Asp, Can We Get The Kingfisher?


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#21 Nightbird

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Posted 20 May 2018 - 08:37 PM

Kingfisher would be a nice addition, especially if PGI quirks it right as a tanky mech like the atlas or anni.

#22 xVLFBERHxT

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Posted 20 May 2018 - 09:27 PM

View PostNightbird, on 20 May 2018 - 08:37 PM, said:

Kingfisher would be a nice addition, especially if PGI quirks it right as a tanky mech like the atlas or anni.


Yes, a tanky clan mech would be interisting.

#23 Luminis

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Posted 20 May 2018 - 09:40 PM

View PostNightbird, on 20 May 2018 - 08:37 PM, said:

Kingfisher would be a nice addition, especially if PGI quirks it right as a tanky mech like the atlas or anni.

How realistic is that, though?

Also, playing quirk roulette isn't good for my mental health Posted Image

#24 Hauptmann Keg Steiner

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Posted 20 May 2018 - 10:47 PM

That's one of the reasons I mentioned the Cygnus, since it's explicitly based on the Anni. Not sure how well that'd translate to MWO though.

Also it just looks cool.

#25 Jackal Noble

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Posted 20 May 2018 - 11:17 PM

Barf, no

BAAAAAARRRRRRRRRRRRRRFFFFFFFFFFFFFFFFFF.

#26 Jackal Noble

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Posted 20 May 2018 - 11:29 PM

View PostIdToaster, on 20 May 2018 - 10:47 PM, said:

That's one of the reasons I mentioned the Cygnus, since it's explicitly based on the Anni. Not sure how well that'd translate to MWO though.

Also it just looks cool.


No, it's not.

#27 Champion of Khorne Lord of Blood

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Posted 21 May 2018 - 12:11 AM

Being a zombie died out with assault mobility. So did assaults with hardlocked heavy engines. Hoping for decent quirks on a Clan assault mech is also another big issue.

That's 3 strikes, I'm out.

#28 Hauptmann Keg Steiner

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Posted 21 May 2018 - 03:49 AM

View PostJackalBeast, on 20 May 2018 - 11:29 PM, said:

No, it's not.

No to what, the first part? TRO 3075 would say otherwise. If you just don't think it looks cool then that's your problem.

#29 SmokedJag

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Posted 21 May 2018 - 05:11 AM

Kingfisher would be different. Not sure how good it would be - energy boat brawler with tons of locked equipment? - but it would be different.

#30 FLG 01

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Posted 21 May 2018 - 05:14 AM

View PostLuminis, on 20 May 2018 - 09:40 PM, said:

How realistic is that, though?

Also, playing quirk roulette isn't good for my mental health Posted Image

While PGI can be highly erratic in assigning quirks, there are some relatively consistent factors: ECM, JJ, Clan-Tech, and lots of podspace generally lead to bad quirks.

Now the Kingfisher lacks most of those, even the heart of the Mech is IS-Tech (the STD engine), so hoping for good quirks is not completely unreasonable. Of course, PGI being PGI, the Mech could very well end up without the quirks it needs.


View PostSmokedJag, on 21 May 2018 - 05:11 AM, said:

Kingfisher would be different. Not sure how good it would be - energy boat brawler with tons of locked equipment? - but it would be different.

Indeed. I think it is important to note that the Clans are well equipped in the assault class with units like the Mad Cat MkII or the Marauder IIC. If you want to play your meta-monsters, you already have them.

The Clans thus have the luxury of asking for an assault that might be mediocre, but could also be the flavourful addition of a tanky cavalry assault Mech.


PS: yes, I do believe the Clans have other, more urgent needs --- like a capable 55t Mech to compete with the Bushwacker. But if you guys voted for the Black Lanner, you really should not judge the Kingfisher too harshly. Just saying...

Edited by FLG 01, 21 May 2018 - 05:15 AM.


#31 Formosa The God

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Posted 21 May 2018 - 05:20 AM

I would like to see more clan 80 tonners myself

#32 Champion of Khorne Lord of Blood

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Posted 21 May 2018 - 06:46 AM

View PostSmokedJag, on 21 May 2018 - 05:11 AM, said:

Kingfisher would be different. Not sure how good it would be - energy boat brawler with tons of locked equipment? - but it would be different.


Try out an Executioner to see how its like. Note the lack of meaningful quirks after all this time, the gorilla arms, the giganerfed CSPLs, and a sinking feeling that you'd do better in many other mechs.

