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Annihilator 2A 1X Nerf


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#1 MrXanthios

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Posted 12 May 2018 - 04:28 AM

Simple question:

was it really necessary in your opinion?

I have a 2a variant, whenever I go around with that thing I feel like all the opponents just freak out at the sight of it and focus it like there is no other purpose in life. No matter there is a bunch of teammates closer to the enemy, that are probably easier to shoot, everyone just fire everything they have at the anni. The actual quirks were the bare minimum to ensure a somewhat decent survivability to the crawling target, now it is gonna be a ridicolous squishy snail lurking the battlefield.

#2 eminus

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Posted 12 May 2018 - 04:57 AM

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CRAP I did not see this and I just bought Anni 2A :(

#3 BTGbullseye

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Posted 12 May 2018 - 05:08 AM

Because it has the most armor of any mech in the game, but still mounts as many weapons as any other assault.

It get focussed so much because it is OP in so many ways that if you DON'T do so, it walks through your team like they're nothing.

#4 eminus

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Posted 12 May 2018 - 05:12 AM

what happened to if you remove some , put some?

they should add twist quirks

#5 El Bandito

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Posted 12 May 2018 - 05:20 AM

2A does more damage than the rest so the heavier nerf is justified. I own people left and right with it, in Invasion defense maps. It will hopefully shake up Solaris Div 1 top spot as well, post patch. I suppose people will flock to Anni-1A, instead.

You can have super tanky Assault, and you can have super deadly Assault, but if the Assault is super tanky and super deadly, then there will be some balance issues.

Edited by El Bandito, 12 May 2018 - 06:12 AM.


#6 Nema Nabojiv

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Posted 12 May 2018 - 05:32 AM

View PostEl Bandito, on 12 May 2018 - 05:20 AM, said:

You can have super tanky Assault, and you can have super deadly Assault, but if the Assault is super tanky and super deadly, then there will be some balance issues.

Nope. If you have only deadly or only tanky assault it is bound to be crаp. Look at highlanders, atlases, and direwhales for reference. That's your tanky or deadly assaults.

Edited by Nema Nabojiv, 12 May 2018 - 05:32 AM.


#7 El Bandito

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Posted 12 May 2018 - 05:35 AM

View PostNema Nabojiv, on 12 May 2018 - 05:32 AM, said:

Nope. If you have only deadly or only tanky assault it is bound to be crаp. Look at highlanders, atlases, and direwhales for reference. That's your tanky or deadly assaults.


I counter you with MCII. It is not tanky but sure is deadly. If you make it super tanky as well, it will become OP.

Edited by El Bandito, 12 May 2018 - 06:13 AM.


#8 BTGbullseye

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Posted 12 May 2018 - 05:36 AM

View PostNema Nabojiv, on 12 May 2018 - 05:32 AM, said:

Look at highlanders, atlases, and direwhales for reference. That's your tanky or deadly assaults.

All of which are very effective in 80% of the matches I play.

#9 MrXanthios

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Posted 12 May 2018 - 05:41 AM

View PostBTGbullseye, on 12 May 2018 - 05:08 AM, said:

Because it has the most armor of any mech in the game, but still mounts as many weapons as any other assault.

It get focussed so much because it is OP in so many ways that if you DON'T do so, it walks through your team like they're nothing.


The mech with highest armor is the Atlas in some variants, with an outstanding +31 on CT and +28 on side torsos, the annihilator can't bring more weapon than any other assault, its engine availability is limited to a 300 option, therefore you have more tonnage for bigger weapons at the expense of a reduced max speed. The low speed and maneuverability together with the massive profile desperately require armor quirks. Twisting is barely an option, if not at all, getting into cover, if missiles are incoming, takes so much time that you can easily lose 10-20% of your armor before you could even get in range of any enemy.

#10 El Bandito

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Posted 12 May 2018 - 05:53 AM

View PostMrXanthios, on 12 May 2018 - 05:41 AM, said:

The mech with highest armor is the Atlas in some variants, with an outstanding +31 on CT and +28 on side torsos, the annihilator can't bring more weapon than any other assault, its engine availability is limited to a 300 option, therefore you have more tonnage for bigger weapons at the expense of a reduced max speed. The low speed and maneuverability together with the massive profile desperately require armor quirks. Twisting is barely an option, if not at all, getting into cover, if missiles are incoming, takes so much time that you can easily lose 10-20% of your armor before you could even get in range of any enemy.


Except Anni is most comfortable engaging at 500 meters distance, so it doesn't have to get close, compared to an Atlas. Also, Atlas' torsi hitboxes are way worse than that of Anni. Engine desync nerf really hit Atlas hard. Before it could twist like a mofo, but now it is slow as hell. Which is why Atlas is fine with such huge durability quirks, while Anni-2A is not.

Also, Annihilator-2A can bring more DPS than most other Assaults, thanks to 6 AC5s, or 6 AC2s + ERMLs.

Edited by El Bandito, 12 May 2018 - 05:54 AM.


#11 BTGbullseye

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Posted 12 May 2018 - 05:54 AM

View PostMrXanthios, on 12 May 2018 - 05:41 AM, said:

The mech with highest armor is the Atlas in some variants, with an outstanding +31 on CT and +28 on side torsos,

Same as the Anni...

