Now That We Have The Blood Asp, Can We Get The Kingfisher?
#21
Posted 20 May 2018 - 08:37 PM
#24
Posted 20 May 2018 - 10:47 PM
Also it just looks cool.
#25
Posted 20 May 2018 - 11:17 PM
BAAAAAARRRRRRRRRRRRRRFFFFFFFFFFFFFFFFFF.
#27
Posted 21 May 2018 - 12:11 AM
That's 3 strikes, I'm out.
#29
Posted 21 May 2018 - 05:11 AM
#30
Posted 21 May 2018 - 05:14 AM
Luminis, on 20 May 2018 - 09:40 PM, said:
Also, playing quirk roulette isn't good for my mental health
While PGI can be highly erratic in assigning quirks, there are some relatively consistent factors: ECM, JJ, Clan-Tech, and lots of podspace generally lead to bad quirks.
Now the Kingfisher lacks most of those, even the heart of the Mech is IS-Tech (the STD engine), so hoping for good quirks is not completely unreasonable. Of course, PGI being PGI, the Mech could very well end up without the quirks it needs.
SmokedJag, on 21 May 2018 - 05:11 AM, said:
Indeed. I think it is important to note that the Clans are well equipped in the assault class with units like the Mad Cat MkII or the Marauder IIC. If you want to play your meta-monsters, you already have them.
The Clans thus have the luxury of asking for an assault that might be mediocre, but could also be the flavourful addition of a tanky cavalry assault Mech.
PS: yes, I do believe the Clans have other, more urgent needs --- like a capable 55t Mech to compete with the Bushwacker. But if you guys voted for the Black Lanner, you really should not judge the Kingfisher too harshly. Just saying...
Edited by FLG 01, 21 May 2018 - 05:15 AM.
#31
Posted 21 May 2018 - 05:20 AM
#32
Posted 21 May 2018 - 06:46 AM
SmokedJag, on 21 May 2018 - 05:11 AM, said:
Try out an Executioner to see how its like. Note the lack of meaningful quirks after all this time, the gorilla arms, the giganerfed CSPLs, and a sinking feeling that you'd do better in many other mechs.
#33
Posted 21 May 2018 - 08:49 AM
Especially the Kingfisher, as I have campaigned for it for some time.
Luminis, on 20 May 2018 - 09:40 PM, said:
Also, playing quirk roulette isn't good for my mental health
Pretty realistic. a STD engine omni has to have some upside, and given the Kingfisher's reputation for "relative invulnerability", would make a lot of sense.
JackalBeast, on 20 May 2018 - 11:17 PM, said:
BAAAAAARRRRRRRRRRRRRRFFFFFFFFFFFFFFFFFF.
How dare you.
#34
Posted 21 May 2018 - 08:52 AM
Antares102, on 20 May 2018 - 06:18 AM, said:
This mech would require quirks on the level of the old Dragon 1N (50% cooldown) or Thunderbolt 9S (50% heat gen) to be viable and we all know PGI would not hand out those quirks again!
The Kingfisher is utter rubbish and is only promoted by personal preferences of fan boys.
I'm not a fan boy, but I want it anyway, as I would expect some serious durability, and it also has a selection of high mounted hardpoints based on the original art. I think it would be a nice flavorful addition, and it has the hardpoints/slots to do HLL/ERML laser vomit so it would at worst be average.
I would take the Dire Turkey as well though.
#36
Posted 21 May 2018 - 08:54 AM
#37
Posted 21 May 2018 - 08:55 AM
Champion of Khorne Lord of Blood, on 21 May 2018 - 08:52 AM, said:
Knowing PGI they'd probably tie it to set of 8 quirks.
I mean that's a cynic point of view, but most of the mechs that just have set of 8 quirks are already pretty formidable without them.
Imperius, on 21 May 2018 - 08:54 AM, said:
I mean, both the Kingfisher and the Dire Turkey have compelling reasons to be able to look left or right.
#38
Posted 21 May 2018 - 09:32 AM
Imperius, on 21 May 2018 - 08:54 AM, said:
From what I can tell clans only got two the Gargoyle and Executioner both I have in my mechbays laying around til I want to mess with them, but they suffer the worst form the cspl nerf since it was their main weapon to make use of their mobility the best and out brawl most other mechs.
Edited by Battlemaster56, 21 May 2018 - 09:33 AM.
#39
Posted 21 May 2018 - 09:35 AM
Battlemaster56, on 21 May 2018 - 09:32 AM, said:
Actually the Gargoyle is pretty solid with those 4 torso energy hardpoints. Definitely in the average to above average range as far as assaults go. Doesn't need to use SPLs any more, just use the typical 2 HLL/ 4-5 cERML loadout.
#40
Posted 21 May 2018 - 09:38 AM
Gas Guzzler, on 21 May 2018 - 09:35 AM, said:
Actually the Gargoyle is pretty solid with those 4 torso energy hardpoints. Definitely in the average to above average range as far as assaults go. Doesn't need to use SPLs any more, just use the typical 2 HLL/ 4-5 cERML loadout.
I wanted to avoid that build since I have to many laser vomit mechs in my clan lineup, but you are right since it can do that build it just a rare sight to see the gargoyle.
ATM I have as a srm brawler to change up the pace of my line up.
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