Edited by Aurien Titus, 31 May 2018 - 09:56 PM.
Allow 2 Man Teams Into Solo Quickplay
#1
Posted 31 May 2018 - 09:39 PM
#2
Posted 01 June 2018 - 09:42 AM
Edited by BTGbullseye, 01 June 2018 - 09:42 AM.
#3
Posted 02 June 2018 - 02:17 AM
#4
Posted 10 June 2018 - 02:10 AM
1 man team = No restriction
2 man team = 180 tonnes
3 man team = 240 tonnes
Personally I think this weight distribution is already too generous and should be lower.
Once we get the new MM with tonnage considerations instead of class, then removing all restrictions to weight for any size teams in quick play can be allowed.
Edited by Casey Nolan, 10 June 2018 - 02:11 AM.
#5
Posted 11 June 2018 - 07:02 PM
This is someone who really wanted to join me in the game and was getting discouraged because we had to go up against way more hardcore teams right from the start just to be able to play together bringing a friend or two shouldn't be putting you up against 8-12 locks. I'm for the up to a full lance before you get moved to group queue.
#6
Posted 21 June 2018 - 03:34 AM
People wants to play for fun with friends, not competitive games where you and your friend lost 75% of the times.
Edited by Il Gurzo ITA, 21 June 2018 - 03:35 AM.
#7
Posted 25 June 2018 - 09:41 PM
#8
Posted 13 July 2018 - 03:13 AM
TheVikingArtist, on 11 June 2018 - 07:02 PM, said:
This is someone who really wanted to join me in the game and was getting discouraged because we had to go up against way more hardcore teams right from the start just to be able to play together bringing a friend or two shouldn't be putting you up against 8-12 locks. I'm for the up to a full lance before you get moved to group queue.
This right here.
If Piranha Games wants this game to continue and keep players in the game, then it needs to be easier for word of mouth "come play with me" to actually be viable.
Casey Nolan, on 10 June 2018 - 02:10 AM, said:
1 man team = No restriction
2 man team = 180 tonnes
3 man team = 240 tonnes
Personally I think this weight distribution is already too generous and should be lower.
Once we get the new MM with tonnage considerations instead of class, then removing all restrictions to weight for any size teams in quick play can be allowed.
You'll find no objection here. Reasonable limitations are reasonable.
#9
Posted 13 July 2018 - 03:34 AM
If this concern ends up not being a problem, then the idea has my endorsement.
Edited by Mister Maf, 13 July 2018 - 03:37 AM.
#10
Posted 13 July 2018 - 09:28 AM
Aurien Titus, on 31 May 2018 - 09:39 PM, said:
When I'm in a 2 man team, it doesn't tend to take me long to find a match... I hear this complaint a lot though that finding a match when grouped up with X people takes a long time. Don't know about that, but I haven't exactly seen this pattern.
I'm more concerned with a two man team dropping against more communicative/organized larger groups of players, especially when mentioning "new" and "player" together in the same string of words...
#11
Posted 13 July 2018 - 11:08 AM
Tesunie, on 13 July 2018 - 09:28 AM, said:
When I'm in a 2 man team, it doesn't tend to take me long to find a match... I hear this complaint a lot though that finding a match when grouped up with X people takes a long time. Don't know about that, but I haven't exactly seen this pattern.
I'm more concerned with a two man team dropping against more communicative/organized larger groups of players, especially when mentioning "new" and "player" together in the same string of words...
Maybe a mentor program could help this? Suggestion: Any Tier player can create a “mentor group” and invite another member into the drop of a Tier rating between 3-5. This “mentor group” can then que up into the solo que?
Any thoughts or opinions? (I am probably going to get shot down for this, since there are probably more cons then pros... like potential seal clubbing abuse)
#12
Posted 13 July 2018 - 02:21 PM
Aleksandr Sergeyevich Kerensky, on 13 July 2018 - 11:08 AM, said:
Any thoughts or opinions? (I am probably going to get shot down for this, since there are probably more cons then pros... like potential seal clubbing abuse)
The issue falls into the tier seperation for MM. If a T1 paired off with a T5 (possible alt account, fyi), where would they throw the group? Into T1 matches, throwing a T5 against other T3-1 players? Or do they toss them into a T5 ranked match, so the T1 can thrash the lower skilled players?
