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Jenners Due For A Buff Or Ok Since The Last Patch ?

BattleMechs Balance

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#21 trash compactor 3263827

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Posted 10 June 2018 - 08:50 AM

They need help still and this latest change was quite disastrous. Has anyone heard anything from PGI about what they're seeing with these changes? Any word of undoing them?

#22 Weeny Machine

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Posted 10 June 2018 - 09:01 AM

View Posttrash compactor 3263827, on 10 June 2018 - 08:50 AM, said:

They need help still and this latest change was quite disastrous. Has anyone heard anything from PGI about what they're seeing with these changes? Any word of undoing them?


I think it is part of their year-long campaings:
#Touched_by_a_light_mech
#MeToo_abused_by_Lights

#23 Prototelis

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Posted 10 June 2018 - 04:22 PM

Dunno about all that. Commando, PIR, and Locust still feel good.

PIR is probably the top light mech in the game, but that doesn't mean its OP. It is merely P. It looks really good only because most other options are garbage.

#24 Vanguard836

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Posted 10 June 2018 - 04:31 PM

View PostPromessa, on 10 June 2018 - 04:12 PM, said:

All lights are still kind of weak and less fun than they could be if they had better agility, but yeah, jenners could probably use a little bit more armor, the ones that need to take a mix of missiles and lasers to be effective need the most love. The F and the IIC-A are nearly as good as the best lights and the other aren't great.



IIC-A seems to fall apart too easily but firepower wise I find em all good.

#25 Mr Steinbrenner

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Posted 10 June 2018 - 04:47 PM

View PostPrototelis, on 10 June 2018 - 04:22 PM, said:

Dunno about all that. Commando, PIR, and Locust still feel good.

PIR is probably the top light mech in the game, but that doesn't mean its OP. It is merely P. It looks really good only because most other options are garbage.

Nah PIR is OP and will get nerfed.

#26 Weeny Machine

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Posted 11 June 2018 - 04:33 AM

View PostMr Steinbrenner, on 10 June 2018 - 04:47 PM, said:

Nah PIR is OP and will get nerfed.

It is actually rather fragile. Of course, for people who play laser-vomit-pokers they are a problem hehehe

#27 Xeno Phalcon

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Posted 11 June 2018 - 05:05 AM

Piranha is absolutely deadly against anything thats lost its armor, its the king of putting down the wounded and at the moment needs far too little time to utterly decimate any such targets. Its only drawbacks are fragility and ammo, but if your just zipping through mowing down damaged mechs its rarely a issue.

I expect at some point after they have been running amuck for a month as c-bill mechs they will get slapped with a meager armor buff quirk and a negative quirk to mgun ROF. (Or a agility nerf, turning them into suicide go-carts)

#28 Nema Nabojiv

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Posted 11 June 2018 - 06:51 AM

Jenners were due to buff long before this patch. And will remain so for the forseeable future as our balance overlord have no idea what he's doing.

#29 Psykmoe

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Posted 11 June 2018 - 07:28 AM

The 14 armor/14 structure arms are ridiculously fragile considering they carry a big part of the Jenner's guns. Just now one of my arms fell off because I fired my lasers once into heat override, the structure damage RNG picked an arm and off it went.

The Firestorm, the only Firestarter variant without durability quirks, still has 24 armor/24 structure arms in the same weight class, and since the Firestorm secretly wants to be a Wolfhound-2 with Jumpjets and a bad back (lol dat torso pitch), losing its arms still leaves you with 4 torso energy hardpoints!

Hell, the Commando has more durable arms, and that thing is 10 tons lighter, smaller, faster, and most variants carry a relevant part of their guns in the arms, TDK is all arm weapons even.

They really should just give the Jenners the Oxide's structure quirks or something. It's the 35 ton IS light with the worst shape and the least durability.

Edited by Psykmoe, 11 June 2018 - 07:36 AM.


#30 Elizander

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Posted 11 June 2018 - 07:45 AM

If PGI streamlined the Agility skill tree where the upper right is mostly Kinetic/Hard Break/Anchor turn and the upper left is Torso Speed/Yaw/Pitch and there is a point below those two where it's all Speed Tweak then those 8 wasted nodes on torso skills that lights get to max out speed tweak would probably make lights feel better. Same with assaults who just want torso stuff.

This is my "Low Hanging Fruit" recommendation to the Agility tree, but it probably won't happen because PGI might feel having to spend 7 less skill points to get max Speed Tweak is bad. I personally think that 7 skill points isn't that horrible and light pilots who complain right now about agility can use it to buy non-torso agility nodes instead of having 8 wasted on torso in the old system.

This is the same skill tree arrangement, just the nodes moved around. An agility tree reset/refund and adjustment for this change might not be 'simple' but it's not an entire tree restructure either since all the connectors are the same. :P

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#31 Vanguard836

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Posted 11 June 2018 - 09:08 AM

Please keep on topic, comparing these 2 to other lights is fine but I’m not looking to discuss other lights or requests for skill tree here.





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