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Maps, Maps, Maps!

Gameplay Maps

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#21 LordNothing

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Posted 21 May 2018 - 11:22 AM

View PostRipper X, on 20 May 2018 - 10:02 PM, said:

Could take the current maps and make alternate versions of them. For instance. Polar Highlands could become temperate farmland or a desert wasteland. Forest Colony Snow or a Forest Colony with the volcano blowing its top and burned everything with random fires spread about.

There is a lot that can be done with these map templates.


we have been down that road before, its not pretty.

new maps with new texture sets (at least 50% new content, minimum).
new layouts with the same tile sets like grim portico/plexus are acceptable if they play differently from other maps, and so long as you dont overdo it.

Edited by LordNothing, 21 May 2018 - 11:27 AM.


#22 MechaBattler

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Posted 21 May 2018 - 11:34 AM

Modifying existing maps seems like a good way to add variation while cutting down on production costs and quality control needed to ensure it works.

As for Solaris City. I had to turn my settings all the way down to get a measure of playability out of it. If that's not indicative of a reason to rebuild MWO in another engine, I don't know what it is.

#23 TWIAFU

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Posted 21 May 2018 - 11:42 AM

Bring back the old(er) un-revised maps.

They do NOT have to be made open to all modes like Escort or Incursion for example, but maybe they could be added into rotation with only like Assault and Skirmish modes available. The newest versions would still have all modes open.

A thought.

#24 Battlemaster56

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Posted 21 May 2018 - 12:22 PM

Can we have a spacedock, where we fight around ships being build or repaired.

And while I love the city map I want a wasted city from the succession wars that got nuked or something be awesome!

#25 Jackal Noble

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Posted 21 May 2018 - 12:22 PM

Cave Concept, with outside element

#26 Exilyth

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Posted 21 May 2018 - 01:00 PM

TBH, I'm not sure if it's worth making maps for MW:O - if the game got ported to UE, making maps would probably be easier.

Meanwhile, we could probably do with some rolling hills, low details map similar to Polar Highlands, but with more/higher elevations.


That farmland concept is really nice though.

#27 CK16

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Posted 21 May 2018 - 01:03 PM

Farm map... #BURNTHEFARMS!!

#28 jss78

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Posted 21 May 2018 - 01:09 PM

Yeah, I also want a "basic" farmland map. Some rolling hills, patches of woods, a lake.

In could also be a bit of a homage to the classic maps of the tabletop game.

I believe it'd play well, because it's really not too different what old Caustic was like, in terms of topography -- and that map always played nice. Just less hot and not sepia-toned.


Posted Image

#29 50 50

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Posted 21 May 2018 - 04:30 PM

View PostHaipyng, on 21 May 2018 - 06:29 AM, said:

More maps would be awesome, but...
  • They are very labor intensive to make. If it bombs, it's wasted effort for the programmers.
  • They are not currently monetized (they don't make PGI money directly, unlike Mechs)


We can't expect every map to be perfect for everyone or every play style.
But if they create variety in play that keeps it interesting.
The maps may not directly generate an income, but in increasing our enjoyment of the game, players hang around longer to enjoy the matches play on the different maps and subsequently will be tempted into mech packs.
Adding new maps do help to spice up the play so they can have an indirect effect on player willingness to put money towards the game.

In short, it's still worth doing.

View PostGBxGhostRyder, on 21 May 2018 - 06:56 AM, said:

New map is awesome but now it gets played less and less just like Terra Therma-Caustic-Forest-and Veridian Bog and its because of the Lousy Vote System.

PGI really needs to scrap the vote system and go back to random map rotation so we get to play all the maps not just the ones players think have less heat.

And PGI what does that tell you? weapons are too hot they all need to be rebalanced with less heat so players play hot maps.


The voting definitely needs to be looked at to ensure we do get a chance to play on all the maps. Either through random rotation, or some other selection method.

#30 evilauthor

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Posted 21 May 2018 - 05:05 PM

View Post50 50, on 20 May 2018 - 06:57 PM, said:

There was a good discussion about a 'Farmlands' map.


I suggested this once. But I also suggested a gimmick to make it a biofuel farm. And that you can set the crops on fire in order to both obscure visibility and to raise the temperature locally.

Quote

I would like to see a variation on the metropolis map as more of a destroyed metropolis, barren and long forgotten.


