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Its Time To Say, Engine Change


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#1 JC Daxion

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Posted 07 June 2018 - 10:27 AM

Suck it up.. No changes to the game we obvlisouly love or we would not be playing it for so many years...


Don't wast any more time on small things.. It's time for an upgrade.

give us a small FW patch.. and start on it. we got mech 5 coming... Just bring it. add a map or 5 with another relauch.. (yes you can still swap up a few things like divisions in solaris and keep adding to the graphic side of things) But new engine should finally be top on priority.

#2 Andi Nagasia

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Posted 07 June 2018 - 10:39 AM

i would like to see an engine upgrade to Unreal4,
but it seems that such may be unlikely, as general mass switch other,

as MW5 is coming out i feel its more likely after that comes out,
and after some patches(as most games do) testing the waters with what Russ has called Slower gameplay,
i can see teh MW5 team moving on to work on MWO2, as it will allow those above gameplay changes,

Russ has said that MWO has gone too far down the Fast paced Twitch style gameplay,
slowing MWO to be like what they are doing with MW5 would not be possible in a reasonable sense,

which is why i feel that if MW5s gameplay is a hit,
we will likely see MWO2, rather than MWO just relocated to Unreal4,

Edited by Andi Nagasia, 07 June 2018 - 10:40 AM.


#3 Nightbird

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Posted 07 June 2018 - 10:44 AM

I'd rather not... since it will be MWO2 and you'll have to buy mechs from scratch.

#4 Prototelis

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Posted 07 June 2018 - 11:00 AM

View PostAndi Nagasia, on 07 June 2018 - 10:39 AM, said:


Russ has said that MWO has gone too far down the Fast paced Twitch style gameplay,
slowing MWO to be like what they are doing with MW5 would not be possible in a reasonable sense,
,


No.

It's a fps, by it's nature it's going to have twitch elements. We all know how unfun agility nerfs are, we don't need another one.

Mw5 pve is the game you wanted and are going to get.

As it stands making the game slower and.dumber is one of.the things holding mwo back from mass appeal.

Edited by Prototelis, 07 June 2018 - 11:01 AM.


#5 MechaBattler

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Posted 07 June 2018 - 11:04 AM

Even if they use MW5 as a base for recreating MWO in unreal engine. It's still going to cost them time and resources to add in all the functionality. So unless they release some goodie pack to raise cash for it. I doubt they'll commit to it.

#6 FupDup

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Posted 07 June 2018 - 11:06 AM

View PostNightbird, on 07 June 2018 - 10:44 AM, said:

I'd rather not... since it will be MWO2 and you'll have to buy mechs from scratch.

If they did that it would pretty much cause a mass boycott.I don't think even the whaleist of the whales are prepared and willing to re-purchase all of the mechs they bought over so many years for so many thousands of dollars.

#7 Andi Nagasia

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Posted 07 June 2018 - 11:26 AM

View PostPrototelis, on 07 June 2018 - 11:00 AM, said:

No.

It's a fps, by it's nature it's going to have twitch elements. We all know how unfun agility nerfs are, we don't need another one.

Mw5 pve is the game you wanted and are going to get.

As it stands making the game slower and.dumber is one of.the things holding mwo back from mass appeal.

i disagree, you can have a slower FPS type game and still have it be fun and engaging(see Steel Battalion)
its just right now MWO went the way that ArmoredCore went, Fast and quick, which lead to its decline,
only when they started slowing it down again in AC4:Answer and AC5, did it start to became engaging again,

Nerfs are a part of every game, and are nessassary for all games to maintain a player base and grow,
personally i dont see a problem with MWO and the way they have moved to balance MWO,
MWO is the most balanced MechWarrior game that we have ever had, hands down,

most Pack per month games just use power-creep and previous champions/units become irreverent,
their needs to be a cycle of nerf an buff or any game will get stale, and previous content would be useless,

yes MW5 will be PVE but i'll gather that it its slower combat is a big hit,
id be willing to bet that we will see some facets of that slower combat added here,

disagree, if you made MWO 2x faster with respawns it would be Hawken, no longer MWO,
other games do the 8-12 player Twich Mech combat with respawns, let MWO do MWO,

