Overheat. Consequences
#1
Posted 06 June 2018 - 03:12 AM
I always thought that when you overheat your mech it automatically goes in shutdown mode, pilot waits some time and crank this pile of metal up. It was such way in all previous mechwarrior games. (MV2,MV3,MV4)
But recently I noticed that I had gotten my central torso damaged somehow and i had all my armor intact. I figured it was because of the overheat...
And I didn't have the override feature turned on... I definitely was off, I was paying attention to it.
How could this possibly be?
#2
Posted 06 June 2018 - 03:17 AM
Edited by El Bandito, 06 June 2018 - 03:17 AM.
#3
Posted 06 June 2018 - 03:20 AM
El Bandito, on 06 June 2018 - 03:17 AM, said:
Every second?
Edited by clop1000, 06 June 2018 - 03:21 AM.
#5
Posted 06 June 2018 - 04:17 AM
#6
Posted 06 June 2018 - 04:37 AM
El Bandito, on 06 June 2018 - 03:33 AM, said:
Not sure about the exact intervals, or whether overheating too much will make the intervals faster or not.
There's definitely a rate aspect to it as well as magnitude. If it was just a flat 20 internal damage every X seconds, then light overheats would do significantly more damage than present... and Direstars would survive for longer than a fraction of an instant.
#7
Posted 06 June 2018 - 06:39 AM
#9
Posted 06 June 2018 - 07:04 AM
#10
Posted 09 June 2018 - 12:23 PM
#11
Posted 09 June 2018 - 03:00 PM
#12
Posted 09 June 2018 - 04:44 PM
Seen lots of people override,cool shot and alpha, cool shot again. Heat management is a consumable more than a skill for most. When I over ride I'm expecting to die very quickly most the time since I'm usually in a light with isxl. Cool shots would just be a waste of c-bills to me.
#13
Posted 09 June 2018 - 09:59 PM
Promessa, on 09 June 2018 - 02:41 PM, said:
*Waves a cane*
Back in my day (Mechwarrior 2), there was no cap to flamer heat. You just load something like a Fire Moth full of Flamers and double-tap kill things. First burst puts the enemy to 100% and shuts them down. Second puts them way over limit and they just blow up.
#14
Posted 09 June 2018 - 11:56 PM
AEgg, on 09 June 2018 - 03:00 PM, said:
I think it still exists. My Gauss exploded while I was overheating in my Deathstrike, with no one else damaging me.
AzureRathalos, on 09 June 2018 - 09:59 PM, said:
Back in my day (Mechwarrior 2), there was no cap to flamer heat. You just load something like a Fire Moth full of Flamers and double-tap kill things. First burst puts the enemy to 100% and shuts them down. Second puts them way over limit and they just blow up.
I preferred the Inferno SSRMs GBL expansion had. Even back in MW2 days, companies were making non-canon weapons.
Edited by El Bandito, 09 June 2018 - 11:57 PM.
#15
Posted 10 June 2018 - 06:17 AM
El Bandito, on 09 June 2018 - 11:56 PM, said:
I think it still exists. My Gauss exploded while I was overheating in my Deathstrike, with no one else damaging me.
Never had ammo going off from overheating, but plenty of gauss explosions. Would be fun to know if there really is a difference.
And I normally run overriding all the time, except the times I'm drunk and forgot (and usually die bcause of that).
Edited by Ssamout, 10 June 2018 - 06:18 AM.
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