Have you looked at Frozen City? Really looked at it in detail, not just as a set of obstacles, travel routes, and kill zones? A destroyed metropolis is exactly what it is. It was just destroyed by a sudden Ice Age.

Quote

Ice caves?


Caves in general. An entirely interior map would certainly be different. How about making it a Castle Brian or something and you're fighting inside it? Lots of narrow passage ways, but also some huge interior areas where you can actually use LRMs and other long range weapons at long range.

Another possibility, edit the Faction Play/Community Warfare only maps so they can work in Quick Play. Just remove the locked doors, the Giant Gun objective (or leave it for scenic value), and let people fight out regular QP objectives.

And here's an idea that can only happen if PGI revamps the game engine (aka, never gonna happen): the map is the interior of rotating space station. When players first load into the map, they see something like this:
Posted Image

Yes, they're on the INTERIOR of a cylindrical map that literally wraps around overhead. Walk in one direction long enough and you wind up back where you started. You can see (and possibly shoot at) enemy units on the other side of the map because they're literally overhead. The ground for the most part curves up away from you regardless of where you're standing. And of course, there's lots of buildings and trees and what not to hide behind, although their utility is someone limited when everyone is always uphill from everyone else.

#31 0bama care

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Posted 21 May 2018 - 05:14 PM

^^^^ Like the Elysium station

#32 TheArisen

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Posted 21 May 2018 - 05:20 PM

Here's an idea,
A battlefield wasteland type map. Think WW1 frontlines after 4 years of fighting over the same land it was known as "No man's land". A map designed around that could be cool.

#33 Variant1

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Posted 21 May 2018 - 05:57 PM

Would be nice if PGI allowed the community to make maps, there are some really good mappers around here. And they could be play tested on the test server before going live, more maps pumped out each month for everyone its a win win.

#34 Anjian

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Posted 21 May 2018 - 06:53 PM

Maybe like War Thunder's Poland map.

Posted Image


This map deliberately combines both elements of snipe and brawl, with capture points in the town. Instead of bottlenecks, there are multiple ways to get into and around the town, which creates infinite variation and combat all around the map and all around the town.


Posted Image

#35 evilauthor

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Posted 21 May 2018 - 09:16 PM

Not so much a map as a map feature, but I'd like to look up in the sky and see aerospace fighters dog fighting overhead, lasers and missiles crisscrossing back and forth, explosions on the horizon well outside the map area the match is taking place in.

You know, give the players the illusion that whatever they're doing and fighting over is actually a small part of a larger battle.

#36 Anjian

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Posted 21 May 2018 - 11:52 PM

Been a week of new maps for me. Getting quite a fair share of Solaris City fights from last week to yesterday. But during the weekend, I also got busy with the new Rome map when the War Robots test server is open.

What I like about this map is when you look over the horizon it has a photographic quality as it they may have taken an actual photograph of the Italian countryside and use that as a texture.

Map combines areas for long and middle ranged warfare, with critical areas intended for close quarter combat. This allows a range of builds to be viable and necessary.



#37 Lucky Noob

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Posted 22 May 2018 - 01:46 AM

It coud be so easy, give the Comunity the Tools and they will create Tons of Maps.

i mean Starcraft does it, Skyrim does it, Mechwarrior 5 does it, All Power to the Modders.

Edited by Lucky Noob, 22 May 2018 - 01:46 AM.


#38 Savage Wolf

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Posted 22 May 2018 - 03:54 AM

How about an ice map that isn't stupidly open and actually has cover in it? Like the original Frozen City.

#39 TWIAFU

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Posted 22 May 2018 - 04:21 AM

View Post0bama care, on 21 May 2018 - 05:14 PM, said:

^^^^ Like the Elysium station


All based on Ringworld.

Nothing original there.

#40 Variant1

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Posted 22 May 2018 - 07:44 AM

View PostLucky Noob, on 22 May 2018 - 01:46 AM, said:

It coud be so easy, give the Comunity the Tools and they will create Tons of Maps.

i mean Starcraft does it, Skyrim does it, Mechwarrior 5 does it, All Power to the Modders.

Not just those games there way more games that allow community made maps. Killing floor allows it, and many more. Those map makers also make good maps in scarcraft. The bad apple maps can easily be removed or not put on live servers. Dont know why pgi doesnt use the community to help them outPosted Image





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