Khobai, on 28 May 2018 - 09:35 AM, said:
Doubletapping sooner than 0.5s does not increase the jam rate.
However the jam rate on UACs is way too high. 16% jam is miserable.
Either way RNG jamming is a bad mechanic. UACs should not randomly jam at all.
Instead UACs should have a jam bar like RACs do. When the jam bar fills up they should jam 100% of the time.
and I think RACs should switch to a magazine based mechanic instead. RACs should be able to fire nonstop until their magazine empties. Then they should go on cooldown to reload a new magazine. Each magazine would be either 0.5 or 1 ton of ammo.
That would fix both UACs and RACs.
I don't know if I necessarily agree, but I don't really have a vision for those kind of changes, I'd be far too concerned with a 2xcUAC/10+2xcUAC/5 goon having an easy, consistent double tap mechanic for 60/70 PPFLD over a 2.5-2.8 second period of time. or 2xcUAC/20 on chain fire for 80 damage up front. I feel that 17% is in a good place, I use 1x cUAC/20+6cSPL on my EBJ, and it wrecks shop already, the jam chance 'keeps me honest' in many ways. though, this is just my opinion, and there's more to balance than any one believer could propose.
Metus regem, on 28 May 2018 - 09:42 AM, said:
Lore and TT rules are two different things really.
Lore = the AC/20 on the Victor's arm is a Pontiac 100 that fires 100 40mm shells in a burst.
TT Rule = the AC/20 on the Victor's arm does 20 points of damage to one location.
I'm all for TT rules changing to something that works in a different game setting, but I would like to keep lore as close as possible, as with out the lore we might as well be playing a generic robot game.
Sure, I understand that, but this is about mechanics, not rules or lore, I don't necessarily feel the mechanics we have now are up to snuff to represent the differences between weapon systems. What with Clan AC's being all but useless, getting the poor end of the stick with burst fire AND ghost heat issues. (2 cAC-20's would be nice but they incur the same kind of ghost heat penalty that cUAC/20's do).
Only, the jam chance is something of a necessary evil, whether we like it or not, it achieves results that are difficult to produce otherwise.