why cant we just have an ELO based PSR based on average matchscore
[Redacted], would it be so hard to implement?
explain to me kindly what Deep Rooted Cryengine Errors™ are stopping you from implementing a better system
I have recently come back to the game after quitting shortly after the first clan release and the games have become atrociously unbearable
90% of the time I score the highest matchscore and highest dmg in my team and my team still gets stomped because 8 out of 12 players cannot even deal more than 100 dmg while being in 70 to 100 ton mech weight range
more and more long time good players / pro players are fleeing from your game in favour of better vehicular based games
a lot of good players / pro players I was friend with or I used to see regularly are now gone
are you seriously waiting for every good player to leave?
is that your objective?
or most likely you dont care about the good skilled players, about the game being well crafted and fun for everyone, the only thing you ever cared about since the very beginning are the atrociously bad whale players that you can milk on regular basis at every MechPack™ release, so you do everything possible to cater to them, first of all by implementing a so called 'Player Skill Rating' that doesnt take into account the actual player skill in the slightest
because god forbid if we actually separate the trashes from the skilled players, because that would hurt the feelings of the average whale boomers to end up being forever segregated to play with terrible players of their own skill level
so they just get carried in their awful builds while not being able to aim, pilot nor position at all and slowly end up in tier 2 and 1 simply by playing like trash 12 hours a day everyday and getting carried
and you call this system a player SKILL rating?
I dont even know what to say anymore
coming back was a mistake
[Redacted]
Edited by draiocht, 07 June 2018 - 08:37 AM.
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