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Can I Haz Some Hitreg Please?


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#1 Dr Cara Carcass

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Posted 20 May 2018 - 09:32 AM

Hitreg is all over the place since the solaris map release.
Here is a collection of what happens to me practiaclly every game.
I have looked at some of my games and i would say about 200-300 dmg gets nullified every match costing me at least 100 matchscore per game.

Look at the heatscale - it resets after the weapons were fired....

Why do people cry about hitreg?
Episode 1


Episode 2


Episode 3


Episode 4

Edited by Cara Carcass, 20 May 2018 - 09:45 AM.


#2 Hestan

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Posted 20 May 2018 - 11:28 AM

Did not see any hitreg issues on those vids. Lack of R key usage, having the wrong mech targeted, and a little lag on the paper doll due to host state rewind. Last vid is a hidden terrain/edge issue with the ER PPC or any projectile weapon.

#3 Dr Cara Carcass

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Posted 20 May 2018 - 11:54 AM

View PostHestan, on 20 May 2018 - 11:28 AM, said:

Did not see any hitreg issues on those vids. Lack of R key usage, having the wrong mech targeted, and a little lag on the paper doll due to host state rewind. Last vid is a hidden terrain/edge issue with the ER PPC or any projectile weapon.


You know that the crosshair blinks when you hit something?

You can see that the headscale instsantly resets after a shot....

did you read what i wrote?

or are you just trolling?

how about this one...



still no hitreg problems?

its unbeliveable how resistant people are even in teh face of evidence. white knights gonna white knight

i mean on the last shot you can see how the server rewinds the heat as if i never shot - and you talk about hidden terrain...

Edited by Cara Carcass, 20 May 2018 - 12:04 PM.


#4 IIXxXII

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Posted 20 May 2018 - 12:05 PM

AFAIK when weapons are "fired" the game engine rewinds to that specific point in time to check if a hit occurred.

This is how a person can still be successfully "hit" at times even when they're behind cover or don't think they're within someones line of sight.

It looks like your latency is high or there is lag somewhere in the system. There's a slight delay with every hit in the 1st clip. I think that first heavy guass shot hit, there was a noticeable delay inbetween the hit and it registering on crosshairs.

#5 Dr Cara Carcass

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Posted 20 May 2018 - 12:07 PM

View PostIIXxXII, on 20 May 2018 - 12:05 PM, said:

AFAIK when weapons are "fired" the game engine rewinds to that specific point in time to check if a hit occurred.

This is how a person can still be successfully "hit" at times even when they're behind cover or don't think they're within someones line of sight.

It looks like your latency is high or there is lag somewhere in the system. There's a slight delay with every hit in the 1st clip. I think that first heavy guass shot hit, there was a noticeable delay inbetween the hit and it registering on crosshairs.


Dude look at the gauss hitting perfectly and the lasers not....

look in the first vcideo at teh end its on a stationary direwolf.... which - 1 shot earlier took damage

Edited by Cara Carcass, 20 May 2018 - 12:12 PM.


#6 Battlemaster56

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Posted 20 May 2018 - 12:08 PM

Still a blue moon occurrence for me, and that's when I shoot my ppc's they have this weird effect that they "merge" together and completely "miss" the target no matter the range of the target. But agian only bothers me when I'm playing ppc's.

#7 Dr Cara Carcass

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Posted 20 May 2018 - 12:11 PM

View PostBattlemaster56, on 20 May 2018 - 12:08 PM, said:

Still a blue moon occurrence for me, and that's when I shoot my ppc's they have this weird effect that they "merge" together and completely "miss" the target no matter the range of the target. But agian only bothers me when I'm playing ppc's.


I have this for every weapon

#8 Battlemaster56

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Posted 20 May 2018 - 12:13 PM

View PostCara Carcass, on 20 May 2018 - 12:11 PM, said:


I have this for every weapon

All I can say maybe internet problems or latency issues between you and the other player.

#9 Monkey Lover

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Posted 20 May 2018 - 12:15 PM

There is a few problems with mwo hitreg.