View PostNightbird, on 07 June 2018 - 10:44 AM, said:

I'd rather not... since it will be MWO2 and you'll have to buy mechs from scratch.

i honestly dont know how it will work out, but i do know from my own Programing Experiance,
moving MWO to Unreal would be like making a completely new game(coding wise not assets wise)
which is why i can see MWO2 becoming a thing, and why i feel MWO:Unreal unlikely,

#8 JediPanther

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Posted 07 June 2018 - 01:02 PM

Kind of funny when you consider who is in charge decided to chase that twitch crowd then goes it's too much twitch to go back now. This game has been needing a new engine the past 3 years now. Mmos that don't adapt and change with the times die. Swtor and wow have both done it and I play both still.

#9 DAYLEET

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Posted 07 June 2018 - 01:08 PM

View PostJC Daxion, on 07 June 2018 - 10:27 AM, said:

Suck it up.. No changes to the game we obvlisouly love or we would not be playing it for so many years...


Don't wast any more time on small things.. It's time for an upgrade.

give us a small FW patch.. and start on it. we got mech 5 coming... Just bring it. add a map or 5 with another relauch.. (yes you can still swap up a few things like divisions in solaris and keep adding to the graphic side of things) But new engine should finally be top on priority.

doh, i didnt see your thread and made another one :| but i agree, the game need an engine change.

Edited by DAYLEET, 07 June 2018 - 01:09 PM.


#10 kuma8877

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Posted 07 June 2018 - 01:19 PM

View PostAndi Nagasia, on 07 June 2018 - 11:26 AM, said:

i honestly dont know how it will work out, but i do know from my own Programing Experiance,
moving MWO to Unreal would be like making a completely new game(coding wise not assets wise)
which is why i can see MWO2 becoming a thing, and why i feel MWO:Unreal unlikely,


MW5 provides a pretty big base to start moving forward with though. A good chunk of assets, movement profiles, weapon behaviors and even some basic networking optimization for coop play would all be done. It's not (hopefully) a bad base to start MWO 2.0 with. Unreal is much easier to work in overall and they may be able to employ more robust 3rd (or UE installed) party solutions to fix issues they have with CE. It's actually the most likely way forward.

Edited by kuma8877, 07 June 2018 - 01:21 PM.


#11 MechaBattler

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Posted 07 June 2018 - 01:22 PM

I wonder if Unreal would be easier on map development. Seems like part of the issue with map creation is that they have to be tailored a certain way so that it doesn't run horribly. Even then Solaris City runs really poorly for me unless I turn everything to low.

Edited by MechaBattler, 07 June 2018 - 01:22 PM.


#12 Sjorpha

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Posted 07 June 2018 - 01:34 PM

View PostNightbird, on 07 June 2018 - 10:44 AM, said:

I'd rather not... since it will be MWO2 and you'll have to buy mechs from scratch.


That would never fly, no chance.

#13 Andi Nagasia

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Posted 07 June 2018 - 01:45 PM

View Postkuma8877, on 07 June 2018 - 01:19 PM, said:


MW5 provides a pretty big base to start moving forward with though. A good chunk of assets, movement profiles, weapon behaviors and even some basic networking optimization for coop play would all be done. It's not (hopefully) a bad base to start MWO 2.0 with. Unreal is much easier to work in overall and they may be able to employ more robust 3rd (or UE installed) party solutions to fix issues they have with CE. It's actually the most likely way forward.

agreed, im hoping for an engine change to Unreal4,
but if we do get MWO2 i hope theirs some form of compensation for the MWO loyal,
for those who have been with MWO, and supported MWO and PGIs endevers,

#14 kuma8877

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Posted 07 June 2018 - 01:59 PM

