Surn, on 20 May 2018 - 01:34 PM, said:
Have bonus/penalty modifiers to the ranking
For example:
Headshot +2
Destroy Both Legs on Opponent -2
Killed by legging +2
Overheat death -1
Win by opponent Overheat +1
This introduces an aspect to the game in which the community can reward good, honorable players without detracting from those who win at all costs, because sometimes.. you do have to win.
Part of skill in this game is, as I assume you value, aim and positioning. Part of the skill is choosing (or better yet designing from scratch) the right build. Another part of it is selecting your targets, and that includes deciding when it is better to go for legs (Bushies among others) or XL check an IS mech. ELO, in my opinion, should attempt to define the aggregate skill of a player in all of these aspects of the game (landing shots, positioning, selecting build, picking target). Choosing to weigh anything beyond the win in that context will just make ELO a less accurate statistic without adding any value.