#33 Gas Guzzler

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Posted 21 May 2018 - 08:49 AM

I would love the Kingfisher or the Turkina.

Especially the Kingfisher, as I have campaigned for it for some time.

View PostLuminis, on 20 May 2018 - 09:40 PM, said:

How realistic is that, though?

Also, playing quirk roulette isn't good for my mental health Posted Image


Pretty realistic. a STD engine omni has to have some upside, and given the Kingfisher's reputation for "relative invulnerability", would make a lot of sense.

View PostJackalBeast, on 20 May 2018 - 11:17 PM, said:

Barf, no

BAAAAAARRRRRRRRRRRRRRFFFFFFFFFFFFFFFFFF.


How dare you.

#34 Gas Guzzler

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Posted 21 May 2018 - 08:52 AM

View PostAntares102, on 20 May 2018 - 06:18 AM, said:

Clans needs another 95t mech with less locked in equipment not this abomination of a clan omnimech with a 360STD engine.
This mech would require quirks on the level of the old Dragon 1N (50% cooldown) or Thunderbolt 9S (50% heat gen) to be viable and we all know PGI would not hand out those quirks again!
The Kingfisher is utter rubbish and is only promoted by personal preferences of fan boys.


I'm not a fan boy, but I want it anyway, as I would expect some serious durability, and it also has a selection of high mounted hardpoints based on the original art. I think it would be a nice flavorful addition, and it has the hardpoints/slots to do HLL/ERML laser vomit so it would at worst be average.

I would take the Dire Turkey as well though.

#35 Champion of Khorne Lord of Blood

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Posted 21 May 2018 - 08:52 AM

View PostGas Guzzler, on 21 May 2018 - 08:49 AM, said:

Pretty realistic. a STD engine omni has to have some upside, and given the Kingfisher's reputation for "relative invulnerability", would make a lot of sense.


Knowing PGI they'd probably tie it to set of 8 quirks.

#36 Imperius

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Posted 21 May 2018 - 08:54 AM

We have enough bad mechs (All Assaults, and I don’t care about your stats) that can’t look left or right. Do we really need to add more?

#37 Gas Guzzler

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Posted 21 May 2018 - 08:55 AM

View PostChampion of Khorne Lord of Blood, on 21 May 2018 - 08:52 AM, said:


Knowing PGI they'd probably tie it to set of 8 quirks.


I mean that's a cynic point of view, but most of the mechs that just have set of 8 quirks are already pretty formidable without them.

View PostImperius, on 21 May 2018 - 08:54 AM, said:

We have enough bad mechs (All Assaults, and I don’t care about your stats) that can’t look left or right. Do we really need to add more?


I mean, both the Kingfisher and the Dire Turkey have compelling reasons to be able to look left or right.

#38 Battlemaster56

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Posted 21 May 2018 - 09:32 AM

View PostImperius, on 21 May 2018 - 08:54 AM, said:

We have enough bad mechs (All Assaults, and I don’t care about your stats) that can’t look left or right. Do we really need to add more?

From what I can tell clans only got two the Gargoyle and Executioner both I have in my mechbays laying around til I want to mess with them, but they suffer the worst form the cspl nerf since it was their main weapon to make use of their mobility the best and out brawl most other mechs.

Edited by Battlemaster56, 21 May 2018 - 09:33 AM.


#39 Gas Guzzler

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Posted 21 May 2018 - 09:35 AM

View PostBattlemaster56, on 21 May 2018 - 09:32 AM, said:

From what I can tell clans only got two the Gargoyle and Executioner both I have in my mechbays laying around til I want to mess with them, but they suffer the worst form the cspl nerf since it was their main weapon to make use of their mobility the best and out brawl most other mechs.


Actually the Gargoyle is pretty solid with those 4 torso energy hardpoints. Definitely in the average to above average range as far as assaults go. Doesn't need to use SPLs any more, just use the typical 2 HLL/ 4-5 cERML loadout.

#40 Battlemaster56

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Posted 21 May 2018 - 09:38 AM

View PostGas Guzzler, on 21 May 2018 - 09:35 AM, said:


Actually the Gargoyle is pretty solid with those 4 torso energy hardpoints. Definitely in the average to above average range as far as assaults go. Doesn't need to use SPLs any more, just use the typical 2 HLL/ 4-5 cERML loadout.

I wanted to avoid that build since I have to many laser vomit mechs in my clan lineup, but you are right since it can do that build it just a rare sight to see the gargoyle.

ATM I have as a srm brawler to change up the pace of my line up.





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