Jump to content

When We Get A New Is Heavy Mech, Please Make It The Crusader.

BattleMechs

45 replies to this topic

#41 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 22 May 2018 - 07:49 PM

View PostKiran Yagami, on 21 May 2018 - 07:11 AM, said:

Those hardpoints and hitboxes suck. We need the FLASHMAN. High mounts, rounded torso. The IS deserves a good laser vomit platform.


Yes Please.

Seriously the Flashman is about the perfect mech design for MWO. Rounded, egg shaped torso without any easy way to identify where the CT ends and the ST begins. Its not too wide, tall or long. Also from being egg shaped it is about perfect from a volume perspective as well. Then there is the hard point location, all at or near cockpit level plus they are all energy mounts where as tend to have the best power to weight to size ratio of any weapon system in the game. Then there is the tonnage, 75 tons being a sweet spot for building mechs in terms of engine weight to speed ratios which usually allows for very good speeds while still leaving ample tonnage for weapons and cooling. Then there is the obscene engine cap, at least a 375 which means you could pretty much tailor your build any way you want it. Slow and powerful with lots of weapons or extremely fast with the ability to hit damn near 100kph or anywhere in between. Its only potential flaw is its inability to mount JJs.

So yeah EVERYONE should want the Flashman, especially anyone who persists in feeling that IS mechs are weak because it would be one powerful, tanky and versatile mech. Honestly I am surprised more people aren't campaigning for this mech.

......Then I remember that there are people that want the hit boxes on the Blood Asp's STs enlarged so that it looks cool rather than being concerned that the mech might actually perform like crap if they do something stupid like enlarge the hit boxes on the Blood Asp's STs. Guess there is my answer why we have people clamoring on about the Crusader when the Flashman would be 100x better in terms of actual game play.

#42 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 22 May 2018 - 08:17 PM

View PostViktor Drake, on 22 May 2018 - 07:49 PM, said:

Guess there is my answer why we have people clamoring on about the Crusader when the Flashman would be 100x better in terms of actual game play.


Hold yer horses. I have also asked for the Flashman, years ago. Nothing came out of it though.


View PostEl Bandito, on 20 October 2014 - 08:11 PM, said:

That means mechs with only 2 timeline variants are deemed OK by PGI now.

Forget about Black Knight, WHERE IS MY FLASHMAN?!

View PostEl Bandito, on 19 July 2015 - 09:35 PM, said:

I will skip the BK entirely if there is a chance of Flashman arriving. The high mounted hardpoints are too hard to resist. Posted Image

View PostEl Bandito, on 21 August 2015 - 11:22 PM, said:

Which is why I never wanted the Black Knight in the first place. If only people were smart enough ask the Flashman from PGI, instead of cashing in on looks, or nostalgia, then the IS could have had a great energy Heavy, to at least stand a chance.

View PostEl Bandito, on 04 October 2017 - 04:39 AM, said:

I want Flashman because I have been championing its release instead of the stupid Black Kniggit. To this day I have not bought a single BK--I am waiting for the Flashman to fill my mechbay.



So yeah, I know full well what the Flashman can bring. I still think Crusader is gonna be a good addition, nonetheless.

Edited by El Bandito, 22 May 2018 - 08:28 PM.


#43 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,926 posts
  • LocationSalt Mines of Puglandia

Posted 22 May 2018 - 09:02 PM

Crusader is a cool mech but me thinks by now the mech would have made it into the game since its popularity is about on par with a Catapult and approaching Warhammer-ish name recognition.

In this day and age of being 100% PC maybe the name makes it a PR risk if you know what im saying.

#44 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 23 May 2018 - 02:12 AM

View Postjss78, on 21 May 2018 - 10:27 PM, said:


We already have some idea what it might look like, because the Phoenix Hawk has already been transitioned to MWO. The Crusader is essentially a really beefy Phoenix Hawk with lots of missile pods.

Someone did this mashup earlier:

Posted Image



That does not look hit box friendly.

#45 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 23 May 2018 - 02:17 AM

View PostViktor Drake, on 22 May 2018 - 07:49 PM, said:


Yes Please.

Seriously the Flashman is about the perfect mech design for MWO. Rounded, egg shaped torso without any easy way to identify where the CT ends and the ST begins. Its not too wide, tall or long. Also from being egg shaped it is about perfect from a volume perspective as well. Then there is the hard point location, all at or near cockpit level plus they are all energy mounts where as tend to have the best power to weight to size ratio of any weapon system in the game. Then there is the tonnage, 75 tons being a sweet spot for building mechs in terms of engine weight to speed ratios which usually allows for very good speeds while still leaving ample tonnage for weapons and cooling. Then there is the obscene engine cap, at least a 375 which means you could pretty much tailor your build any way you want it. Slow and powerful with lots of weapons or extremely fast with the ability to hit damn near 100kph or anywhere in between. Its only potential flaw is its inability to mount JJs.

So yeah EVERYONE should want the Flashman, especially anyone who persists in feeling that IS mechs are weak because it would be one powerful, tanky and versatile mech. Honestly I am surprised more people aren't campaigning for this mech.

......Then I remember that there are people that want the hit boxes on the Blood Asp's STs enlarged so that it looks cool rather than being concerned that the mech might actually perform like crap if they do something stupid like enlarge the hit boxes on the Blood Asp's STs. Guess there is my answer why we have people clamoring on about the Crusader when the Flashman would be 100x better in terms of actual game play.



If they do something close to this I am okay with it. Credit got to Sommer Srauss from the artwork and design.

Posted Image

#46 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 23 May 2018 - 02:28 AM

View PostAnjian, on 23 May 2018 - 02:17 AM, said:

If they do something close to this I am okay with it. Credit got to Sommer Srauss from the artwork and design.


Use the colored version.

Posted Image

View PostMrXanthios, on 21 May 2018 - 09:26 PM, said:

everything is fine as long they demanga it and make it in a more western design


Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users