After confirming with friends and others ingame, I'm not the only one experiencing this issue.
There are considerable texture problems in Solaris City, primarily on buildings with lots of lit windows.
It looks like z-fighting, but could be any number of things causing these textures to tear. I imagine a patch is forthcoming given the other issues including bad collision meshes and lack of roof textures on certain buildings, but please get someone to take a look at this. If the sides of buildings didn't flicker wildly from a distance, it'd look really good.
Attaching some screenshots. The difference in black lines, hash-marks and triangles between the first two images is essentially oscillating every few frames and looks pretty nasty.
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5 replies to this topic
#1
Posted 24 May 2018 - 04:38 PM
#2
Posted 27 May 2018 - 12:46 AM
I have that issue too. Would be good if that gets fixed soon.
#3
Posted 24 September 2018 - 02:55 AM
I'm still seeing flickering texture on Solaris City.
#4
Posted 01 May 2021 - 11:43 PM
2021, same z-fighting issue.
#5
Posted 20 July 2021 - 02:30 PM
Same issue here. It's like this from day 1. There are excactly two different window types in the hole city. One and another one just fliped 90 degree, lol. The window lights aren't even where the window should be. IT'S A MESS!!!
#6
Posted 09 March 2023 - 07:36 PM
Yep. Can't stand this map for this reason. Flickering textures everywhere.
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