1) Am I tripping or I should I be using regular clan ac/10s now....they seem to have more inherent differences with their uac counterpart than any other clan autocannon. 2.25 cooldown versus 2.5.....but 2 heat versus 3.5? Seems like a big difference. I get it double tapping is hella valuable at times but between jamming being really painful now and the idea of not having to waste skill nodes on getting the enhanced uac/rac nodes to cut the jam chance......my brain is telling me this is a logical choice.
2) Is it just me being derpy or is brawling harder than ever in a QP match?
3) What the hell happened to time to kill (again) in this game? Is it just me or has it gone down noticeably in the last few months? For reference, I took my break starting end of the summer last year and started back up here in April at some point, playing only a handful of matches in between. Damnit, when I left it felt like even though the skill tree is a little overwrought.....it felt like that combined with quirks ttk was in a better place than it had been since clans hit the scene. I suspect thus is why brawling seems so hard now, it's like one shot or two and an entire body part is ripped off even a 75 tonner. It's nuts I feel like I can't go anywhere or do anything creative.
This engine desync thing sucks a *****.. And **** yo heavy large lasers too.......because that's what clans totally needed right? A laser weapon so damn powerful that even a horrid burn time isn't enough to dissuade people from using it like a proper clan laser should, remember when everyone thought clan er larges were completely unusable? Good times, compared to this. At this point they might as well just un-nerf everything that's ever been nerfed so that if we're stuck with a low ttk environment at least we could have the maximum number of fun, OP mechs to melt each other with for variety sake instead of just having little waves of 3 or 4 that are God in any given season and then nerfing them to un-funness 3 months later. Bring back the KDK-3 in all its terror, resynch engines, allow ppc/gauss linkage, to hell with ghost heat, speed up lrms, who the hell cares anymore, everything does anyway in 3 seconds of sustained fire now that everything is too damn slow to spread damage effectively and get in and out of smaller cover elements. If I'm gonna get wrecked at least give me the choice of ALL the OP nonsense there's ever been instead of just one set at a time. /endrant.
Edited by Rando Slim, 29 May 2018 - 02:17 PM.