The doll doesn't always show the hit.
For example in #2 the doll is not updating but he dropped in percentage from 65 to 62.

Crosshairs don't always work but you still reg.

Hitreg going up and down a hill or ramp has never worked well. this is why its so hard to fight lights on them :)


Last solaris hitreg is the worst.

#10 Dr Cara Carcass

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Posted 20 May 2018 - 12:15 PM

View PostBattlemaster56, on 20 May 2018 - 12:13 PM, said:

All I can say maybe internet problems or latency issues between you and the other player.


Nah ping is fine - packet loss is 0.15%, nothign changes - i have this whenever pgi does something.
normally it starts with me and everybody aroudn em tells me the game is fine - and then when it stops and everythign si ok again my friends tell me that tehy now have it.... as if there is a kind of disease spreading from player to player...

#11 Dr Cara Carcass

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Posted 20 May 2018 - 12:23 PM

View PostMonkey Lover, on 20 May 2018 - 12:15 PM, said:

There is a few problems with mwo hitreg.

The doll doesn't always show the hit.
For example in #2 the doll is not updating but he dropped in percentage from 65 to 62.

Crosshairs don't always work but you still reg.

Hitreg going up and down a hill or ramp has never worked well. this is why its so hard to fight lights on them Posted Image


Last solaris hitreg is the worst.


number 2 is not about the fafnir - that was ok - the shot afterwards - the highlander took no dmg and the heat got rest again.

also on nr. 3 - look at how the heat is reset after the shots.

Edited by Cara Carcass, 20 May 2018 - 12:26 PM.


#12 Monkey Lover

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Posted 20 May 2018 - 12:29 PM

View PostCara Carcass, on 20 May 2018 - 12:23 PM, said:


number 2 is not about the fafnir - that was ok - the shot afterwards - the highlander took no dmg and the heat got rest again.


#2 doll not updating the doll isnt correct this has be a long time bug.

I see the heat you're talking about. We had this issue year or so ago when the sever would have higher heat than the client . This would cause people over heat and die for what it looked like "no reason". I wonder if this was a bandaid fix. They just update the client ever so often other than making them match like they should.

Edited by Monkey Lover, 20 May 2018 - 12:29 PM.


#13 Dr Cara Carcass

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Posted 20 May 2018 - 12:40 PM

View PostMonkey Lover, on 20 May 2018 - 12:29 PM, said:


#2 doll not updating the doll isnt correct this has be a long time bug.

I see the heat you're talking about. We had this issue year or so ago when the sever would have higher heat than the client . This would cause people over heat and die for what it looked like "no reason". I wonder if this was a bandaid fix. They just update the client ever so often other than making them match like they should.


Dude this is somethign different.. it first applies the heat of the shot and then rolls it back, because duhh you never took that shot... the heat offset from a year ago was an error of the offset kind, you got heat damage while your client showed like 80-90% heat - not a heat reset....

Edited by Cara Carcass, 20 May 2018 - 12:43 PM.


#14 Monkey Lover

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Posted 20 May 2018 - 12:44 PM

View PostCara Carcass, on 20 May 2018 - 12:40 PM, said:


Dude this is somethign different.. it first applies the heat of the shot and then rolls it back, because duhh you never took that shot... the heat offset from a year ago was an error of the offset kind, you got heat damage while your client showed like 80-90% heat - not a heat reset....



Ok its something different, why are you so defensive? Im not saying its good and you're crazy....

Edited by Monkey Lover, 20 May 2018 - 12:45 PM.


#15 Dr Cara Carcass

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Posted 20 May 2018 - 12:50 PM

View PostMonkey Lover, on 20 May 2018 - 12:44 PM, said:



Ok its something different, why are you so defensive? Im not saying its good and you're crazy....


Its not defensive - its to the point :)

#16 Angel of Annihilation

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Posted 20 May 2018 - 01:14 PM

Rare see hitreg issues as long as everyone playing has at least 100 ms ping. At more than 150ms ping, I start noticing it quite often though.

