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Starting Off In Faction - Drop Deck Advice


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#1 VatBornLoser

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Posted 12 July 2018 - 11:55 AM

New to game and I am getting into Faction because I like the mode more then QP and i want feedback on what to do.

First here are my mechs:
Posted Image

The HBR is Heavy Larges and ER Mediums, the HBK is all Medium Pulses, my ACW is SRM4s and the Nova is all ER Mediums.


Two questions:

Should I be swapping in a Trial Mech to get closer to 255 tons? Which one?

Should I work on changing these loadouts to have more range? (I am C-Bill poor and cant spend RL cash right now).

Thanks for any ideas.

#2 ccrider

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Posted 12 July 2018 - 12:04 PM

Your mechs are fine to start but I would suggest saving cbills to add a mad cat mark 2 b variant to your collection. Its a beast.

#3 Eisenhorne

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Posted 12 July 2018 - 12:43 PM

View Postccrider, on 12 July 2018 - 12:04 PM, said:

Your mechs are fine to start but I would suggest saving cbills to add a mad cat mark 2 b variant to your collection. Its a beast.


Yup. Mad Cat II + Hellbringer + Hunchback + Arctic Wolf would make a mean drop deck.

#4 justcallme A S H

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Posted 12 July 2018 - 03:47 PM

1. Never drop under tonnage, ESP as Clan.

2. Use THIS spreadsheet. Refer 'Faction Play' tab. On ammo based builds, drop a 0.5-1T and put more armour - as a beginner this will be more useful. denAir loadouts are, generally, for higher skilled players who need max ammo in place of armour.

3. Read THIS thread. It's a bit messy but contains a high level of good information

4. The unpopular part of my post - You should not be in Faction Play, refer to point #1. Until you have at least 8 mechs fully skilled out it is not the mode you should be playing and you will, 99/100 times, be a hinderance to your team. Skirmsh range and then Long Range decks first. Brawling can come later.

#5 ccrider

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Posted 12 July 2018 - 05:10 PM

View Postjustcallme A S H, on 12 July 2018 - 03:47 PM, said:

1. Never drop under tonnage, ESP as Clan.

2. Use THIS spreadsheet. Refer 'Faction Play' tab. On ammo based builds, drop a 0.5-1T and put more armour - as a beginner this will be more useful. denAir loadouts are, generally, for higher skilled players who need max ammo in place of armour.

3. Read THIS thread. It's a bit messy but contains a high level of good information

4. The unpopular part of my post - You should not be in Faction Play, refer to point #1. Until you have at least 8 mechs fully skilled out it is not the mode you should be playing and you will, 99/100 times, be a hinderance to your team. Skirmsh range and then Long Range decks first. Brawling can come later.
I respect your position, but personally, I think FP is the better place to learn to play. You are more likely to meet people who will pick you up in group and teach you the ropes. As far as mech selection, while limited, they are built with proper weapon loadouts for mid range with a brawler to finish so he's way ahead of most new players. Also, the initiative to ask questions early speaks volumes. You and I both know you are likely to pick up someone much more limited when dropping in a smaller group. This guy would be welcome to drop with me anytime. :)

Edited by ccrider, 12 July 2018 - 05:11 PM.


#6 justcallme A S H

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Posted 12 July 2018 - 06:11 PM

It can be - yes. Not disagreeing at all, just a different view, slightly as well.

8 Mechs isn't a long time and again that is just my opinion... It will also allow you sufficient time to get the 'basic' map movements, loadout heat management and a bunch of the super basic stuff out the way before moving to more advanced tactics that FP teams/groups, sometimes, employ.

I say sometimes because some of the tactics out there still leave me totally scractching my brain in confusion. Posted Image

The other side of it is economy. Ability to deal damage and earn cbills for time invested in cbills - which a new player with limited mechs/loadouts/ranges, is just not going to get. They are better off in QP doing 300-400dmg in 5mins than FP doing 700dmg over 20mins.

Of course if this guy can output 800-1000dmg game in, game out, then OFC - FP away, you'll make plenty of $$.

#7 Eisenhorne

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Posted 13 July 2018 - 06:14 AM

View Postjustcallme A S H, on 12 July 2018 - 06:11 PM, said:

Of course if this guy can output 800-1000dmg game in, game out, then OFC - FP away, you'll make plenty of $$.


This is what it comes down to in the end. If you are a useful member of your team most of the time, doing around 1000 damage, then by all means faction play away. If you are constantly doing less than that, then you are obviously not ready for FP, and should go back to QP to tweak your builds and get more practice with them. I know of a couple of IS guys who play consistently who are basically like having -1 player on your team when you get them. They are guys who do ~200 damage TOTAL with all 4 mechs, and refuse to ever answer direct questions, be they typed or spoken. They are just there to do their thing, to hell with their team. This is not cool. Don't be that guy.

#8 VatBornLoser

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Posted 13 July 2018 - 06:47 AM

Thanks for all posts. That sheet is amazing and I seen DenAirwalkerr on some of the MWO Official Twitch Streams and he know his stuff.

Ash you answer hurts to read but that does not mean you are not right. I just hate QP so much I trying to jump to Faction a little early. My damage score usually around 900 to 1,200 right now.

Maybe I need to grind C-Bill in QP to buy Mad Cat II? Do not know if my blood pressure can handle it.

#9 Spheroid

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Posted 13 July 2018 - 09:03 AM

My immediate recommendation is that you reconfigure your Hellbringer to ER Large and swap in a trial heavy mech for closer maps.

None of your builds would be good on say Alpine.





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