Jump to content

Can We Please Fix The Atlas Torso Pitch?


15 replies to this topic

#1 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 21 May 2018 - 01:56 PM

16deg of pitch is a bit absurd and taking nodes only grants you +1 degree due to its percentage based nature.

At the very least bring the base up to the ANH, FNR numbers something reasonable. 16 is too much(little).

I just got out of a match on caustic where I basically got out traded by a HBK Gridiron because I was on a slight incline and couldn't bring my weapons down to hit him, leaving me with 2 mpls in the arms leaving the HGauss and MRM40 nearly unusable.

Thanks!

#2 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 21 May 2018 - 02:07 PM

Watching the replay i was much higher in the mountain than i thought, but still!
I am finding I keep running into pitch limitations something I don't run into with my FNRs or ANHs

#3 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 21 May 2018 - 03:39 PM

You are aware that you can unlock the arms and reach a maximum of...16+30 for 46 degrees upward or downward to get those pesky enemies above and below you, right?

Admittedly the torso weapons will be useless in this regard, the arm weapons should be able to do the deed needed. If you back up the arms with Streaks, you'll have more weapons capable of reaching 46 degrees.

Admittedly, almost all other assaults have 20 degrees or greater, so I do wonder why the Atlas is so short-changed?

#4 RaptorRage

    Member

  • PipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 133 posts
  • LocationLB-79

Posted 21 May 2018 - 04:35 PM

It's not just the Atlas, that little torso pitch is isn't adequate for any of the Mechs that are stuck with it.

Firestarter: 15 degrees
Catapult: 16 degrees
Night Gyr: 15 degrees
Atlas: 16 degrees
Kodiak KDK-3: 16 degrees

It's sort of ridiculous really since it affects so few Mechs that it should be apparent torso pitch should be 20 degrees at the absolute minimum.

#5 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 21 May 2018 - 04:42 PM

Quote

You are aware that you can unlock the arms and reach a maximum of...16+30 for 46 degrees upward or downward to get those pesky enemies above and below you, right?


you are aware that the atlas basically only has 1 med laser in each arm right? its arm weapons are crap.

so why would you even mention that.

the atlas' torso pitch needs to be increased to 25 degrees minimum


Quote

It's not just the Atlas, that little torso pitch is isn't adequate for any of the Mechs that are stuck with it.


Firestarter: 15 degrees
Catapult: 16 degrees
Night Gyr: 15 degrees
Atlas: 16 degrees
Kodiak KDK-3: 16 degrees


the difference is a lot of those mechs have decent arm hardpoints so they dont necessarily need better torso pitch

whereas the atlas has almost entirely torso hardpoints, so the atlas is far worse off

the atlas needs better torso pitch more than any other mech in the game

Edited by Khobai, 21 May 2018 - 04:45 PM.


#6 Vonbach

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 698 posts

Posted 21 May 2018 - 06:02 PM

100 ton Assaults are basically dead at this point. The Atlas is just plain obsolete.
Just play an Orion or something.

#7 Squirg

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 307 posts
  • LocationEromanga

Posted 21 May 2018 - 06:29 PM

Give me K2 pitch thanks.

#8 Christof Romulus

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 898 posts
  • LocationAS7-D(F), GRF-1N(P)

Posted 21 May 2018 - 07:10 PM

I'm all for buffing the Atlas's and any other mech's torso pitch if it's under 20.

I was playing Solaris 7 on my Atlas and came across a piranha. All he did to win was run directly at me. He hugged my legs and just fired full force into my CT. Only my arms could even have a chance of hitting him, and even that was below my sight range.

He blew through my CT before I got his RT to orange internals. Not being able to fight back isn't exactly balanced in these situations. Especially considering that my Atlas has every point into torso pitch to attempt to mitigate this ridiculous problem.

#9 rook

    Member

  • PipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 149 posts

Posted 21 May 2018 - 07:44 PM

View PostChristof Romulus, on 21 May 2018 - 07:10 PM, said:

I'm all for buffing the Atlas's and any other mech's torso pitch if it's under 20.

I was playing Solaris 7 on my Atlas and came across a piranha. All he did to win was run directly at me. He hugged my legs and just fired full force into my CT. Only my arms could even have a chance of hitting him, and even that was below my sight range.

He blew through my CT before I got his RT to orange internals. Not being able to fight back isn't exactly balanced in these situations. Especially considering that my Atlas has every point into torso pitch to attempt to mitigate this ridiculous problem.



With your ballistic weapon basically at your knees, sometimes you can just swing your torso down and shoot. Even without the cross-hairs on the hugger, you might be able to get a shot in.

#10 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 21 May 2018 - 08:04 PM

I wish they would buff the assault skill tree. To help this.

#11 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 21 May 2018 - 08:06 PM

As a brawler, Atlas should get better twist angle and twist rate, IMO.

#12 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 21 May 2018 - 08:07 PM

20 degrees should be the worst pitch IMO. 15 is too little.

#13 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 22 May 2018 - 12:24 AM

20 should be the minimum for mechs with decent arm weapons

atlas should be 25 pitch though because its got no decent arm weapons

#14 Besh

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,110 posts
  • LocationGermany

Posted 22 May 2018 - 12:58 AM

View PostHumpday, on 21 May 2018 - 01:56 PM, said:

16deg of pitch is a bit absurd and taking nodes only grants you +1 degree due to its percentage based nature.

At the very least bring the base up to the ANH, FNR numbers something reasonable. 16 is too much(little).

I just got out of a match on caustic where I basically got out traded by a HBK Gridiron because I was on a slight incline and couldn't bring my weapons down to hit him, leaving me with 2 mpls in the arms leaving the HGauss and MRM40 nearly unusable.

Thanks!


Don't trade with the HBK if your position puts you on a disadvantage ?

#15 eminus

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 604 posts

Posted 22 May 2018 - 02:49 AM

all the stupidity in a mech can be found in a Nightstar...the Atlas is far better

#16 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 22 May 2018 - 08:14 AM

No. Let's keep building expensive 100 ton war machines that can't aim all its guns up or down.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users