View PostMrXanthios, on 12 May 2018 - 05:41 AM, said:

the annihilator can't bring more weapon than any other assault,

I never said more, I said "as many as".

View PostMrXanthios, on 12 May 2018 - 05:41 AM, said:

its engine availability is limited to a 300 option, therefore you have more tonnage for bigger weapons at the expense of a reduced max speed.

Same tradeoff for any other assault. They have the option to go faster and be worthless on the battlefield, whereas the Anni doesn't let you do that.

View PostMrXanthios, on 12 May 2018 - 05:41 AM, said:

The low speed and maneuverability together with the massive profile desperately require armor quirks.

And if it had the same limited firepower as the Atlases it shares the armor quirks with, then that would be true.

View PostMrXanthios, on 12 May 2018 - 05:41 AM, said:

Twisting is barely an option, if not at all, getting into cover, if missiles are incoming, takes so much time that you can easily lose 10-20% of your armor before you could even get in range of any enemy.

Same with any other slow mech. The Anni is not special in this regard.

You present very little that has any logical application to this discussion.

#12 Exilyth

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Posted 12 May 2018 - 05:58 AM

Quote

putting a mech on sale with one hand


Quote

dealing out the nerfs with the other


With PGI, there's always a catch!


Not that the anni nerfs are not needed - but at least don't put it on sale just days before. Posted Image

#13 oldradagast

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Posted 12 May 2018 - 06:02 AM

Another bad decision - oh, look - a playable assault mech, and IS, too! Nerf it!

When the Atlas is still held as the example of how an assault mech "should perform," it's a miracle they all haven't been nerfed into uselessness. Also, if they are balancing this for Solaris, I'm extremely disappointed since that game mode is clearly distinct from the others, and what works there doesn't work anywhere else... or is this going to be the new future, with Solaris balancing fouling up everything else? Ugh.

#14 El Bandito

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Posted 12 May 2018 - 06:03 AM

View Postoldradagast, on 12 May 2018 - 06:02 AM, said:

Another bad decision - oh, look - a playable assault mech, and IS, too! Nerf it!

When the Atlas is still held as the example of how an assault mech "should perform," it's a miracle they all haven't been nerfed into uselessness. Also, if they are balancing this for Solaris, I'm extremely disappointed since that game mode is clearly distinct from the others, and what works there doesn't work anywhere else... or is this going to be the new future, with Solaris balancing fouling up everything else? Ugh.


Anni-2A and 1X are also great in FP though. I am fine with their nerfs, as owner of those variants.

Edited by El Bandito, 12 May 2018 - 06:09 AM.


#15 MrXanthios

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Posted 12 May 2018 - 06:05 AM

View PostBTGbullseye, on 12 May 2018 - 05:54 AM, said:

Same as the Anni...



Anni has +25 on ct and +20 on side torsos.

#16 BTGbullseye

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Posted 12 May 2018 - 06:10 AM

Was 30 CT and 25 ST on the one I bought.

#17 oldradagast

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Posted 12 May 2018 - 06:12 AM

View PostEl Bandito, on 12 May 2018 - 06:03 AM, said:


Anni-2A and 1X are great in FP though.


Which I guess is why they are being nerfed, or something. PGI is just so random. I also like how it took them 3+ years to finally give the Banshee a durability quirk. I knew the dang things were center-torso cored all the time back when they first came out... and nothing for years, because I guess the 3 AC5 build from back then is still OP... Ugh... whatever... It's always too little, too late, or utter randomness.

#18 El Bandito

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Posted 12 May 2018 - 06:15 AM

View Postoldradagast, on 12 May 2018 - 06:12 AM, said:

Which I guess is why they are being nerfed, or something. PGI is just so random. I also like how it took them 3+ years to finally give the Banshee a durability quirk. I knew the dang things were center-torso cored all the time back when they first came out... and nothing for years, because I guess the 3 AC5 build from back then is still OP... Ugh... whatever... It's always too little, too late, or utter randomness.


I think it is still better than their glacial balance changes during 2013 and 2014. Almost quit due to how long the PPFLD poptart meta persisted.

#19 oldradagast

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Posted 12 May 2018 - 06:18 AM

View PostEl Bandito, on 12 May 2018 - 06:15 AM, said:


I think it is still better than their glacial balance changes during 2013 and 2014. Almost quit due to how long the PPFLD poptart meta persisted.


Valid point. They are making random decisions faster now! Posted Image

That being said, the "problem" with the ANH is not that it is too good: the other options are just junk. Atlas can't boat except missiles (which only work in brawls and... LRM Atlas, lol), and King Crab is big and fragile and can't use some ballistics options because they are in the arms. Banshees used just to be terrible because they were laughably fragile for their tonnage, particularly in the center torso; admittedly, they are getting a small buff now, but 3 years too late.

I don't know... it's all random. Clan laser builds being wrecked, random IS nerfs and buffs, etc.

#20 Luminis

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Posted 12 May 2018 - 06:28 AM

View Posteminus, on 12 May 2018 - 05:12 AM, said:

what happened to if you remove some , put some?

they should add twist quirks

When did PGI ever do that?





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