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Fastest Assault


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#1 8lindspott

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Posted 30 May 2018 - 10:28 PM

I'm still new and learning, have found I prefer Mech's that can move well, using hit and run tactic's at short to medium range. But am struggling to find an Assault that works, whats the fastest? Or are Assault Mechs just big slow targets?

#2 BTGbullseye

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Posted 30 May 2018 - 10:52 PM

The fastest assault would be an 80t with a 400 engine... That would result in an 81kph speed. (the same speed as the 35t Cougar, the 50t Nova, and the 60t Mad Dog)

Assaults are best played without expecting to be fast or agile. (because the best aren't)

#3 SlightlyMobileTurret

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Posted 30 May 2018 - 11:08 PM

View PostBTGbullseye, on 30 May 2018 - 10:52 PM, said:

The fastest assault would be an 80t with a 400 engine... That would result in an 81kph speed.

There is one of those - the Gargoyle.
Unfortunately, I would not recommend Gargoyles to newer players. They're very hard to play. EXEs are again pretty fast, but they require aggressive MASC usage.

Fast-ish assaults like the Battlemaster that can go ~70 odd kph with decent firepower and an LFE (or around 80 with an XL)
https://mwo.smurfy-n...ed3fd291f885c25 (This build is pretty much ideal for trading with its ridiculous hardpoint locations)
or
https://mwo.smurfy-n...f598494abb68870 (LLs play more mid-long range)
are a good starting point.

Or of course, its big brother, the BNC-3M
https://mwo.smurfy-n...c9b7bda036eff2d
or
https://mwo.smurfy-n...29e56c8c6a148c4

Clan side, there's the Marauder IIC, which is very good and also very fast. Easily hits 75kph with meta builds. I don't like HLLs very much, so here's the old build.
https://mwo.smurfy-n...74845ea77a7bce0

Honestly speaking, however, assaults tend to get focused hard and targeted by MG lights and other assorted pests, and require a lot of practice in any case (fast or slow) to be good with them.

Edited by Keshav Murali, 30 May 2018 - 11:09 PM.


#4 Horseman

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Posted 31 May 2018 - 01:18 AM

View Post8lindspott, on 30 May 2018 - 10:28 PM, said:

I'm still new and learning, have found I prefer Mech's that can move well, using hit and run tactic's at short to medium range. But am struggling to find an Assault that works, whats the fastest?

Zeus hero. It has a 400 engine cap AND supports MASC.

On a more practical side... Cyclops 10-Q. 6xASRM-6, LFE375, strip the arms. 71 KPH is plenty for an assault mech.

#5 BTGbullseye

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Posted 31 May 2018 - 01:39 AM

Really, if you want a relatively fast and maneuverable assault that has good all around performance, you can't go wrong with the Mad Cat Mk II. Can even get to 72kph with a 400 engine.

#6 8lindspott

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Posted 01 June 2018 - 03:44 PM

View PostBTGbullseye, on 30 May 2018 - 10:52 PM, said:

Assaults are best played without expecting to be fast or agile. (because the best aren't)


Thank you everyone, I'm going to be looking into buying a suggested Assault soon. Perhaps I have to adapt my tactic's to suit an Assault, for all it's armor and fire power I find they are just such a big slow target I find them easy to take out at close range using my light and mediums in tight environments, where they might prefer open maps at medium to long range.

Or is my approach to Assaults wrong. Generally what is their ideal role and how do you best use them?

#7 BTGbullseye

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Posted 01 June 2018 - 09:52 PM

View Post8lindspott, on 01 June 2018 - 03:44 PM, said:

Or is my approach to Assaults wrong. Generally what is their ideal role and how do you best use them?

The role of an Assault is to be the biggest piece of armor, the biggest target, and deal the most damage. If you're looking for something to not be shot at, an assault is the polar opposite.

The specific role of the assault varies from mech to mech, but at the very least you should be taking enough hits to take your torso armor to red or gone before the end of the match, and dealing enough damage to take out at least 4 components. Your primary defense is twisting your torso, not running from cover to cover. You're not sneaky in an assault, unless the other team isn't paying any attention whatsoever.

