BTGbullseye, on 30 May 2018 - 10:42 PM, said:
Gauss is pretty useless against a brawler with 4x UAC10... Just saying.
4xUAC10 is not a brawler.
And good luck trying to trade a lance of gausshammers with a 4xUAC10 anything. While you're furiously trying to avoid ghost heat firing 2x2, gausshammers pop out, deliver 4x40-50 pts of damage (and 4x30 of that to a single component), and remove a torso and get back into cover at 600 metres before your full UAC10 salvo finishes travelling.
BTGbullseye, on 30 May 2018 - 10:42 PM, said:
It's also fairly useless against a good light sniper, or a LRM boat.
Light sniper? Good luck plinking and doing 2 DPS when a single lucky dual gauss hit can leg you or leave your juicy XL torsos cherry red. As for LRM boats, well, have fun trying to take down mechs that can go back into cover after firing in 1.5 seconds. You will neither be able to hold a lock nor will more than a half your missiles even hit, in the best case scenario (this is without NARC/UAV obv, but they don't exactly turn the tide THAT much)
BTGbullseye, on 30 May 2018 - 10:42 PM, said:
Laser vomit generally takes them out, unless the vomitter is less than proficient. Clan Gauss is even worse. (even easier to crit out and lose your component) Dual HGauss is boss though.
Laser Vomit is pretty even against Gauss vomit right now, what are you talking about?
And Clan gauss, while more fragile, is also more slot and tonnage efficient, which means that the clan mech can carry more lasers/more heatsinks for better alpha and DPS.
Dual HGauss, you're right about that.
Edited by Keshav Murali, 30 May 2018 - 10:51 PM.