Considering I've play an alt account and on the first match (T5), I managed to deal 800+ damage in a stock Raven trial mech and launched the account right into T4 after it's first match... would it be fair if I could do this nearly every match just by teaming up with a T5 player?
It presents a lot of questionable situations and potential for abuse. Not saying it isn't a good idea, because the idea does have merit. I'm just saying I don't think it could be plausible.
#13
Posted 13 July 2018 - 05:51 PM
#14
Posted 13 July 2018 - 07:06 PM
#15
Posted 13 July 2018 - 07:30 PM
Casey Nolan, on 10 June 2018 - 02:10 AM, said:
1 man team = No restriction
2 man team = 180 tonnes
3 man team = 240 tonnes
Personally I think this weight distribution is already too generous and should be lower.
Once we get the new MM with tonnage considerations instead of class, then removing all restrictions to weight for any size teams in quick play can be allowed.
Could just use the group tonnage limit for 2, 3 and 4 player groups.
(not 1 player groups hehehehe)
Way back whenever it was we had the combined queue it worked pretty well.
Yes, you did come across a large group when solo dropping, but that was just the way things went.
Sometimes they were on your side, sometimes not.
At that stage in the game, the groups were limited by the class break down of 1/1/1/1 * 3
This still applies in solo queue where the match maker can make it work I believe.
But to simplify things in group queue it was changed to a tonnage limit according to the group size and that seems to go ok.
I would be in favour of combining the queues again, given how difficult it can be to get a game in the group queue now, but I would suggest we limit groups to a maximum of 4. A single lance.
Yes, a good group can swing a match, but we should expect some differences with the match maker and the tier system to have a more even balance with a greater number of players combined into the one queue.
What we see at the moment is groups that can't get a match in the group queue start to sync drop in solo queue, more often than not ending up on opposite sides, but it's a result of not being able to play the game.
I fear that with all the modes and queues we now that we simply do not have enough active population 24/7 to reliably get games and therefore need to seriously look at some alternatives.
Edited by 50 50, 13 July 2018 - 07:33 PM.
#16
Posted 14 July 2018 - 12:20 AM
Tesunie, on 13 July 2018 - 02:21 PM, said:
Really, it should be the average tier of the players rounded down. Wouldn't put you anywhere all of you wouldn't be able to be matched with anyways.
#17
Posted 18 July 2018 - 01:43 PM
BTGbullseye, on 01 June 2018 - 09:42 AM, said:
100% agree, for the reasons already stated in this thread.
BTGbullseye, on 14 July 2018 - 12:20 AM, said:
This seems like the simplest solution to the unbalanced tier issue.
#18
Posted 18 July 2018 - 02:33 PM
First need to remove upward bias from MM so tiers mean more than an xp bar.
After that balance other stuff
Edited by OZHomerOZ, 18 July 2018 - 02:58 PM.
#19
Posted 28 September 2018 - 01:43 PM
Tesunie, on 13 July 2018 - 02:21 PM, said:
The issue falls into the tier seperation for MM. If a T1 paired off with a T5 (possible alt account, fyi), where would they throw the group? Into T1 matches, throwing a T5 against other T3-1 players? Or do they toss them into a T5 ranked match, so the T1 can thrash the lower skilled players?
Considering I've play an alt account and on the first match (T5), I managed to deal 800+ damage in a stock Raven trial mech and launched the account right into T4 after it's first match... would it be fair if I could do this nearly every match just by teaming up with a T5 player?
It presents a lot of questionable situations and potential for abuse. Not saying it isn't a good idea, because the idea does have merit. I'm just saying I don't think it could be plausible.
Sorry for the late reply, (and sorry for the necro)...
Sadly, it would recommend going off the mentor’s Teir. So if the mentor is T1, then the group enters the que at Tier 1.
#20
Posted 28 September 2018 - 03:31 PM
Edited by Vxheous, 28 September 2018 - 03:31 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users