View PostAndi Nagasia, on 07 June 2018 - 01:45 PM, said:

agreed, im hoping for an engine change to Unreal4,
but if we do get MWO2 i hope theirs some form of compensation for the MWO loyal,
for those who have been with MWO, and supported MWO and PGIs endevers,

There's a level of MW being a niche franchise that makes forcing a blank slate approach exceedingly dangerous, that's why I feel MWO 2.0 is probably more appropriate/likely than a fully separated sequel (II). It's not an uncommon occurrence in the F2P realm. If done right, the return of retired players to MWO could be quite the financial boon in addition to the carry over from new to the franchise/younger players via MW5 and HBS BT.

Edited by kuma8877, 07 June 2018 - 02:03 PM.


#15 Jay Leon Hart

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Posted 07 June 2018 - 02:09 PM

View PostJediPanther, on 07 June 2018 - 01:02 PM, said:

Mmos that don't adapt and change with the times die. Swtor and wow have both done it and I play both still.

[tangent]
MWO isn't an MMO
[/tangent]

#16 kuma8877

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Posted 07 June 2018 - 02:20 PM

View PostJay Leon Hart, on 07 June 2018 - 02:09 PM, said:

[tangent]
MWO isn't an MMO
[/tangent]

F2P then instead.

#17 Humpday

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Posted 07 June 2018 - 02:31 PM

As long as we can get on something that actually utilized my GPU properly, and can grab consistent frames upwards of 80fps I'm in.

Well that and porting our mechs over...I'll be damned if I have to start from scratch again, no thanks.

#18 kuma8877

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Posted 07 June 2018 - 02:31 PM

View PostJay Leon Hart, on 07 June 2018 - 02:22 PM, said:

That's not a genre though, just the way a game is funded and/or acquired.

Fair enough, but the model lands it in a similar boat. I guess, Games as a Service, probably encompasses the genre as a whole, whatever sub-genre they may breakdown into, FPS, RPG, 4x, MMO, PVP, PVE, F2P, subsciption etc.

#19 Gwahlur

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Posted 07 June 2018 - 03:07 PM

View PostJediPanther, on 07 June 2018 - 01:02 PM, said:

Swtor and wow have both done it and I play both still.

Huh... I had to look that up since I couldnt recall hearing about it, and I think you are just wrong. None of them have changed their engine.

It kind of annoys me to see these threads pop up. Changing engines isn't remotely easy, and if it was possible to bet on it, i'd put a lot of money on it never happening. It just won't be worth the massive amount of time and work it would take, even before you factor in the massive outcry from the players due to lack of patches and updates while they were working on it.

It's not gonna happen guys.

#20 Humpday

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Posted 07 June 2018 - 03:33 PM

View PostGwahlur, on 07 June 2018 - 03:07 PM, said:

Huh... I had to look that up since I couldnt recall hearing about it, and I think you are just wrong. None of them have changed their engine.

It kind of annoys me to see these threads pop up. Changing engines isn't remotely easy, and if it was possible to bet on it, i'd put a lot of money on it never happening. It just won't be worth the massive amount of time and work it would take, even before you factor in the massive outcry from the players due to lack of patches and updates while they were working on it.

It's not gonna happen guys.


Being in the software industry this is accurate, and very much a pipe dream.

Reason being is that MW5 is in active production, and after its release, they'll then be actively supporting, patching and DLCing for MW5...all the while, while maintaining MWO.

....sooooo....unless they are currently already developing MWO 2.0 in parallel with MW5, we wont' see it. Its highly unlikely this is occurring due to PGI being a very small shop. I highly doubt they they have the funding to be able to support multiple large scale products.

A development team of that size at +100k salaries per dev, dev ops, QA, systems eng, project coordinators, ect....they'll bankrupt themselves.
Lets not forget about cost to purchase/install new infrastructure, renegotiating transit and peering....blah blah blah...

I won't go down that hole...

Edited by Humpday, 07 June 2018 - 03:35 PM.






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