It is completely different in every way from playing anything lighter than a 70t+ Heavy.

[edit] Fixing a few typos.

Edited by BTGbullseye, 02 June 2018 - 09:28 AM.


#8 ShiverMeRivets

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Posted 02 June 2018 - 06:23 AM

Check out the Victor. The 9A1 is extremely versatile in its loadout, gets jump jets and armor quirks. At 80 tons it plays more like a powerful heavy than an assult. The only problem is that it gets focused like an assult. One of my favorite - I run it with 2UAC10+AC5, but it can take so many different builds that it is hard to choose.

#9 Dragonporn

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Posted 06 June 2018 - 05:45 AM

Urbie. No joke.

#10 Elizander

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Posted 06 June 2018 - 06:25 AM

While going extremely fast in a big mech might seem fun, the lack of weapons will get to you at times since you'll be outgunned when you get to the enemy.

I'm usually fine as long as they can go 64 kph and with speed tweak it goes nearly 70. That is usually more than enough to make sure you can get to where you need to go and not be left behind in Nascar.

#11 Eisenhorne

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Posted 06 June 2018 - 06:36 AM

View PostElizander, on 06 June 2018 - 06:25 AM, said:

While going extremely fast in a big mech might seem fun, the lack of weapons will get to you at times since you'll be outgunned when you get to the enemy.

I'm usually fine as long as they can go 64 kph and with speed tweak it goes nearly 70. That is usually more than enough to make sure you can get to where you need to go and not be left behind in Nascar.


Going nearly 70 is still really fast for an assault, generally none of them do that except for the 80-85 tonners. Or if they're clan assaults. I can (usually) avoid being left behind in the Nascar in my Annihilator, just gotta keep an eye on the mini-map and start preemptively rotating once you see the enemy push happening, because you KNOW your team is gonna run away from it.

#12 B L O O D W I T C H

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Posted 06 June 2018 - 07:24 AM

View PostHorseman, on 31 May 2018 - 01:18 AM, said:

Zeus hero. It has a 400 engine cap AND supports MASC.


Pretty much this, sold mine but i think it went 110-115kph which was kinda hilarious for an assault.

#13 Rascula

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Posted 21 June 2018 - 06:26 PM

You seen to have overlooked the Awesome PB... Its fast, but really has very little else going for it.

#14 Cloves

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Posted 21 June 2018 - 06:51 PM

Best fast assault, MADiic. The inner sphere has a few assaults that go 70 that are decent. If you need to go faster than 81kph to be comfortable, I would suggest Linebackers and mediums.

Edited by Cloves, 21 June 2018 - 06:52 PM.


#15 Spare Parts Bin

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Posted 23 June 2018 - 02:59 AM

The Orion IIC Sköl is not an Assault but a Heavy at 75 tons, but mine travels 66.6 kph without MASC and short bursts of 85.2 kph with MASC. I can mount One ERPPC or ERLL, an Ultra AC-10,LRM-15 and if memory serves me 2ERMLs. It is well armoured as well. A Highlander IIC Keeper can travel 62.9 kpg, has jump jets, has 4 missle hardpoints, one energy and two ballistic hardpoints. I prefer 3 SRM-6, one ERLL,and 2 LBX-2s with plenty of ammo, CAP and at least a TC1. The Highlander IIC is an Assault at 90 tons.

That is the Clan side of this eternal war.

#16 Spare Parts Bin

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Posted 23 June 2018 - 03:07 AM

View PostCloves, on 21 June 2018 - 06:51 PM, said:

Best fast assault, MADiic. The inner sphere has a few assaults that go 70 that are decent. If you need to go faster than 81kph to be comfortable, I would suggest Linebackers and mediums.


You are correct almost forgot the Linebacker with speed tweek( skill tree) can hit 104.5 kph but is a Heavy Omnimech at 65 tons and an undergunned but fast one.

Edited by Spare Parts Bin, 23 June 2018 - 03:08 AM.






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