#17 IIXxXII

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Posted 20 May 2018 - 01:21 PM

View PostCara Carcass, on 20 May 2018 - 12:07 PM, said:


Dude look at the gauss hitting perfectly and the lasers not....

look in the first vcideo at teh end its on a stationary direwolf.... which - 1 shot earlier took damage


In the 1st clip whenever you shoot something... you can see there is a delay between your shot "hitting" and crosshairs registering the hit. Its most noticeable after that 1st heavy gauss hit but you can see its there with your lasers too.

Could be caused by using a WIFI router. Laggy hardware firewall. Poor ISP which throttles on game ports. Incorrect data being cached and needing to be replaced from HD. There are plenty of reasons for poor performance which have nothing to do with MWO or PGI. If this isn't the only multiplayer online game you play, maybe you can check to see if it happens in other games.

#18 Dr Cara Carcass

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Posted 20 May 2018 - 01:23 PM

View PostIIXxXII, on 20 May 2018 - 01:21 PM, said:


In the 1st clip whenever you shoot something... you can see there is a delay between your shot "hitting" and crosshairs registering the hit. Its most noticeable after that 1st heavy gauss hit but you can see its there with your lasers too.

Could be caused by using a WIFI router. Laggy hardware firewall. Poor ISP which throttles on game ports. Incorrect data being cached and needing to be replaced from HD. There are plenty of reasons for poor performance which have nothing to do with MWO or PGI. If this isn't the only multiplayer online game you play, maybe you can check to see if it happens in other games.


1. I dont have heavy gauss.

2. see the other videos happens on stationary mechs - such as teh solaris match i posted...

3. ping is as it always has been - packet loss is 0.15% which is also like always.

4. only mwo has this problem.

#19 IIXxXII

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Posted 20 May 2018 - 01:36 PM

View PostCara Carcass, on 20 May 2018 - 01:23 PM, said:


1. I dont have heavy gauss.

2. see the other videos happens on stationary mechs - such as teh solaris match i posted...

3. ping is as it always has been - packet loss is 0.15% which is also like always.

4. only mwo has this problem.


̶H̶e̶a̶v̶y̶ ̶g̶a̶u̶s̶s̶ Clan gauss*

You might try recording a clip with FPS numbers active to check if there's a substantial decrease in frame rate. Then check if the issue persists in testing grounds.

Packet loss being 0.15% is an average estimated number. It could easily be much higher or lower during peak. Clearly there is packet loss or lag somewhere. If everyone on your team using the same map, on the same server is doing ok. It might be your own hardware which has an issue somewhere.

FPS games like MWO tend to be more resource and network critical than other multiplayer games.

I'll say this. Once I had an internet connection with 20 mbps. Not the best. I plugged a WIFI router in. Line speed instantly dropped to 7 mbps even though I was using a hardline. WIFI routers suck and people tend to underestimate how bad they are.

Edited by IIXxXII, 20 May 2018 - 01:38 PM.


#20 Dr Cara Carcass

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Posted 20 May 2018 - 01:49 PM

View PostIIXxXII, on 20 May 2018 - 01:36 PM, said:


̶H̶e̶a̶v̶y̶ ̶g̶a̶u̶s̶s̶ Clan gauss*

You might try recording a clip with FPS numbers active to check if there's a substantial decrease in frame rate. Then check if the issue persists in testing grounds.

Packet loss being 0.15% is an average estimated number. It could easily be much higher or lower during peak. Clearly there is packet loss or lag somewhere. If everyone on your team using the same map, on the same server is doing ok. It might be your own hardware which has an issue somewhere.

FPS games like MWO tend to be more resource and network critical than other multiplayer games.

I'll say this. Once I had an internet connection with 20 mbps. Not the best. I plugged a WIFI router in. Line speed instantly dropped to 7 mbps even though I was using a hardline. WIFI routers suck and people tend to underestimate how bad they are.

The fps numbers are active in the upper left corner
they are stable. i also checked frame times - as usual

i didnt change anything on teh network setupo - its still ym 200mbit down 40 mbit up connection which does just fine in every test on servers all around teh world without hickup.





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